Why Your Voice Matters!!!

The King of The Worms

First time out of the vault
In a previous Thread I made I explained why the complaints of older Fallout fans were pointless. Well now lets talk why the new fallout fans need to understand why people are mad at Bethesda and the new Fallout games!

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Guys lets get one thing straight I love ever game in the Fallout franchise in their own ways so know that I do not count myself among either side of the argument I am simply stating the opinions and defending the opinions of both sides so there can be a better understanding between them. Now that that's out of the way lets start this thread like I started the last one with a little history lesson.

On September 30, 1997 the first Fallout game was released to the gaming public. The game took place in an alternate timeline where the U.S.A still had anti commie propaganda and looked like it had gotten stuck in the 1950's. The game takes place in a post apocalyptic Southern California after a Great War had taken place between The United States, China, and the U.S.S.R. This very battle would leave the world looking like something out of a Mad Max film.

That's the jist of the story but what about the game? Well the game played as a turn based strategy/RPG game. When ever your character would enter combat you would be given a certain amount of action points to use to however you see fit. After a person or creature used up there action points the other enemy would then be given a turn. What made the game interesting aside from the story was it's use of the environment in these battles if you were to make your character walk behind a wall the other enemy wouldn't be able to shoot you thus adding to the over all strategy element of the game.

Now when the enemy was defeated you would gain XP from your battle. After doing enough battles and completing enough missions you would eventually level up and gain some points to add to your skill tree. This would be part of the games RPG aspect. Another thing the game offered was choice such as do I help this person or should I help this person? You had full control over what kind of person your character was. Plus you also had a variety of weapons to choose from thru out the entire game so you also had that to.

The game was a success in fact in did well enough for there to be a sequel released on
September 30, 1998. However unlike most sequels not much was actually changed about the game minus a new story. The biggest difference between the two games was the overall tone of it, Fallout 1 had a more serious world where only the best can survive where as fallout 2 had a more silly and brighter tone to it. Other then this however not much would change...or at least that's what most thought.

In 2004 Bethesda Softworks bought the rights to the Fallout franchise while some saw this as a new light to the series others saw this as the beginning of the end. After a little while Bethesda would release their new game Fallout 3. Now rocking a new 3D engine Fallout looked and played differently then it's previous adversaries. No more turn based combat now the games battles would take place in real time only stopping when the character had entered the V.A.T.S system. The game received amazing reviews from critics just like it's original counter parts.

However while some cheered at Bethesda's attempts to take the game in a different direction others despised this and hated Bethesda for changing their game. These people could not stand to see what Bethesda had turned their game into no more was Fallout about turn based strategy now it was FPS/RPG. These people felt Bethesda had taken a game they loved and burned it to the ground. This is where the Bethesda hate train would begin.

Okay now that some have gotten an idea of the topic lets dive right into it. The complaints made by Fallout lovers mean something seriously. I'm sorry if that bubble of Bethesda being the perfect game devs just popped but it's true they have taken a classic series and ruined it in a way. Lets start with the fact they literally took the main aspect of fallout and changed it. In the original games your character was tasked with saving their vault or tribe in a certain amount of time for more on this I recommend going to this thread for more on this subject.

The newer games took away a sense of urgency that your character was responsible for it took away important choices such as what are you willing to do in order to save them? Now time the world freezes when you want it to quests don't keep going on without you they stop when you go on to do something else only to pick back up when you're ready for them to. Let's also not forget Bethesda's treatment of combat I mean come on guys Bethesda turned Fallout into a generic FPS shooter where's the strategy there? Now another thing I want to touch on is the gore tell me which of these screenshots looks...deadlier...

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Oh and lets talk about Bethesda and their money loving schemes okay i'm ok with a developer wanting to make money I mean that's part of the reason you make games but come on how much DLC are they gonna shove down our throats heck half of the DLC made for Fallout 4 were for the stupid workbench like come on Fallout 3 at least had new missions. Now look at the original Fallout games tell me when was the last time you ever had to get DLC for them? My thoughts exactly never you know why because Interplay knew a good game didn't need loads of extra content to be good.

These are just a few reasons why the complaints of the original non blinded fans are important Bethesda needs to listen to the original fans because they grew up playing this franchise and don't want to see it be killed off just so Bethesda could make an extra buck.
 
These are just a few reasons why the complaints of the original non blinded fans are important Bethesda needs to listen to the original fans because they grew up playing this franchise and don't want to see it be killed off just so Bethesda could make an extra buck.

You said before that complaints are pointless, yet now you're saying Bethesda needs to listen to these complaints by "Non blinded fans"?
 
I see a blinded fan as a fan who refuses to accept the flaws of what they love this can be used for both fans of the old and new games.
I can only accept so many flaws in a sequel before I call bullshit. If it doesn't fit the standard of its predecessor then its not a good sequel and should not be treated as such. Fallout 3 & 4 are bad fallout games any way you slice it. If that makes me "blind" then so be it.
 
The whole blindness argument always puzzled me in the first place.

Back in the bethboard years we were always called that (among other funny things) without [them] ever understanding that it was never about ignoring or being blind to the problems of the originals (even after being told several times), but that those broblems were irrelevant in the face of all the changes Bethesda had made. The game was so different in every regard that there was never any logical reason or benefit in mentioning what the originals were "bad" at outside some weird retaliation on their part for "not liking my favorite game". Fallout 3 was the one not fixing what needed fixing.
 
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Like I wrote in the other thread, there are some corrections needed in the initial part which is the same in both threads. I already wrote them on the other thread though, so they are there.
 
I see a blinded fan as a fan who refuses to accept the flaws of what they love this can be used for both fans of the old and new games.

I get the feeling you're referring to fans of the Interplay/Black Isle/Obsidian games rather than Bethesda's. If a flaw is bad enough, I'm not going to accept it. A game that has no respect for and/or completely misses the point of its predecessors is not something I can just blindly play.
 
:falloutonline:

Don't mind me just beating this dead horse. My first aid skill wasn't high enough. You guys remember skills?
 
I haven't played the first two games (i did read stuff about them), played 3 and New Vegas and read extensively and saw very detailed reviews about Fallout 4. Fallout 3 to me is an atrocious Fallout game and by extension Fallout 4 because Fallout 4 just seems to be 3 but with some even worse mechanics and with more lore inconsistencies. I love New Vegas and after reading stuff about the first two games, it's the 3D Fallout that gets the closest to be like those games.

So i'm completely unbiased towards the franchise and have no nostalgia attachment, but i still think Fallout 3 and 4 are terrible Fallout games and just extremely mediocre shooters with next to no depth to them. So this bullcrap about people being biased against Fallout 3 and 4 because they are nostalgia blinded for the first two games needs to stop, because it's not true.


Also, Bethesda will never listen to the old fans because look how much money Fallout 4 made. They now clearly think they don't need the old fans.
 
I get the feeling you're referring to fans of the Interplay/Black Isle/Obsidian games rather than Bethesda's. If a flaw is bad enough, I'm not going to accept it. A game that has no respect for and/or completely misses the point of its predecessors is not something I can just blindly play.
Well there's just one problem with that opinion and that's the fact I literally made a thread showing why complaints are important and that old players should be listened to.
 
The newer games took away a sense of urgency that your character was responsible for it took away important choices such as what are you willing to do in order to save them? Now time the world freezes when you want it to quests don't keep going on without you they stop when you go on to do something else only to pick back up when you're ready for them to.
Yeah... At least in Fallout 3 it's a thing where the main quest starts when you pull your dad out of the simulation pod in Vault 112. And the Enclave had no reason to invade the purifier until your dad and his staff got it up and running.
 
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