Briosafreak
Lived Through the Heat Death
A quick round-up on news regarding Fallout3. First Damien "Puuk" Foletto right here on NMA about the number of areas expected to be in the game:
<blockquote>There are more areas than Fallout 1, just slightly less than Fallout 2.</blockquote>
Next, and also here on NMA, Chad "Briareus" Nicholas talks about melee weapons:
<blockquote>As for the difficulty in making a sword, I think that depends on the type of sword. If you're looking to make a long sword, katana, broad sword, etc., you've got your work cut out for you. But taking a steel bumber off of a car, hammering it flat, cutting it into the shape of a machete and using a powered grinding tool to make a sharp edge would be quite withing the grasp of a post apocalyptic setting. After a while, people might even figure out how to balance the sword. But, even without balance, it'd be sharp enough to cut into a man. Due to its weight it'd probably sink in about half way and get stuck in a bone. But, since a man with a sword stuck in one of his vertebrate probably isn't going to be shooting back or making a called shot to your eyes, I'd say that the sword is made well enough.</blockquote>
Finally J.E. Sawyer had a wonderful vision yesterday that shared with us on the BIS feedback forum:
<blockquote>Today, I saw a beautiful thing. In the VB engine, the PC was walking around on a map with a single follower companion. As the PC moved and changed facing, the follower maintained his distance and relative position to that facing.
An enemy came into view, with my PC standing between the follower and the enemy. The follower floated, "Citizen, you are in my line of fire! Move out of the way!" I moved my PC to the left of the follower. As soon as I moved out of his 20 degree arc of fire, he immediately unleashed death upon the enemy. Barrels full of volatile material in the distance exploded in flame from stray hits.
It was a wonderful moment.</blockquote>
"What a wonderful world"
<blockquote>There are more areas than Fallout 1, just slightly less than Fallout 2.</blockquote>
Next, and also here on NMA, Chad "Briareus" Nicholas talks about melee weapons:
<blockquote>As for the difficulty in making a sword, I think that depends on the type of sword. If you're looking to make a long sword, katana, broad sword, etc., you've got your work cut out for you. But taking a steel bumber off of a car, hammering it flat, cutting it into the shape of a machete and using a powered grinding tool to make a sharp edge would be quite withing the grasp of a post apocalyptic setting. After a while, people might even figure out how to balance the sword. But, even without balance, it'd be sharp enough to cut into a man. Due to its weight it'd probably sink in about half way and get stuck in a bone. But, since a man with a sword stuck in one of his vertebrate probably isn't going to be shooting back or making a called shot to your eyes, I'd say that the sword is made well enough.</blockquote>
Finally J.E. Sawyer had a wonderful vision yesterday that shared with us on the BIS feedback forum:
<blockquote>Today, I saw a beautiful thing. In the VB engine, the PC was walking around on a map with a single follower companion. As the PC moved and changed facing, the follower maintained his distance and relative position to that facing.
An enemy came into view, with my PC standing between the follower and the enemy. The follower floated, "Citizen, you are in my line of fire! Move out of the way!" I moved my PC to the left of the follower. As soon as I moved out of his 20 degree arc of fire, he immediately unleashed death upon the enemy. Barrels full of volatile material in the distance exploded in flame from stray hits.
It was a wonderful moment.</blockquote>
"What a wonderful world"