Wonderful Day

Briosafreak

Lived Through the Heat Death
A quick round-up on news regarding Fallout3. First Damien "Puuk" Foletto right here on NMA about the number of areas expected to be in the game:
<blockquote>There are more areas than Fallout 1, just slightly less than Fallout 2.</blockquote>
Next, and also here on NMA, Chad "Briareus" Nicholas talks about melee weapons:
<blockquote>As for the difficulty in making a sword, I think that depends on the type of sword. If you're looking to make a long sword, katana, broad sword, etc., you've got your work cut out for you. But taking a steel bumber off of a car, hammering it flat, cutting it into the shape of a machete and using a powered grinding tool to make a sharp edge would be quite withing the grasp of a post apocalyptic setting. After a while, people might even figure out how to balance the sword. But, even without balance, it'd be sharp enough to cut into a man. Due to its weight it'd probably sink in about half way and get stuck in a bone. But, since a man with a sword stuck in one of his vertebrate probably isn't going to be shooting back or making a called shot to your eyes, I'd say that the sword is made well enough.</blockquote>
Finally J.E. Sawyer had a wonderful vision yesterday that shared with us on the BIS feedback forum:
<blockquote>Today, I saw a beautiful thing. In the VB engine, the PC was walking around on a map with a single follower companion. As the PC moved and changed facing, the follower maintained his distance and relative position to that facing.

An enemy came into view, with my PC standing between the follower and the enemy. The follower floated, "Citizen, you are in my line of fire! Move out of the way!" I moved my PC to the left of the follower. As soon as I moved out of his 20 degree arc of fire, he immediately unleashed death upon the enemy. Barrels full of volatile material in the distance exploded in flame from stray hits.

It was a wonderful moment
.</blockquote>

"What a wonderful world"
 
Whoa, wait a minute! Does this mean combat is in real-time?! :shock: There will be a turn-based option, right?
 
Well it has been said that the evil execs demanded real time, so VB will have both TB for the fans and RT for the execs (and maybe fans too).

JE didn't say that incident took place in real time combat mode, but it sure sounded like it ("As soon as I moved...", "immediately unleashed death...").
 
I dontthink it would matter if it were RT or TB... You would move to the left then it would enter TB mode and the guard (or whatever it was) would kick the guys ass.... theres really no diff.
 
And how about some moron npc standing between enemy and followers who just doesn't want to move ?

follower: "Sorry boss, I have this brand new minigun ready but there is some town folk who blocks my line of fire. You're on your own."

I hope we will some influence on follower's behavior like in FO2.
 
I seriously doubt your CNPCs will hold some country bumpkin's life in higher regard than your own.

In any case, your situation made me think of a wonderful idea. If the VB engine has projectile physics based on Line-Of-Sight and how the weapon is aimed, the NPC in the way could have an AI code where the second bullets start flying, he hits the ground and cowers while tons of lead fly over his head. Then when the carnage is over he runs away in that humorous arm-flaying fashion.
 
Fyu-jon!!! said:
I wonder, will that work in turnbased mode as well?

Actually it will work better in TB, although this shows how much sequence makes the tactical choices more deep and rewarding, in RT with less importance gave to sequence the foe could just blow away both the pc and the follower while the floater showed up, while in TB better sequence from the follower made all the diference.

Although i liked what Sawyer told, it shows the obvious progression beeing made on interactivity and NPC behaviour, i still hope everything doesn`t get too easy, with no friendly fire. Error and unexpected circumstances help in shaping the degree of the challenge, making success much more rewarding.

Yep, i`m not a power gamer.
 
That sounds pretty cool. The NPC is also going to have the ability to move around and find a line of sight on his/her own, right? Or are they just going to stand where they are and wait for you to get out of the way?

Briosafreak said:
Although i liked what Sawyer told, it shows the obvious progression beeing made on interactivity and NPC behaviour, i still hope everything doesn`t get too easy, with no friendly fire. Error and unexpected circumstances help in shaping the degree of the challenge, making success much more rewarding.

I agree - if my PC is being torn up by a bunch of deathclaws, I'd rather have my follower risk hitting me than stand back and say "Sorry boss, I don't have a clean shot."

Thumbs up, JE!
 
Fyu-jon!!! said:
I wonder, will that work in turnbased mode as well?
Yes.

Ratty said:
Whoa, wait a minute! Does this mean combat is in real-time?! :shock: There will be a turn-based option, right?
Yes and Yes.

NgInE said:
so no more shooting-in-the-back-by-long-haired-NPC action?
That'll depend on the CNPC. The one in the level J.E. is refering too wouldn't do that. A different CNPC who doesn't like you and thinks you're an ass might pop you once or twice in the back. It's up to the designers how they want the CNPC to behave.

Frog said:
And how about some moron npc standing between enemy and followers who just doesn't want to move ?

follower: "Sorry boss, I have this brand new minigun ready but there is some town folk who blocks my line of fire. You're on your own."

I hope we will some influence on follower's behavior like in FO2.
As above, that's up to the the designer and the CNPC they created. But I don't expect your example to make it into the final game. See below.



One thing I'd like to point out is that this is just the first baby step in getting followers and party members to not shoot you in the back. There are still many things left to do. Just standing there and waiting for you to move is not a good option for the final game (unless there is no other option, of course).
 
NCR_Ranger said:
I dontthink it would matter if it were RT or TB... You would move to the left then it would enter TB mode and the guard (or whatever it was) would kick the guys ass.... theres really no diff.

What I meant to say was, will the NPC tell you to clear the way on the PC's turn? (and furthermore, will he/she say that if you move into the firing arc during your turn?)
 
So an NPC that doesn't like you won't care if a bullet or two ends up in your thick skull? I LOVE THIS! :D
 
I love the irony between this topic and the one made 8 hours later about JE leaving.

JE Sawyer said:
An enemy came into view, with my PC standing between the follower and the enemy. The follower floated, "Citizen, you are in my line of fire! Move out of the way!" I moved my PC to the left of the follower. As soon as I moved out of his 20 degree arc of fire, he immediately unleashed death upon the enemy.

I don't see why this follower didn't shoot the PC in the back. I mean, he didn't even call him by his name, just 'citizen'. That's a warning sign of a potential back shooting bastard NPC follower right there. :)

JE Sawyer said:
Barrels full of volatile material in the distance exploded in flame from stray hits.
Exploding barrels. Yay! That volatile material better not be oil though...
 
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