Word from the Wasteland

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I'm sitting here in the guardian Citadel and looking upon the sequals of one great game..the game is of course Wasteland and the sequals are of course Fallout 1/2.. Well not officially but anyone who ever played Wasteland knows what I'm talking about.
So I popped up a snake Squeezin and started to read thrue some of the messages here. What is this about comparing robots with a Terminator kind of game...The Fallout series developed from a game where you had to deal with a Cyborg Invasion. Infact the different paragraphs had references to a martian invasion, luckely that was only there to make people think that the game was about some mars attack. My god I found those wannamingos silly.. For gods sake!!! GHOULS?!? Am I playing a AD&D game here??? Look a little reference now and then to OOC things is ok, but meeting the Bridge Keeper?? If I want to play stick the apple up the monkeys butt kinda a adventure I would go play Monkey Island instead...
I sincerely Hope that they would stop that trend and get back to some more serious roots. Mutants are great, but Super Duper Mutants, give me a break, although the rat recipe was kinda funny :)
Thats what I want the line about you should eat the rat pretty quick or the surprise would fly away, that's funny, meeting a ghoul with a tree in his head is not!! Don't get me wrong I like Monty Pyton but not in a "post-nuclear holocaust adventure"(that line is from the Wasteland manual). Ok I think I made my point clear..if not please say so and I'll clarify.
other things:
1. Smarter NCP's not only the ones you travel with but generally a better conversation path. Like recognision, It get's stupid when Myron says "So thought you could hit Myron up for some free drugs?" when you just told him to hand everything over.
2. The Realtime/Turnbase Idea from Baldurs Gate seems to work fine.
3. Skill Increase by usage not only by SkillPoints(like Wasteland, gotta luv that game ;)
4. Thougher NPC's. If your lv.19 maybe Cassidy is Lv. 14 (kinda like wasteland too.)
5. Well basically get back to the Wasteland Idea, instead of this flying circus thing.!

Well the deeper into this I get the more mad I get to so I'll just stop before I start using big words :)...To much rambling allready :)
 
*Cough-Bullshit!* All the small things (no not the Blink 182 song) Interplay put in FO2 were great. Without them FO2 would just be another shoot-em-up! ( I know i'm exaggerating ) All the easter eggs just make the game funnier. But hey that's just my 2 cents.
 
I like the easter eggs too, but I think they should have a little more of a meaning to the game.
 
>My god I found those
>wannamingos silly.. For gods sake!!!

it is a wasteland with a lot of radiation, altho they were a little stupid :)

>Look a
>little reference now and then
>to OOC things is ok,
>but meeting the Bridge Keeper??
>If I want to play
>stick the apple up the
>monkeys butt kinda a adventure
>I would go play Monkey
>Island instead...

yeah the stupid parts started to get to me after a while, the game should be darker & more serious

>meeting a ghoul with
>a tree in his head
>is not!!

i didn't find it funny, but it didn't bother me either

>Don't get me
>wrong I like Monty Pyton
>but not in a "post-nuclear
>holocaust adventure"
i kind of like monty python, but not as much as most people... i agree with you, the little jokes were so corny they were annoying

>1. Smarter NCP's not only the
>ones you travel with but
>generally a better conversation path.
>Like recognision, It get's stupid
>when Myron says "So thought
>you could hit Myron up
>for some free drugs?" when
>you just told him to
>hand everything over.

npc's do need some smartening up, but if fallout 3 comes out they should be a lot smarter.

>2. The Realtime/Turnbase Idea from Baldurs
>Gate seems to work fine.

i hated baldur's gate, so i'll have to disagree on this point.

>3. Skill Increase by usage not
>only by SkillPoints(like Wasteland, gotta
>luv that game ;)

that's what i think these games should move towards, daggerfall is ancient now & it has it. when you use you kill a monster your steal skill doesn't go up, your weapon skill does (depending on the weapon you used)

>4. Thougher NPC's. If your lv.19
>maybe Cassidy is Lv. 14
>(kinda like wasteland too.)

i've never played wasteland or fallout 1, only played fallout 2, but your npcs should go up levels independently (spelling) instead of sometimes going up a level when you go up.
 
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