Close Combat is by far the finest RTS series ever created. It's extremely complex, however, and attempts to simulate every aspect pertinent to WWII warfare. Just to give you an idea of how incredibly deep that game is I will mention some of the in-game details:
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[*]Soldiers get tired. The more they are forced to run, the quicker they tire. Soldiers carrying heavy equipment like mortars run slower and tire faster.
[*]Soldiers have their own will. If you order a unit of light infantry men to attack a tank, they will refuse to carry out your orders.
[*]Soldiers experience stress. If they find themselves under crossfire or facing a tank platoon, they panic. A stressed-out commander might sustain a complete psychological breakdown and be rendered useless. A demoralised unit in a particularly difficult position might even surrender to the enemy.
[*]Each unit has a background which affects its performance. For example, soldiers that fought on the Eastern Front are much more liable to suffer a morale failure in combat. SS units, on the other hand, are incredibly daring and always fight to the death.
[*]Tanks aren't all-powerful death machines you can dish out in infinite numbers, but rare, crucial and often unreliable vehicles. Their stats and effects are so meticulously simulated that it's almost excessive. If a tank drives through bushes, its tracks are more likely to break. With broken tracks, a tank is useless and as good as lost. A tank on moderately steep terrain cannot fire. And so on.
[*]There are no reinforcements during battle. What you have in the beginning is what you must make do on. Furthermore, preserving units, especially experienced ones, is crucial, as they are with you until the very end of the campaign.
[*]Soldiers have limited ammunition. If a unit runs out of ammo, soldiers can never reload. Also, consider the following example : You made a mistake in disposition of troops, so now your men are losing ground in northern area. You select some available troops on the east and have them run over to the critical area. However, once your machinegunners arrive, they have only 150 bullets each and run out of ammo quickly. Why? Because the guy carrying the ammo runs slower and thus fell behind...
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