Worldmap Modification

100LBSofDogmeat

It Wandered In From the Wastes
Does anyone know if it's possible to expand the size of the world map itself? I haven't been able to find anything about that anywhere, so I assume it's not possible... but... I figured I'd ask!
 
You know the Original Fallout 2 Worldmap is 1400x1500, or 4x5 'WRLDMP##' FRMs, each 350x300 pixels.

A Worldmap that would include Fallout 1 locations, based upon Lexx's design, is 2100x3000, or 6x10 FRMs. (Megamod presently uses a map that is 7x9.)

Modifying an actual satellite image of California/Nevada (maybe the same one Lexx found?) I was able to get all the Fallout 2 locations to line up nearly perfectly. (Sorry these are half size and blurry)

WM_N

As he and others have pointed out, Fallout 1 uses an entirely different scale than Fallout 2. To figure out where these locations should be, I enlarged part of a California map until a transparent diagram of the F1 locations would match when superimposed over it. (~ 300%)

WM_Cal

If we use the F2 locations for Military Base, Vault 13, Vault 15, and NCR/Shady Sands, then the F1 locations will match up almost exactly on the same grid and scale.

WM_S

Note the terrain of the road map for verification, and also compare the terrain of the original Fallout 1 map. (Whoever wrote in the canon that Necropolis is what was left of Bakersfield was obviously mistaken. It's Barstow.)

Anyway, I lack the skills to paint in all the cities and details like Lexx did, so I won't go any further with it. But if you want the original full sized image (with no grid lines or cities) then PM or email me.
 
Morticia

A Worldmap that would include Fallout 1 locations, based upon Lexx's design, is 2100x3000, or 6x10 FRMs. (Megamod presently uses a map that is 7x9.)

Where to download this map?
 
Yeah, I might be interested too.
The .msk files are also done?
Did you made the city circle with PS or did you made it with the game?
I would be reeealy interested if that were with the game...
 
Morticia said:
A Worldmap that would include Fallout 1 locations, based upon Lexx's design, is 2100x3000, or 6x10 FRMs. (Megamod presently uses a map that is 7x9.)

Modifying an actual satellite image of California/Nevada (maybe the same one Lexx found?) I was able to get all the Fallout 2 locations to line up nearly perfectly. (Sorry these are half size and blurry)

To note: The Fallout 2 locations of my map are placed wrong. When I made it, I thought it would be better this way, but now I feel different... well, I am already thinking since a week or more to pick it up again and adjust the towns/ place them more correctly. I could make them fit 95% with Fallout 1 and 2, but the Fallout 2 locations Frisco, Mariposa Base, NCR and so on would be one sector more up to fit well with my map. That means: One could use my map in Fallout 2 but would need to move every town in the south one sectore to the north. Then it would fit well.
(Edit: Yes, I used a very similar map for this. But just as a template. I needed to recreate everything- the coast, the mountains, etc.)

But my map is also still not 100% perfect. It was hard to make the north- you can not really see it on the screen, but the north still needs some work because it looks a bit blank there. But well, my psd file was already approx 300mb big... Working with this is a pain in the arse on my computer.

/Edit: But I LOVE Frisco now. It looks so damn cool with my map...

frisco.png


(The screen is an older one.. so it changed a bit already)
 
I wish it was in game! The F1 locations were made by converting this map to 16 colors and removing everything but the light green. I redrew the circles and it becomes a transparent image that can be pasted over another.

The map in the 2 pics above was never finished, so it's just one huge image. No FRMs or MSKs. I liked Lexx's idea of making it 6x10 and tried to do a better job than the first one I attempted. It still doesn't have enough detail at game resolution and I don't know how to add more. Adding cities and airbrushing just made it look worse.

San Francisco looks awesome, Lexx. I remember you saying in that thread that you had changed some locations. I didn't understand why you would need to do that though, so I played with enlarging/reducing and rotating until it would match up with existing locations - except that line between Military Base and Vault 15. The only reason is so it could be used with existing mods by just replacing FRMs, MSKs, worldmap.txt and intrface.lst

Somehow I get the feeling that your wonerful map is going to appear in another huge project before any of the rest of us will get to play it. :)
 
I didn't understand why you would need to do that though

Yes, that's the point. When I made the map, I thought that it can not fit. This is because first I thought that the Fallout 2 map is more zoomed out than the Fallout 1 map, but later I realised that I was wrong. Well, then it was already to late. :lol: But I think I can fix it easy but I need time for it and I don't have the time at the moment.

To the Fallout 1 map you posted: A while ago I created a Fallout 1 map without the green circles. So if anybody needs the map for Fallout 2 or so, it is there and can be used. Jordan is using it in his Fallout 1 to Fallout 2 port. But I still couldn't make the msk files.. :/
 
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