I don't like to be forced by the game to level up in any particular moment. It needs some amount of consideration and it's not funny when level-up screen appear in the middle of situation that is fully packed with action and I do not wish to think about character development but rather about some more pressing matters like how to survive a fight.
Sometimes I just want to wait a bit with distributing skill points, sometimes I prefer saving some points for later levelling up... etc. and I play that way in any game that has any kind skillpoints. For example: in real Fallout games I ususally wait a bit after gaining new level - I choose perks but not necessary use all skillpoints.
Maybe someone knows something, so I am asking: would be possible [of course if tools were provided] to redo levelling up so that player would decide whether he/she make changes now or later. Like some 'Level up' button which gives access to levelling screen. Or just some 'forward'/'next' in skill points menu just to go out of levelling menu without using them.
I think maybe it's meant that way because perks are given every single level - so perk could be obligatory choice, but skillpoints not.
Sometimes I just want to wait a bit with distributing skill points, sometimes I prefer saving some points for later levelling up... etc. and I play that way in any game that has any kind skillpoints. For example: in real Fallout games I ususally wait a bit after gaining new level - I choose perks but not necessary use all skillpoints.
Maybe someone knows something, so I am asking: would be possible [of course if tools were provided] to redo levelling up so that player would decide whether he/she make changes now or later. Like some 'Level up' button which gives access to levelling screen. Or just some 'forward'/'next' in skill points menu just to go out of levelling menu without using them.
I think maybe it's meant that way because perks are given every single level - so perk could be obligatory choice, but skillpoints not.