Please forgive the rude subject line, but I'm really upset. I have a problem. A problem with Troika, that is.
When I first played Arcanum and saw how lame it was in almost every aspect, I thought: "OK, it's their first game, they're just settling in, they were short on money, but they'll pull themselves together and start making decent games, after all, that's Tim Cain, man, the very same Tim Cain that made Fallout."
But now, after seeing the bugged, unintuitive, unimaginative, combat-oriented, monotonous Temple of Elemental Evil, I can't help but wonder what the hell is wrong with people working in Troika. I mean, they had an opportunity to make a Dungeons and Dragons game that would bury Baldur's Gate series and become the greatest role playing game in the universe, but all I see is a game that is no better than Neverwinter Nights. I mean, Neverwinter Nights! Sure, TOEE has incredibly detailed interpretation of latest edition D&D rules, but what good does it do when all there is to do in the game is crawl through dungeons and fight same old. And everything is so... unintuitive, that it's impossible to know what properties a particular item has or what exactly a particular skill does, unless you memorize every book that was ever written about D&D. Then there's also graphics, so nice with tasteful colors and beautiful environment design, but dammit, it's still 2D! And this is 2003! 2003! I look at Morrowind and Gothic 2 and almost cry. And finally, the bugs. Oh my God, after reading the list of fixes in the upcoming patch, I realize some of the bugs in this game are so stupid and childish that only a crack-smoking pothead programmer could have made them. Troika really should have known better than lallow this unfinished beta to get released.
You know, I'm actually beginning to think Tim Cain and Brian Fargo (Seen InXile's latest project? Oh, the horror...) are not the brilliant geniuses with vision who left because they didn't like evil commercial exploitation of their ideas by greedy Interplay, but actually weak links of Black Isle Studios, who left because they were kicked out by people who actually know their job! And yes, I think Fallout 2 is better than Fallout 1, and I also think Planescape Torment would've sucked bigtime if Tim Cain and his boys were around to screw it up.
Let's sum up:
- all Troika games so far were disappointing
- Baldur's Gate is still king of computer D&D
- BIS projects improved after so-called brilliant innovators departed (we'll set aside crap like Fallout Tactics and Interplay's console RPGs, because they have nothing to do with the present issue)
- Troika better hire some decent programmers and 3D designers, because games that look and feel like they were made in last century no longer work for me
When I first played Arcanum and saw how lame it was in almost every aspect, I thought: "OK, it's their first game, they're just settling in, they were short on money, but they'll pull themselves together and start making decent games, after all, that's Tim Cain, man, the very same Tim Cain that made Fallout."
But now, after seeing the bugged, unintuitive, unimaginative, combat-oriented, monotonous Temple of Elemental Evil, I can't help but wonder what the hell is wrong with people working in Troika. I mean, they had an opportunity to make a Dungeons and Dragons game that would bury Baldur's Gate series and become the greatest role playing game in the universe, but all I see is a game that is no better than Neverwinter Nights. I mean, Neverwinter Nights! Sure, TOEE has incredibly detailed interpretation of latest edition D&D rules, but what good does it do when all there is to do in the game is crawl through dungeons and fight same old. And everything is so... unintuitive, that it's impossible to know what properties a particular item has or what exactly a particular skill does, unless you memorize every book that was ever written about D&D. Then there's also graphics, so nice with tasteful colors and beautiful environment design, but dammit, it's still 2D! And this is 2003! 2003! I look at Morrowind and Gothic 2 and almost cry. And finally, the bugs. Oh my God, after reading the list of fixes in the upcoming patch, I realize some of the bugs in this game are so stupid and childish that only a crack-smoking pothead programmer could have made them. Troika really should have known better than lallow this unfinished beta to get released.
You know, I'm actually beginning to think Tim Cain and Brian Fargo (Seen InXile's latest project? Oh, the horror...) are not the brilliant geniuses with vision who left because they didn't like evil commercial exploitation of their ideas by greedy Interplay, but actually weak links of Black Isle Studios, who left because they were kicked out by people who actually know their job! And yes, I think Fallout 2 is better than Fallout 1, and I also think Planescape Torment would've sucked bigtime if Tim Cain and his boys were around to screw it up.
Let's sum up:
- all Troika games so far were disappointing
- Baldur's Gate is still king of computer D&D
- BIS projects improved after so-called brilliant innovators departed (we'll set aside crap like Fallout Tactics and Interplay's console RPGs, because they have nothing to do with the present issue)
- Troika better hire some decent programmers and 3D designers, because games that look and feel like they were made in last century no longer work for me