A
Awesome
Guest
Yet another idea 3rd one and IVe been here less then a day
Well anyway - This one is about game saving.
I see a lot of people using the cheap save/load tactic.
Try stealing, but save then reload if it dosent work. You can clean out everything by this tactic. This also makes the game insanly ez.
So how about having a limit on saving. E.g. you can only save every 30 minutes. But then again, people dont save for a bit sometimes so 30 minute might be ok. Then again they can always leave the game running for a bit.
Now the 30 minute idea isnt too bad. But I want to tell me if thats better or if this ones better:
Limited number of saves for each area. E.g. Random Encounters 1 save. Place like the toxic caves 2 saves, Small towns (like arrayo or early towns like klamath) 4 saves max, no more, no less, medium and large towns are 5 saves.
This could be changed as you want. But this would actually make the steal skill usefull. Right now, all you need is about 50% and you can steal off anyone with the save/load tactic. With the save being limited you'd be more carefull about your actions, you wouldnt make stupid decisions, skills would be more usefull and you'd actually really want to live. Unlike now, it like 'o damn, i died. Ah well, I got infinite lives with my 'saved game'.
Sure this might be annoying, but has anyone played Aliens vs Predator. They have a save system, where you can only save after each completed mission. (How bout 1 save after each completed quest? Or after each fight {as soon as you leave combat mode})
Anyway in AvP this made you really watch out, your adrenaline was pumping because if you died you knew there was no loading.
I really hate saving in games all the time. Its just an easy way out. What do you guys think? I hope you agree with me
Well anyway - This one is about game saving.
I see a lot of people using the cheap save/load tactic.
Try stealing, but save then reload if it dosent work. You can clean out everything by this tactic. This also makes the game insanly ez.
So how about having a limit on saving. E.g. you can only save every 30 minutes. But then again, people dont save for a bit sometimes so 30 minute might be ok. Then again they can always leave the game running for a bit.
Now the 30 minute idea isnt too bad. But I want to tell me if thats better or if this ones better:
Limited number of saves for each area. E.g. Random Encounters 1 save. Place like the toxic caves 2 saves, Small towns (like arrayo or early towns like klamath) 4 saves max, no more, no less, medium and large towns are 5 saves.
This could be changed as you want. But this would actually make the steal skill usefull. Right now, all you need is about 50% and you can steal off anyone with the save/load tactic. With the save being limited you'd be more carefull about your actions, you wouldnt make stupid decisions, skills would be more usefull and you'd actually really want to live. Unlike now, it like 'o damn, i died. Ah well, I got infinite lives with my 'saved game'.
Sure this might be annoying, but has anyone played Aliens vs Predator. They have a save system, where you can only save after each completed mission. (How bout 1 save after each completed quest? Or after each fight {as soon as you leave combat mode})
Anyway in AvP this made you really watch out, your adrenaline was pumping because if you died you knew there was no loading.
I really hate saving in games all the time. Its just an easy way out. What do you guys think? I hope you agree with me