Yet ANOTHER idea - Game Saving

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Awesome

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Yet another idea :) 3rd one and IVe been here less then a day :)
Well anyway - This one is about game saving.

I see a lot of people using the cheap save/load tactic.
Try stealing, but save then reload if it dosent work. You can clean out everything by this tactic. This also makes the game insanly ez.

So how about having a limit on saving. E.g. you can only save every 30 minutes. But then again, people dont save for a bit sometimes so 30 minute might be ok. Then again they can always leave the game running for a bit.

Now the 30 minute idea isnt too bad. But I want to tell me if thats better or if this ones better:

Limited number of saves for each area. E.g. Random Encounters 1 save. Place like the toxic caves 2 saves, Small towns (like arrayo or early towns like klamath) 4 saves max, no more, no less, medium and large towns are 5 saves.

This could be changed as you want. But this would actually make the steal skill usefull. Right now, all you need is about 50% and you can steal off anyone with the save/load tactic. With the save being limited you'd be more carefull about your actions, you wouldnt make stupid decisions, skills would be more usefull and you'd actually really want to live. Unlike now, it like 'o damn, i died. Ah well, I got infinite lives with my 'saved game'.

Sure this might be annoying, but has anyone played Aliens vs Predator. They have a save system, where you can only save after each completed mission. (How bout 1 save after each completed quest? Or after each fight {as soon as you leave combat mode})

Anyway in AvP this made you really watch out, your adrenaline was pumping because if you died you knew there was no loading.

I really hate saving in games all the time. Its just an easy way out. What do you guys think? I hope you agree with me
 
And what if you had to return to a certain place. for instance the whole Gecko powerplant/VC citizenship thing. Would the saves get reset everytime you enter a town, even if you have already been there, or not. Also seeing how dialogue is so important in the game it would kinda suck to not be able to save before talking to a person that is realy important to the plot. What if you screw up ? Don't get me wrong, it's not a bad idea. I only think it needs a bit of work.

JR

Nunc ut nunquam
 
[font size=1" color="#FF0000]LAST EDITED ON Oct-17-01 AT 01:25AM (GMT)[p]I'm a save game freak, so i'd like the limit to be at least 5 minutes every save, and sweep that location thingy idea out.

Back in FO and FO2, whenever I did a significant action (move from outside to inside a building), I would just save.
I have like a quick-save-hot-key-finger reflex disease.
 
>And what if you had to
>return to a certain place.
>for instance the whole Gecko
>powerplant/VC citizenship thing. Would the
>saves get reset everytime you
>enter a town, even if
>you have already been there,
>or not. Also seeing how
>dialogue is so important in
>the game it would kinda
>suck to not be able
>to save before talking to
>a person that is realy
>important to the plot. What
>if you screw up ?
>Don't get me wrong, it's
>not a bad idea. I
>only think it needs a
>bit of work.
>
>JR
>
>Nunc ut nunquam

This is what I mean though. Your not meant to get everything right. If you did get it wrong, you'd pay the price of a) accepting the consequences or b) restart from a bit earlier

I mean, save/load makes you invincible. You dont EVER need steal right now. Name one time, you need high steal? Go on, tell me. The answer is never. You can just save/load. So people with 300% steal skill (or just a high one) should be rewarded.

And with the dialogue the point of the game is not to get everything right, you'd have saves, but limited ones. Like the 5 minute idea, or an auto-save every new area. Although that could get abused too...

I know you hate games where you cant save ALL the time. But without save wouldnt you be more carefull? Be a bit more scared, get into the game a bit more. Instead of this crappy 'save/load' so you never die.

Has anyone actually played AvP? Cause that REALLY works well.
This idea could really work well. I cant beleivve your all save game freaks ;)
How is the game at all challenging when you just save and load EVERY time. This is an issue i feel strongly bout. Now who agrees with me, and someone actually make a good argument against this if you dont agree with it. Instead of 'nah...'
 
I need to be honest, I'm not that good of an RPG player but I like them because of their depth, and games like Fallout are basically, under all those graphics, a dice game: roll the dice for if you make a hit, if it's a critical, and how many hit points, etc. It is possible for a person to have a 95% chance to hit something and miss 5 times; it's happened to me often and I need the quick saves to just survive like when I'm fighting enclave soldiers with pulse pistols. I don't have enough time to play the game picking off the weak enemies until I'm skilled enough to take on strong enemies and I'm sure you guys don't either. Fallout is not like Fallout Tactics, which allows a smart player to defeat stupid enemies, in the Fallout games I've never been given the opportunity to use cover excpet when I was fighting the enclave and at the military base fighting the super mutants and i hid behind the stop gate as cover. So this limited save game idea will make the game harder and longer for a lot of casual gamers who like quicker satisfaction than true RPGers.
 
I think they (please don't throw rocks at me for mentioning this other game) tried to limit saves in Baldur's Gate seris by having every time you reloaded an area it re-spwaned the random monsters in it... Of course that doesn't really work in Fallout as I have seen it, you don't really have random encounters in an area...

I personally don't like the idea of limiting the amount of saves in the game myself, I wonder if you could program in some consequences of constant reloading... Like your skills go down, not forever, but say every reload you do drops your skills by 5 points (you wouldn't see it on the stat page, maybe a temporary negative modifier or whatever) and it goes back up 1 point a minute untill it hits zero? But have it tied into the game itself so it is cumlative unless you completely exit the program and restart it. If it could be done anyway. It wouldn't limit someone from reloading constantly, but it might discourage them as I suppose if you weren't sucessful on the first couple of attempts, your chances of ever being sucessful would go down to nil.

Man that would be a pain in if they do that stupid proving ground stuff like they did in the beginning of FO2... It's tough getting through that one with a brainiac type without constant save/reloads....


I guess some people just feel like cheating, and if they want to save/reload the game and not get a challenge, why not let them? If you can beat the game without doing that, then I'd say you are that much better of player. It's not going to stop someone who already doesn't save/reload from doing it so what's the point? Does it really matter to you that there are people out there doing that? How do you feel about the chumps who edit their characters into super-men? Personally, I don't think it's really that big of an issue... As they say it's just a game...

--pate
 
"I guess some people just feel like cheating, and if they want to save/reload the game and not get a challenge, why not let them? If you can beat the game without doing that, then I'd say you are that much better of player. It's not going to stop someone who already doesn't save/reload from doing it so what's the point? Does it really matter to you that there are people out there doing that? How do you feel about the chumps who edit their characters into super-men? Personally, I don't think it's really that big of an issue... As they say it's just a game..."

Here, Here!

DarkUnderlord
----------------
Mooo... Moo....
 
Well how many of you tried stealing from someone in a town, and when you got caught you killed them and everyone else instead of re-loading? Not many..

I mean, I know its only single-player so who cares, BUT, the option is always there, so everyones gonna take it.

I know, im fighting on a losing side, but... heck... I dunno what to say. Other then I hate that damn save/reload which makes you invincible.

Its in every other game too... I think the good ones are the ones that dont have it. I mean, how will limited saves really screw you up? You'd just have to restart from a bit later. And that should be a good consequence of whatever you did.

Say you died in battle. You re-load but a bit further down the track. Say, where you died was out in the desert on your say... 3rd random encounter. But now your back in the town, and you start traveling again... Im not asking for HUGE limits in saves. Just a bit less then now.
 
This is probably the most stupid thread about a dumb idea i've ever read. I personally like to save often, especially when the going gets tough. There's no reason that thier should be a limitation placed on it just because you can't handle that ability.

If you want to only save every 5 minutes, then that's what you can do. There's no reason to enforce your little rules on me and anyone else who want's to save more.

This kind of stuff makes me very angry, why don't you just do what you want with the game and leave other people alone. Anyone who would save and reload over and over again just to steal something is either a very poor gamer which will just abuse everything he possibly can, playing through it a second time just for fun, or sqrewed up and really needs the item. There is no reason that either of them should have a hard time doing anything like that.
 
>One word in summary:
>
>Daikatana

And for those lucky enough not to have played it?

Anyway, I see your point. I was just thinking of how well it worked in Aliens vs Predator. Although almost no game has limits on saves.

Well I suppose its alright to save a lot, so instead of getting rid of saving a lot, how bout making it harder to steal (check my skills thread)
 
[font size=1" color="#FF0000]LAST EDITED ON Oct-31-01 AT 11:45AM (GMT)[p]>>One word in summary:
>>
>>Daikatana
>
>And for those lucky enough not
>to have played it?

You play a FPS for a while, only to have your DUMB AS A FUCKING BRICK 'sidekick' get squished by the door that has SHITTY scripting, thus proving Romero is a no-talent hack windbag that floats on ego and Kilcreek's boob-job. Oh, and your last save was 20 minutes ago.

>Anyway, I see your point. I
>was just thinking of how
>well it worked in Aliens
>vs Predator. Although almost no
>game has limits on saves.
>
>
>Well I suppose its alright to
>save a lot, so instead
>of getting rid of saving
>a lot, how bout making
>it harder to steal (check
>my skills thread)

I did think about this, and well...you can set the difficulty as you need.

In any case, people can find hacks, cheats, whatever, for games that could let them get by it. As I've said for other games, don't dictate what the player can or cannot do as far as saving also including effects of creating characters (check out Arcanum for a beautiful, if slightly flawed, character system). Leave it to the player to decide "Let's play a bit harder...".

Think it's too easy? Try playing Fallout on hard setting, all the way. I've done it, can you?

:)
 
>Think it's too easy? Try
>playing Fallout on hard setting,
>all the way. I've
>done it, can you?
>
>:)

Umm.. yes i can. And have..
 
To tell you the truth, I personally perfer the ability to save just about anywhere, but I do have my reasons. I am avid RPG gamer, so I've played from p&p to consoles, to pcs. The ability to save anywhere in the fallout universe is important for couple reasons.
1. Fallout is created based on the URPGS, which is the basis for almost all the RPGs out there. The creation of this system is to help simulate reality with dice rolls instead of you going out there trying to take on the NDA(similar to Enclave) on your own with your "insert favorite weapon of choice". In real life, I really doubt any of us can find, or even operate a turbo plasma rifle, nor can you really cast a fireball spell. So, the system is created by inserting the physics and facts we know of to simulate this fantastic reality that only exist in your imagination.
2. That is why there's no absolutes in the more realistic game like fallout, bec. it's to present the fact that no matter how good you are in something, you can still f**k up big time.(Just look at famous ball players you like) Why do you think you can only get 95% accuracy no matter how good you are? It's mathmatically impossible to be 100% about anything, bec. everything is relative.(like the damage is relative to your skills, stats, traits, environmental conditions, the weapon you use, and his stats with etc..)
3. That is also why they tell you in the manual to save often, using the word of a famous rpg player, it's like your own time machine, if you have it, use it. This is where the simulation ends and the game begins, you can't go back in time and try not to do that stupid thing you did so your girlfriend/boyfriend won't break up with you, but, you can do it in the game.(did you really want to marry Mira?);-)

I am maybe a bit off topic here but I just wanted to point out the reasons some rpg have this option and some don't. I also hope this may help people who didn't get the rpg systems to understand them.

BTW, Awesome, if you really want something that is absolute concerning your skills and stats relative to the game, try-
Daggerfall(stats and skills are everything, if you don't got it, you aren't getting it), or ChronoTrigger, Grandia, Phantasy Star, and etc..; usually the more fantasy based the game is, the more likely it is to have absolutes. Or, you can use p&p and your imagination and try AD&D or cyberpunk. :)

Starseeker, signing off.
"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
Fallout 1 at least had an upper limit of 10 game save slots, maybe I am missing the point, but have any of you noticed that you can save in the middle of combat? It's not just limited to steal, but you still have to be careful with those limited slots you have for saving, I mean (this is fallout 2) do you really want to end up a "Brahmin Ball Eater" at the end of the game just because you didn't save at the right time? Personally I found that important and wasted a save game slot with my character right after he became a BBE right up untill the end (I had no idea if it made any diff...) but anyhow I lost some serious game time from making that decision. I think the game saves were nicely balanced, I am just now playing FOTBOS, and it looks to me like it's unlimited saves in that game, but luckily, FOT is not nessicarily (sp) FO3.... I think the save games issue is dealt with quite nicely in the original fallout...
 
[font size=1" color="#FF0000]LAST EDITED ON Nov-14-01 AT 09:34AM (GMT)[p]>Well how many of you tried
>stealing from someone in a
>town, and when you got
>caught you killed them and
>everyone else instead of re-loading?
>Not many..
>
>I mean, I know its only
>single-player so who cares, BUT,
>the option is always there,
>so everyones gonna take it.
>
>I know, im fighting on a
>losing side, but... heck... I
>dunno what to say. Other
>then I hate that damn
>save/reload which makes you invincible.

But that comes with the game. Figure this: You try stealing from a dude with a Bozar. He and his buddy catch you and plaster you all over the desert on their first shot. What then?

You reload and try again.

Inevitably, you're going to reload. The only thing you can do to prevent as much reloading is to make it so you must quit the game before you can reload like Civilization I.

In Sid Meier's Alpha Centauri the player is given the option to force you to restart before you can reload when you begin a new game. Maybe that is the best option, to let people reload whenever they like to, but also allow the user to prevent that when you start a whole new game/character.

-Xotor-

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