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Guest
Guest
Seriously, think of it this way everything in Fallout could essentially be done on a piece of paper. Fine. But this doesn't do much for something crucial (For me), immersion. Luckily it was the environment that really sucked me in. There wasn't really any sense of urgency when I found myself escaping from an oil rig about to explode only to be confronted by the baddest motherfucker since the days of Shaft. Think about it. Go download the demo of Deus Ex and you can see how a characters stats really can affect gameplay without sacrificing that wonderful sense of place. I'm not saying Fallout 3 should carbon-copy Deus Ex but I think Black Isle may have accomplished all they can with 1 and 2. The only really definite thing I have to say is that fallout 3 gameplay should be a departure from the first two games.