Ze Fall Dev Diary

Odin

Carbon Dated and Proud
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Maver!cK informed us that the webpage for The Fall had been updated with some new stuff, it seems Carsten has written a developers diary for PCGames.de. So you need to sprechen ze deutche language to read this one, but there are three new screenshots to look at (for those that don't read german).
Link: The Fall dev diary at PCGames.de
 
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For those of you who are vertically challenged:
04.05.2004 08:15 o'clock - my name is Carsten Strehse and I becomes you by the first part of the developer diary to our end time game of roles The case: Load Days OF Gaia accompany. I wish you already times much fun with the Schmoekern. How did the work on the play actually begin? A question, which is often asked to developers. In the case of The case began everything in the winter 2002, when we made ourselves to the concept of the play. The idea to develop a game of roles based on a post office apokalyptischen scenario originates however already from the year 1997. At that time fall out appeared - a game of roles, which impresses me until today much. Back in the year 2002: Silver Style was about straight to lock the work on Soldiers OF Anarchy and planning for the next project lined up. The entire team endorsed the decision, a further play in an end time scenario develops. Fast we had decided for a game of roles, in which the players should have an in any case entire party available with different characters. The deflecting arguments for us were that a party offers more tactical depth in the fight and additional motivation develops to play the play to the end several times with different characters. Completely roughly I had the Story already quite a while in the head; additionally I studied however still various end time literature and/or film, in order to deepen my knowledge within this range and to let me inspire additionally. At this point the question forces itself upon naturally: How does the Story of The look actually case?

IT ALL MAKES SENSE NOW!
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This is just the german version of the IGN diary, so there is nothing new except the three screenshots.
 
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