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Posted by WorstUsernameEver - at Thu, 17 Apr 2014 16:00:23 GMT

Before you get excited, I'll note that I believe that Bethesda has done it entirely to protect themselves from sites like this making money off their property, but Joystiq is reporting that Bethesda, or more correctly, ZeniMax has filed three applications for a "Nuka Cola" trademark. The filings are very recent and dates back to last week, and cover, respectively:

- "Entertainment services, namely, providing on-line interactive computer games; entertainment services, namely, providing information and entertainment relating to electronic computer games via the Internet"

- "Computer game software for use with computers and video game consoles; downloadable computer game software offered via the internet and wireless devices; computer game software for use with on-line interactive games"

- "Clothing, namely, shirts, t-shirts, sweatshirts, headwear, namely hats; footwear, namely shoes and sneakers; jackets, fleece pullovers, pants, sweatpants, jeans"

I suppose we'll see in the near future if Bethesda intends to do anything with them or is simply protecting their intellectual property.

P.S.: You can check the filings yourself by searching "Nuka Cola" at this link.

Posted by WorstUsernameEver - at Thu, 17 Apr 2014 15:26:28 GMT

Somehow I completely forgot to report about this Kickstarter update, so I have to bow my head and apologize for it. And while I'm not sure "better late than never" suffices an excuse, I'm sure you'll want to read the info that's contained in it, including this snippet on the estimated playtime for an average playthrough:

Chris here to give you a snapshot on our current progress. First off, the next beta update is being wrapped up! It’s been in testing for the past few weeks and we’re putting the final touches on it as I write this. You can expect it to go live next week.

This beta update will include the first release of the Linux build, new merchant UI elements, the Missile Silo map, the Darwin Village map, an updated leadership skill, a few new enemies with unique AI (I dare you to get in combat with the suicide monks…), many additional balance tweaks, tutorial, lots of optimization and oh-so-much more. As always, we will put full patch notes up on our tumblr when the patch goes live.

One thing we were excited to look into were stats showing how long people were playing the game. It can be hard for a developer to estimate exactly how long a game takes because even when playing through fully, we're still too familiar with it to not go through it fast. But now that we've had people playing it and based on how long they've been taking on the live content, we can estimate the full game will likely take the average new player around 50 hours on a normal playthrough. Though it'll take quite a bit longer if you're looking to fully explore every location and mission.

Now let's talk development: at this stage we are working not just on beta builds and polishing those areas, but on tweaking the game's systems and taking lessons learned from beta feedback and applying them throughout the game. Every day our level designers are adding new touches and various levels of reactivity to the game. For example, in this next update you'll find major areas are now open to you right from the moment you leave Ranger Citadel, rather than being plot-gated.

As we're finishing up more Arizona areas we are intensifying our work on Los Angeles, and for the entire game we are making great progress. Much of the team is on California right now, adding layer after layer of depth into the current design.

Posted by WorstUsernameEver - at Thu, 27 Mar 2014 08:25:42 GMT

InXile has hit us up with a quick Kickstarter status update on Wasteland 2, which includes a summary on the progress done with the beta, the news that the original title is coming to Desura, and a few pictures of.. creepy dolls. Here's a snippet:

On to other news. We're about a month into our three-month plan that we mentioned in update 44, things have been progressing well. We are simultaneously working to fix issues and bugs with the game in general based on feedback to the beta while other team members are moving ahead in finishing all the LA content. While the next beta update (coming soon) will not be quite as sizeable as the last one it is another significant content expansion (adding a new area) as well as UI upgrade (implementing the new barter screen). Here's what we said on it earlier on our blog:

The next update to the Wasteland 2 beta will be another sizeable one. We are adding more content in the form of the missile silo map, an interesting location that is set to challenge your problem-solving skills. Here is a short description from Jeremy Kopman, the level designer on Silo. “Slashed across eastern Arizona is a deep, winding canyon that provides the only access to a vast, resource-rich valley. As if traversing the labyrinthine paths – full of vicious animals and sociopathic raiders – wasn’t hard enough, the area is controlled by a fanatical branch of the Servants of the Mushroom Cloud. These monks worship Titan, bringer of death by the Great Glow… and a live ICBM with a nuclear warhead. Too bad braving this deathtrap is your only way to reach your next mission target: Damonta.”