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Posted by Kilus - at Thu, 01 Oct 2015 09:03:58 GMT

On this day in 1997 a little game called Fallout went gold and the rest is history.
From NMA's mirror of the original Fallout site:
Project Update: Well, it's done. We shipped Fallout!

Actually, we silvered today, which means that we should be in major stores by Oct 10. So, it hasn't really shipped yet, but the duplication and manufacturing has begun! Shipped, silver - hey, we're done! -- 1 Oct 1997 @ 1615 PST

Attached Images

Posted by Kilus - at Wed, 30 Sep 2015 18:25:06 GMT

Posted by Tagaziel - at Tue, 29 Sep 2015 17:29:19 GMT

In the run-up to Fallout 4's release a month and a half from now, The Vault is hosting a lore competition, pitting articles that explore different aspects of the setting against each other. Ever wanted to explore ghoul sex life in detail and theorize as to how it actually works? Or perhaps you have a pet theory you'd like to present? Here's a word from the competition manager:


Hello, fellow Vault Dwellers!

Curse, in conjunction with the Strategic Nuclear Moose and The Vault, would like to take this chance to present the collective Fallout community with a unique opportunity: a competition to celebrate the recent Fallout 4 news, and the fans that have made the Fallout community such an amazing one. This competition will be a Fallout theory challenge, in which contestants can put forth their most creative and desired Fallout theories, for a chance to win from our prize-pool!

This competition is hosted at The Vault, and all entries stand a chance to win prizes such as, but not necessarily limited to, official: Fallout Vault Boy plush, vinyls, the Fallout Anthology, or even a brand-new copy of either Fallout 4, or its eventual Game of the Year edition! Even should one not win, we will still be offering free ghoulification as a consolation prize! What... not interested? Why, of course you are!

Start on your entry now! Not sure how to join in on the fun? Please continue reading at our official blog for the competition.

For the official rules, and to help figure out if you are eligible to enter and/or win, please check this link.
All entries are accepted, provided they are legible. All theories are welcome, including ghoul intercourse methods - if you insist.

Posted by Kilus - at Thu, 24 Sep 2015 18:25:16 GMT

Bethesda has provide a little more in depth look at Fallout 4's character system and what changes it does to SPECIAL. Here is a look at the perk chart in action:

And on there is an article outlining the changes and Bethesda's reasoning.

Bethesda outlines the role of SPECIAL in Fallout.

Key Details:

A each level you can select a perk or increase a SPECIAL point by one.
Each rank of every SPECIAL has a perk attracted to it.
Skill have been changed to perks.
The base rank of a perk only has a SPECIAL requirement.
The second and higher ranks of a perk have increasing level requirements.
Some perks from previous games have been rolled into higher ranks of a particular perk. For example the perk Sneak has the effects of Silent Running and Light Step in higher ranks.
Levelling is faster than in Fallout 3.
Skill books either give a unique perk or increase a standard perk's rank.

Posted by Kilus - at Wed, 23 Sep 2015 14:20:28 GMT

Posted by Kilus - at Tue, 22 Sep 2015 16:19:29 GMT

Bethesda has called on a familiar face, Inon Zur, to compose the score in Fallout 4. You may remember his work from Fallout: Tactics, Fallout 3 and Fallout: New Vegas. First Bethesda has released Inon Zur playing the Fallout 4 theme on piano:

There is also a full profile on Fallout 4's score on

Inon Zur talks about the inspiration behind Fallout 4's score:

“For me, again, the most important things are: where are we in the story, and where do we really want to take the player during this journey? We can definitely create a lot of emotion, and emotional twists. We can definitely influence the player, in order to support the story, with music. But we’re mainly talking about feel. We try to attach a soundscape that will support the emotional aspects of an area.”

Thu, 01 Oct 2015 09:03:58 GMT
Happy 18th Birthday Fallout
Wed, 30 Sep 2015 18:25:06 GMT
Charisma Fallout 4 SPECIAL video
Tue, 29 Sep 2015 17:29:19 GMT
The Vault Lore Competition: Submit Your Theory Today, Win a Prize Tomorrow. Maybe.
Thu, 24 Sep 2015 18:25:16 GMT
Fallout 4’s Character System
Wed, 23 Sep 2015 14:20:28 GMT
Endurance Fallout 4 SPECIAL video
Tue, 22 Sep 2015 16:19:29 GMT
Fallout 4 score preview
Wed, 16 Sep 2015 14:13:54 GMT
Perception Fallout 4 SPECIAL video
Thu, 10 Sep 2015 15:17:26 GMT
Strength the first Fallout 4 SPECIAL video is out
Wed, 09 Sep 2015 14:58:01 GMT
Fallout 4 Creation Kit coming next year and Season Pass announced
Tue, 08 Sep 2015 13:33:13 GMT
Dustwind — a post-apocalyptic tactical RPG
Wed, 02 Sep 2015 01:15:20 GMT
STASIS release and Fallout 4 isometric style fanart
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul