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Posted by Kilus - at Wed, 26 Aug 2015 14:19:17 GMT

At the end of 2013 the rights to publish Fallout 1, Fallout 2 and Fallout Tactics changed hands from Interplay to Bethesda. At that time the titles were pulled from Steam and GOG. In June of 2014 all three games returned to Steam but were absent from GOG. This disappointed many fans of GOG as Fallout was hosted there for over 5 years with all the extra content and configuration GOG provides. Until now Bethesda has not supported GOG as a digital distribution service and many were doubtful(myself included) if GOG would ever sell Fallout again. However GOG is full of Polish tenacity with the will to hunt down publishers and developers for the right to digitally distribute games and they have finally convinced Bethesda to come on board.

Newspost:

http://www.gog.com/news/rerelease_fallout_series

66% off Bundle Deal(ends Wednesday, September 2, 12:59 PM GMT):

http://www.gog.com/promo/bethesda_la..._bundle_260815

Bethesda Catalogue, Doom 1+2, Quake, Morrowind:

http://www.gog.com/games##sort=bests...rks_llc&page=1

The copies on sale now as coded different to legacy copies, which have had 'Classic' appended to the title, but it is not apparent at this time to the difference between the two.

Posted by TorontRayne - at Fri, 21 Aug 2015 03:59:17 GMT

Today Metro posted an interview with Pete Hines, VP of PR and Marketing at Bethesda, giving us an interesting look at how Bethesda operates. There are several statements which I'm sure our community will find amusing so be sure to check it out. There isn't a whole lot of new information about Fallout 4 which seems to be intentional. He did speak of the differences between Fallout 1 and 2 which I thought was interesting.

Polygon also announced a book featuring concept art from Fallout 4 appropriately named The Art of Fallout 4. A limited edition version will also be available on the Bethesda store. The Art of Fallout 4 will be available for purchase December 22nd.

Posted by TorontRayne - at Thu, 13 Aug 2015 13:03:33 GMT

Fallout Shelter has finally released on the Google Play Store, so Android users can take a shot at running their own Vault. Fallout Shelter is Free-to-Play though there are some in-game purchases which are optional. IGN gave the iOS version a relatively low score, so keep that in mind. The micro-transactions are supposedly less intrusive than most mobile titles, so it might be worth a look for Fallout fanatics. Kotaku shared a few tips for the iOS version which should help those looking for assistance.

Posted by Kilus - at Tue, 11 Aug 2015 23:43:30 GMT

Yesterday Fallout 4 Footage taken from Gamescom was leaked on Youtube. Zenimax's copyright team was pretty fast in getting it taken down but this being the Internet it was downloaded off Youtube and put up everywhere including Pornhub(reasoning Zenimax wouldn't venture there).

The footage was taken discretely from an audience member and it is shaky, blurry, out of contrast, out of frame, has some guys head in the way for half the video and the other half is filmed between two people's shoulders. Only half of the Gamescom demo was uploaded and it is in German. Overall it is a garbage tier video and really isn't worth that much of a watch. However with Fallout 4 HYPE everyone has watched it.

Since it has been around 30 hours since the leak Zenimax seems content to let the pirated footage speak for Bethesda's work for the time being. When a low quality Suicide Squad trailer leaked at Comic-Con Warner Bros. choose to release the high quality trailer far sooner than they intended rather than allow a shoddy video to represent their product. It remains to be seen if Zenimax will follow that example. This does seem to be another nail in coffin of convention exclusive footage particularly in gaming with the rise of services like Twitch and Youtube fuelling a massive audience for live streamed events.

Posted by Tagaziel - at Fri, 07 Aug 2015 16:50:47 GMT

The Vault has visited Gamescom and seen what there is to see there - that is, not particularly much. Bethesda's presence was limited and the offerings slim, but there are things to be learned from the pre-recorded video shown to press and mere attendees alike. The bulk of it is combat. Here's a snippet:

Quote:

Following some more ghoul slaughter, the video seamlessly transitioned to some urban warfare against raiders (with a bolt-action sniper rifle) and the Corvega assembly plant. The plant is a large, self-contained combat area. Unfortunately, while many areas are open and part of the world-map, Creation is still cell-based, like its five older siblings, and map transitions are necessary. The Survivor battles his way through a high volume of raiders, to the other end of the factory. The first thing showcased in combat is the reworked VATS, used to good effect on an attacking raider in the lobby. VATS no longer guarantees critical hits, instead they're made after the critical hit bar fills up (the speed depends on your attributes and perks). Without the bar, it's effectively auto-aim, with chances to hit determined by the game.

It's worth noting that the AI seems to be a tad smarter than in previous installments and chooses their attacks more effectively. Apart from standard raiders, he also runs into fixed turret emplacements that provide very effective suppressive fire and have to be dispatched with grenades – which appear to have their own hotkey. On the way, the Survivor also patches up their wounds with a stimpak. Unlike previous games, Fallout 4 shows you applying the stimpak (in first person during the presentation) and according to previous reports, there is a cooldown included to avoid the “god mode” known from Fallout 3 – hotkeyed stimpaks with instant effects.
Here are also some musings from Tagaziel, the cat on the ground, especially for NMA:

Quote:

As a long time Fallout fan – who quite literally grew up with Fallout in his life – I wait for Fallout 4 with mixed feelings. On one hand, it is another game in the series, introducing a lot of new mechanics that I always wanted in games. On the other, it follows in the footsteps of Fallout 3, which was a good game as far as mechanics went (no wonder, Bethesda has been iterating on the same fundamental gameplay for some twenty years, ever since Arena), but as a Fallout game, not so much. Fallout is more than just shooting stuff, looting gear, and running around a wacky 50s wasteland. It also needs good writing and a real story, both of which were sorely lacking in Fallout 3.

Will Fallout 4 improve on this? It's impossible to tell. Once more, Bethesda focuses overwhelmingly on combat in marketing, which is understandable – guts sell – however, there's precious little available on the meat of an RPG – choices, consequences, dialogue, characters, quests. All we are left with is combat and exploration.

And I must say, it's pretty damn good. The ability to craft your own, unique weapon and armor was one of the things I always wanted from a game in this era. The demo did a good job of showcasing the variety of armaments, up to and including the Fat Man. My personal favorite came at the Corvega plant, when the person recording the demo used iron sights on a minigun.

In general, combat feels better. It's no longer the clunky, awkward fighting of Fallout 3 and Fallout: New Vegas, it's definitely more fluid and, well, varied. It's difficult to precisely describe just what makes it better, but it simply is. One of the things that became apparent during the demonstration video was that it was recorded while playing with a gamepad, which visibly hamstrung the player.

The mouse and keyboard combination will definitely rule supreme, but will the game appropriately compensate? It's understandable to keep the enemies from bum-rushing the player while he fumbles with a, frankly, subpar controller, but when the mouse and keyboard come into play, they shouldn't. Unfortunately, I expect that in an effort to give the same experience for all players, the game will not compensate for controller choices – though for us PC owners, this will be easily solved with mods.

My personal favorite part of the game, from what we know thus far, is power armor. From the moment the first teaser images of it were shown, I fell in love. Big, bulky, lumbering – just how I imagined them.

I'll close this little bit of rambling (my personal thoughts are as non-linear as the main quest in Fallout 1) with something that occurred to me: It's 2015. Fallout entered development in 1995. It's been twenty years.

Bethesda first licensed the rights in 2004, meaning that as of 2015, they have worked with Fallout longer than Interplay and its studios ever did – and considerably longer than all of the franchise's parents.

Who, exactly, defines Fallout now?

Food for thought.


Who does, indeed?

Posted by Kilus - at Fri, 07 Aug 2015 16:08:15 GMT

The ShoddyCast is a Youtube channel that features lore videos for various video games. Their Fallout series is called "The Storyteller". Today they have released a new instalment focused on The Vault Dweller's adventures in Boneyard and features voices from Chris Avellone, Brian Fargo, Josh Sawyer, and Tim Cain.



You can check out the rest of the videos from The Storyteller here:

https://www.youtube.com/watch?v=nvqm...103xp0PkkUCoPU

Wed, 26 Aug 2015 14:19:17 GMT
Fallout 1, Fallout 2 and Fallout Tactics return to GOG
Fri, 21 Aug 2015 03:59:17 GMT
Bethesda’s Pete Hines Fallout 4 interview
Thu, 13 Aug 2015 13:03:33 GMT
Fallout Shelter out now on Android
Tue, 11 Aug 2015 23:43:30 GMT
Leaked Fallout 4 Gamescom footage
Fri, 07 Aug 2015 16:50:47 GMT
The Vault and Fallout 4 at Gamescom
Fri, 07 Aug 2015 16:08:15 GMT
New ShoddyCast video Featuring Chris Avellone, Brian Fargo, Josh Sawyer, and Tim Cain
Thu, 06 Aug 2015 18:35:56 GMT
Gamescom Fallout 4 Impressions
Fri, 31 Jul 2015 22:14:09 GMT
Summer Games Done Quick 2015 has had two Fallout runs
Tue, 28 Jul 2015 04:50:52 GMT
Bethesda cannot produce any more Pip-Boys
Fri, 24 Jul 2015 22:03:40 GMT
Quakecon 2015: Fallout 4 details
Thu, 23 Jul 2015 18:58:38 GMT
Fallout Anthology announced for PC
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-FO1_pistol_sound_patch
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul