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Tuesday, January 6, 2009
-Fallout 3 reviews round-up #92
Monday, January 5, 2009
-Fallout 3 reviews round-up #91
Saturday, January 3, 2009
-Fallout 3 reviews round-up #90
-Fallout 3 reviews round-up #89
Friday, January 2, 2009
-Are games art? Well, Fallout 3 is getting there
Thursday, January 1, 2009
-Fallout 3 reviews round-up #88
-Fallout 3 reviews round-up #87
Wednesday, December 31, 2008
-Fallout 3 reviews round-up #86
Monday, December 29, 2008
-Fallout 3 reviews round-up #85
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News for Tuesday, January 6, 2009
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 Fallout 3 reviews round-up #92
  Posted by Per - at 0:50

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Fallout

As Bob reached the end of the reviews round-up, it occurred to him that he might never again read a badly translated snippet of an Italian Fallout 3 review in his entire life. At first this instilled in him an inexplicable sadness, then a couple of rogue wallabies bit his leg.

Cyberludus, 9.5.

For the rest we have a game characterized from an immense freedom, sonorous diagram and being involved, guaranteed longevity and a design that to say inspired is to say little. They are tantissimi the elements that have been omitted in this book review, and perhaps would not be enough an entire review in order to describe them all: Fall-out has in fact the pregio of the detail, the pregio not to leave nothing the case, the pregio to place this that must be in a determined place in that place. Fall-out. The name says all.
NextPlay, 9.5.
Fall-out 3 maintains the promises without to disappoint nobody. Fan of the old date and puristi of the role game will be happy for riscoprire this historical saga, here to the maximum of its splendor.

Sin for those light technical slobbers and the even most original weft (more dispersive that other) that they do not make to catch up l ’ excellence to a title it that, thus com ’ is not, catches up however levels of fascination, indeed exaggerated involvement and depths.
La maschera riposta, 5/5.
Once again Bethesda has made center, and this time the forecasts were not all to its favor. To construct a new Fall-out leaving from a motor of game and a philosophy practically opposite to the glorious series of the Interplay lamented appeared opportunely like a deprived of hope enterprise, nearly taking in turn in the comparisons of the fans. Nevertheless the end product is Fall-out in every its part: it is so Fall-out that if it were not entitled thus would appear a plagio clearly and would end nearly sure in court.
Mtv.it, 5/5.
Exploring which had landscapes but also evocative (the acclimatizations are beautifulst), learn to muoverti, to socialize and to fight. The depth of game is extraordinary: “Fall-out 3” is immense, full of personages and monster of every free type and from any tie legacy to the weft, it goes if you not to follow it.
GdR Blog.
It is truly an extraordinary game. Splendid diagram, the much beautiful png, beautifulst converses and even the weft, than often comes a little neglected, is instead beautiful and being involved.

For sure backs Fall-out 3 it is one of the more faithful continuations to the chapters them precedence, and is remained faithful also changing many things. It seems of fact to ago breathe the same air of 10 years.

Also the end is much beautiful one, or perhaps I would have to say “ARE a lot bellI”, the boys of Bethesda in fact have previewed beyond 200 various ends. The end in fact is a film composed from several clip and comes mounted based on the actions that you have completed during the course of the game.
Ars Ludica blog.
Fall-out 3 is butter very spalmato with many hard jolts.

Fall-out 3 is not Fall-out 3 but it could not that to be thus.

It is a capolavoro, perhaps, but it is not Fall-out 3.
Fantascienza, 5/5.
This is a new Fall-out all, even if the sviluppatori, in forces under consideration in charge of Oblivion, from which it inherits the technology, has been engaged in order not to betray the spirit of the series, between the praised wonders of the dead Black Isle.

The last hard work of Bethesda Softworks gives back to a game of monumental role, in which they converge the tradition of the sort, but also the spirit cinematographic and more spiccatamente adventurous of the videogame contemporary. This time, but, for the happiness of the fans of long date, the fundamental ones have not been particularly made a dent in the search of greater dinamicità and 3 Fall-outs conserve all the elements symbol of the belongings family.
ETMagazine, 89.
After that wonder of Mass Effect, true point of reference for analogous trekkie and, and raffinatissimo the Bioshock, arrives with 3 Fall-outs the other maximum weight to infoltire rpg the skis-fi in circulation. Although or less successful of the three, and less it originates them, the enormous scenografico job and cartographic of Bethesda it makes of this title it in the long term an investment, an optimal one tito it and a beautiful experience that the respect for a title maintains to high historical it as 1997 were Fall-out in (the less memorable titles them to follow). Interesting even if perfectible the unknown system that mixture real time and turns in the combat. An postatomic version of Oblivion, with all the merits and the reservoirs of the case.
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News for Monday, January 5, 2009
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 Fallout 3 reviews round-up #91
  Posted by Per - at 2:27

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It's time we got back to the Italians.

GameFun/Mogaming, 8.8.

Bethesda centers sure l ’ objective, bringing back on the shelves brand that it has made the history of the videogiochi and, although several dismissals endured from the plan, the uncertainties in the end product is truly little. A good one ago dresses diagram from contour to a deep history and very orchestrated, manifacturing a title absolutely complete it, in a position to fascinating the lovers of the interesting RPG it is to the Fantasy that to the fantascienza, but also the enthusiasts of the action game.
Gameplayer.it, 93.
Fall-out 3 is proposed like “match winner” of the year, even if the competition is most trained and without exclusions of blows. However the arrogant diagram, optimal sonorous and the impeccable giocabilità, the candidano to a place in Mount Olympus of the games and many will consecrate it own preferred game. Particularly advised to the lovers of the RPG.
Gameplus, 8.
Where defect Fall-out? In the fact that the external atmospheres to the cities (very distinguished for thoughts and traditions) are resembled too much, in the fact that to fury to walk feels in the long run to us bored (and it is not that listening to the radius changes a lot the situation. , Of moreover innovative in the graphical motor and the system of game respect to Oblivion there is indeed little, counting that it is not more possible to only dress itself for indumenti but for apparels and that the map, even if very realized, is not extended like that sight in the last Elder Scrolls.
Games.it.
We say that the audio detail is present but that it will not gain the palm of gold for its presence.

Fall-out 3 astonishes the player for two reasons very delineated, acclimatization and involvement.

Perfect from the stilistico special effect and point of view but of magagne regarding animation and the models. Exceptional for the hours of game to dedicate (100 and it passes hours to us are not little), combats over the average of the sort but in the long run they spin always equal. Little worked but acceptable narration, also chosen thanks to the numerous ones that they will come to us supplied.
gamerepublic, 28/30.
The graphical motor is not particularly powerful: from time to time it releases and on Playstation the 3 general qualities are considerably inferior regarding 360 Xbox and PC. But the world of richest and inspired Fall-outs remains one of that we have seen in a videogame during the last few years. Insomma, some technical limit, a quest main not to the height of the rest, a sure facility in the crashs once caught up the levels of elevated experience more. Little ones defects that but do not ruin a total experience of great quality, to live absolutely. Without a doubt, one of the main candidates to the prize game of the year of GR.
GamerBrain, 9.
Optimal tito it advisable to anyone. Fall-out 3 is a perfect fusion of two kinds that it will hold to you nailed to the chair, completing quest, helping persons or becoming those that more fears.
GameSource, 9.2.
Instead a famous one hurting, the only true hurting note of this game, is the IA of the enemies. It will happen many times over you to talk nonsense overhead to an enemy, to hit it, to scappare and to come ignored although you have simply svoltato a pair of angles. You will come in egual way ignored if you will shoot a blow that will go to hit an obstacle. You will be able to also make to explode a rocket that often nobody will notice of nothing. Same speech for the noisiest several undercarriages of the expense and other metallic objects that could be treaded on and hit without to minimally attract the attention of your future victims. This is clearly a new minor but the magical immersiva atmosphere remains however an element of clearly inferior quality to the realization of the others members of the game thus breaking off.
GamesEye blog, 9.5.
The main weft, even if sure times can slightly seem confusionaria, is much fascinating one and ago to enter the player in the atmosphere of the game.

Some defects are the impossibility to continue after to have ended the game (memory to save before beginning the last mission), the little types of enemies, than in the long run they are always same and the means nonexistence true of transport (to part the fast travel, a kind of teletrasporto).
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News for Saturday, January 3, 2009
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 Fallout 3 reviews round-up #90
  Posted by Per - at 23:23

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Platform Nation, second review.

There are RPG elements here but they all seem to be well hidden. If your not into RPG don’t look away. The only thing in Fallout 3 that seems anything like an RPG is the Skills and Perks….and MAYBE the inventory system. None of them require you to understand anything as complicated as any D&D game and that makes it so much more accessible to an average gamer.

In closing: Fallout 3 gave me an open world that never got stale. Its a deep role playing game in a polished FPS presentation. It makes you feel like everything you did in game effected the world around you. It allowed you to make decisions that tell a story that only you could tell.
AceGamez, second review, 9/10.
To defeat these enemies you need to utilise a range of specialised skills; as you level up with experience, you can assign points to a wide range of skills in areas such as speech, sneaking, energy weapons, science… the list is far too long to fully explore here but as you can imagine it offers a wide ability to customise your character to your liking. You can't accumulate anywhere near enough points to maximise every skill either, so you need to pick your talents focus tightly on them. Every second level you can choose a perk too, similar to the process that occurred every four levels in the previous Fallout games.

For all its faults, I cannot deny that I enjoyed Fallout 3 immensely. It's not perfect and fans of the original Fallout series might feel that it doesn't quite reach the mark, but it's both unfair and unnecessary to compare this to the original games; Fallout 3 is undoubtedly a worthy title in its own right and has enough character and charm, coupled with solid gameplay, to make this one day after tomorrow that you shouldn't miss.
MuzikReviews, 4/5.
The open environment allows you to make your own way, but you also have to choose what karmic path to take and every interaction with another person or creature offers a chance to do good or evil. Even when you finally catch up to Dad you can show him unconditional love or ask him why he’s such a prick. The ways you can affect your moral compass are pretty amazing. Oddly enough, Fallout might stir some soul searching. When a Supermutant with a conscience turned down my offer to join forces because “Mad” Maria’s karma was too low, I went on a good deed frenzy just to earn his respect. Good luck staying “good” though. Almost every character I spent more than a passing moment with inspired rage that could only be quelled by systematically removing their limbs with a shotgun.

The dialogue is clunky and redundant at times. Characters will repeat themselves verbatim without any prompting and the dialogue options will include clarification on subjects that haven’t been broached. Bethesda’s trademark uninspired, overworked voice actors are on full display as well. Why do so many Wastelanders share the same voice? Didn’t the Elder Scrolls series make enough money to get the personnel budget upped? Do the good folks at Bethesda think we don’t notice?
AudioScribbler.
So, Fallout returns with a new developer and a new gameplay direction. Consequently, elitist fans of the previous games whinge about the whole ‘change’ thing with close-minded cynicism.

Bollocks to them, though, as to dismiss Fallout 3 for not sticking to the conventions of its predecessors is akin to dismissing a particularly delicious slice of beef because it didn’t come from a better-looking cow.
The 8th Circuit, 9.0/10.
Fallout 3 plays pretty much like Oblivion with guns, except with the addition a special targeting system.

This game is almost perfect, but it does have its shortcomings.
Examiner, 5/5.
The game is an excellent mix between a role playing game and a shooter. You’re given a set of Special Stats - Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck – where you’re given the ability to customize your character. You’re also given a skill set ranging from a weapons expert and scientist to hand-to-hand combat master to a hacker. You start off with three skills you’re exceptional at and throughout the game you earn experience points to add to any special skills you want. It’s really a superb system because it allows you to play the game in a variety of ways which offers decent replay value. Regardless of what skills you choose, they will all be useful in certain points of the game.
Teletext, 9/10.
Moral choices are almost commonplace in modern games, but nowhere do your actions or simply attitude seem to have as drastic and obvious effect as here.

As with Oblivion the only real faults are technical, with plenty of graphical glitches. The autosave can also leave you in very dangerous situations.

But these are miniscule problems in what is not just one of the best games of the year but the whole generation.
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 Fallout 3 reviews round-up #89
  Posted by Per - at 2:54

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Fallout

Blog time.

Sotanaht's Little Corner of Hell.

I was rather adamant about how Bethesda was ruining a franchise I essentially grew up on. I took a LOT of coverage and videos to convince me to try it, and in the end I’m glad I did. They didn’t completely bastardize the game by turning it FPS, but instead did a strange and fitting blend of Mass Effect’s skill based FPS with classic Fallout’s VATS targeting system. It works pretty well. The adventure itself is still gritty and morose as its predecessors, though somewhat different in spirit. I read somewhere that the first two games had their unique atmosphere of devastation assumed, while part 3’s was very apparent and interactive. This was a pretty accurate assessment.
Wired Gaming, 9.0 (PC/Xbox360), 8.8 (PS3).
Quests can be a lot of fun and your behavior can result in a great amount of different endings, that will eventually give you access to new kind of quests, as well as rule others out. Your choices will change not only the world around you, but the course of your character’s life as well. You can, for example, blow up an entire city or, if you are in a good mood, save it from a super mutant attack. Bad choices will give you bad karma, while good ones will give you good karma. Your karma will open up new dialogues and close others as well. And that’s the essence of the game.
Ramblings of a Madman: Tech and Politics Explained, 8.5/10.
Eerily similar to Oblivion, the dialogue is nice at first, but you realize after the thrid or fourth runthrough of the game that the NPC's responses are worded in such a way that you can respond in any number of ways, and receive the same answer everytime. But now I'm just nit-picking...

The game is a work of art. I would highly recommend a purchase.
Armchair Arcade, 5/5.
There are few games in recent memory that have had as great an impact on me as Bethesda's Fallout 3. I just finished the game a few minutes ago and am simply stunned at the quality of the storytelling, gameplay, and aesthetics. While the game has a few minor faults, these pale in comparison to its masterful production.

The game is very solid and probably the best game you could buy yourself for the holidays. I really enjoyed it and looked forward to playing it everyday. Heck, I might try it again with a different character just to see the rest of what the game has to offer.
metzomagic.com, 5/5.
Miraculously, they have managed to preserve nearly everything that was good about the first two games. Though I'm sure they did this in the knowledge that they would piss off a legion of die-hard fans had they done otherwise, it does little to belie their achievement in this respect.

While the questing side of things seems to be fairly solid, I'm not overly enamoured with the way conversation is handled. There just doesn't seem to be the same amount of conversational depth that was present in the first two games. Yes, you get the occasional dialogue choice that can be influenced by your Intelligence or the Speech/Science/Medicine Skills, but I didn't get the sense of any new avenues of conversation ever opening up. It was all very flat.

The bottom line here is that the story Fallout 3 has to tell does justice to the franchise in spades. And the moral choice that my character was forced to make in the final chapter just blew me away. I've never seen anything quite like it in the realm of gaming.
Gaming with Children.
First and foremost: anyone who denies that Fallout 3 *IS* ‘Oblivion with guns’ is either lying to you or themselves. At the same time, anyone who claims that ‘Oblivion with guns’ is all that Fallout 3 has to offer is being similarly dishonest.

So let me clear something up - if you are an Oblivion fan and are buying this on the PS3 or XBOX360 after finishing up Dead Space and months of multiplayer Call of Duty 4, you will be very happy for a very long time. If you are a ‘Fallout purist’ who rails about the ‘loss of Van Buren’ (Van Buren was the code name for the original Fallout 3 project a decade ago) and is hoping that Bethesda has built in some way of getting the perspective and turn-based feel just right to recreate the classic Fallout games … look elsewhere. This is not the game you are looking for.

That leaves those who are willing to be flexible about the perspective, the balance of real-time and turn-based, but are absolutely insistent that success includes maintaining the top-notch writing and depth that the originals had, as well as the dark humor that remains perhaps the best ever in any video game.
Symbiote Studios.
You’ll find that Fallout 3 will challenge you in more ways than you know, with such a comprehensive matrix of interwoven tapestries, the game almost guarantees a unique experience regardless of how many times you go back to it.

I could harp on about how good the graphics are, or how varied the weaponry is, or how intuitive V.A.T.S is, I could even go so far as to say that this game is the single greatest RPG I’ve ever had the privilege to touch, but that honour will probably be reserved for Fallout 4……
The Games Review Team, 8.8/10.
Imagine if you will that Elder scrolls : Oblivion and Bioshock decided that IVF really was the best option and selected the best egg and best sperm they could and the resulting child was then raised by Bob Dylan and Bob Geldof (the coolest people in the world). Fallout 3 is an excellent game and though my over zealous approach to it seems justified in my eyes I suppose that I could use some empirical evidence to support my slaving adoration of what most people would unwisely call an “Oblivion Clone with guns”.

You can get a hand held thermonuclear warhead launcher….guess that means good game play.
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News for Friday, January 2, 2009
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 Are games art? Well, Fallout 3 is getting there
  Posted by Per - at 2:54

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Fallout

Over at the prestigious London Review of Books (I'm assuming they can't be anything but prestigious with that name) they kick off the new year with a tl;dr type piece called "Is it Art?", dealing with that age-old question: is it art? Towards the end, Fallout 3 is mentioned.

The other way in which games might converge on art is through the beauty and detail of their imagined worlds, combined with the freedom they give the player to wander around in them. Already quite a few games offer what’s known as ‘sandbox’ potential, to allow the player to ignore specific missions and tasks and just to roam around. (Many people’s favourite aspect of the Grand Theft Auto games involves their sandboxiness. A favourite sandbox activity in the California-set Grand Theft Auto: San Andreas was simply driving to the coast and watching the sun go down over the ocean.) I think more and more games will make this central to the user’s experience of the game, and one straw in the wind here is Fallout 3, a new game from the producer Bethesda. It’s set in a post-apocalyptic 2277, and your character begins the game living in Vault 101, a bomb shelter set near the ruins of Washington. The game has the usual props and targets, but one of the most striking things about it is the opportunity it offers to explore the bombed-out, desolate, intensely evocative city. This is something which, once you’ve done it, I suspect will be difficult to get out of your head – and it is a glimpse of what games can do at their best. The next decade or so is going to see the world of video games convulsed by battles between the moneymen and the artists; if the good guys win, or win enough of the time, we’re going to have a whole new art form. At a moment when there’s less good cheer than there should be, it’s something to look forward to.
There's something in here for everyone to shake their fist at (Peter Molyneux etc.).

Thanks to Ausir.
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News for Thursday, January 1, 2009
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 Fallout 3 reviews round-up #88
  Posted by Per - at 23:58

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Fallout

Wrapping up the Frenchies.

Play3-Live, 16/20.

In light, Fallout 3 is a well oiled machine. Even if on a side, the catch in hand will be done gently between the management of its character, the interface of PIP-servant boy 3000, the HUD little clearly and the system V.A.T.S to be controlled, the liberty of action and the other small ones more of the gameplay that we will let to you discover, make forget these some defects and like known as higher, once well in hand, it is the total foot.

To buy urgently!
XboxFrance, 8/10.
With an environment which one knows with the Fallout series, perfectly taken again by the developers of Bethesda Softworks, this new opus on Next-Gen will allure the fans of the first hour. With graphics however a little old-fashioned, showing their limit by places and a buckled principal search well too quickly, the software dyes its success of a small remote region. But fortunately, the sound realization of high flight and the multitude of the choices, searches or personalizations come to save gives it. On final, Fallout 3 is essential like a worthy continuation of the series, offering a highly satisfactory word and liberty of action, for the greatest pleasure of the amateurs of the kind.
Factornews, 8/10.
The play remains too Manichean with my taste. On the other hand Bethesda made large efforts as regards dialogues. The play of actor leaves something to be desired but the exchanges do not miss cynicism and of humour. They are not satisfied to add some coarse words to make “mature”. Disillusioned inhabitants of Megaton to the racist middle-class men of the Tenpenny tower, all passes there. The play remains nevertheless very wise compared to its predecessors. One will need one or two Fallout moreover so that Bethesda is unwedged completely.

Fallout 3 will be never until the fans wait: the true continuation of large Fallout 2. But it is not either Oblivion with firearms. Behind the middleware of Oblivion a good layer of filth is hiding place, palpitating adventures, an environment of madness and excellent a gameplay.
Gameblog.fr, 4/5.
Fallout 3 remains indeed Oblivion with Guns.

And of course, this qu' there is n' is not free from qualities. Visual, one l' said, but also in terms of play. Then, c' is true, the majority of the searches are less subtle and rich person of solutions that in first Fallout. But they remain varied, interesting, and especially very numerous. Sometimes funny, like the tradition wants it, and on some occasions, particularly epic or amusing.
GNT, 9.0/10.
Fallout 3 with the sauce Bethesda Softworks impresses by its total realization and its great ambitions. In spite of a lack of completion, the title shows with the height hopes and once in a while does no harm pushes back the limits of current RPG. One holds between the hands a hit in power and doubtless the RPG of the year 2008. To miss under no pretext.
Le Journal du Gamer.
Fallout thus fits in the line of the talkative plays, in which it is essential to spend time to communicate with the local population. The characteristics of the character exploiting much these possibilities of dialogue, a good discussion could be preferable with a baston lost in advance, thus giving you several ways of solving certain conflicts. The side softie and old school of the discussions will be able however to obstruct the neophytes, especially after the passage of Effect Farmhouse. And even if certain verbal tournaments are poilantes, it is necessary to acknowledge that black humour characteristic of the series is rather absent… just like the side subversive of the universe. Damage, but it is the sacrifice to make nowadays to ensure the bearing of a title on console.
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 Fallout 3 reviews round-up #87
  Posted by Per - at 1:39

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Fallout

For our New Year's edition, let's see what those devious champagne-drinkers are up to.

JeuxVideo/Clubic.

Delicate situation that of Bethesda. It was commercially suicidal to technically carry out a title in the vein of the Fallout precedents, but it was necessary all the same to move away Oblivion sufficient so that the title has a clean identity. A challenge which the developers managed to take up with however a flat: Fallout 3 is really very pleasant, but it is difficult to see there the spiritual son of the precedents opus. He has also other things to re-examine (the interface in particular) and we hope sincerely that community PC can carry out the same prowesses as on Oblivion, but even in the state, Fallout 3 is a big game. Environment is excellent there, the very successful universe and the scenario more than correct.
Tom's Games (French edition), 15/20.
In spite of some regrettable mistakes and a too great relationship with Oblivion, Fallout 3 is an excellent play not to be missed. That one is fan of the first hour or neophyte of the nuclear life post war, one should not especially miss this RPG which somewhat leaves us the fantastic eternal medieval universe served again to nausea. Let us not forget all the same to put a yellow paperboard at Bethesda which, it should well be said, did not deploy all its talent and to prefer to rest on its assets.
Eurogamer.fr, 10/10.
At all events, I nit-pick really to find defects to him. Fallout 3 is by far the best play which I played since BioShock - a play with which it shares a sumptuous artistic vision and a superb environment. In spite of many concerns, Fallout 3 almost succeeds in without effort achieving its principal goal to make revive a very appreciated label likely to like by the vast majority of the players. It is an experiment exciting and absorbing, which will hold you in breath during weeks, that you are attracted by the action, the adventure, where roleplay, because you will fall fatally in love with his permanent frenzy, of his incredible atmosphere, the realism of his places and the immense latitude of choice that it offers to you.
JeuxVideo.com, 17/20.
Fallout died, lives Fallout! Such could be the epilogue of a polemic which is however not ready to die out. While preferring to widen its public rather than to answer waitings of the players of the first hour, Fallout 3 will naturally put at back part of the fans of the series. But what some will regard as bad Fallout remains very good Elder Scrolls post-apocalyptic, which manages to put forward quite real qualities though different. Essence is that the pleasure of covering its leather armour and of leaving to the attack a camp super mutants remained intact. In short, Fallout 3 it is Nuka-Cola light, but it is bloody good nevertheless.
JeuxActu, 15/20.
To take again a licence as prestigious as Fallout is an act with double edge. If the editor makes sure thus of a strong media exposure and many purchases of impulse, it also runs up against the requirement of fans hardcores, followers of “they were better front”. But we are not any more in 1997, it is necessary to know be reasonable and to make a cross on the charm of the 2D and the turn by turn of first Fallout.

That it is said: Fallout 3 failed to be very a big game, one of this those which mark their time and which one speaks again with emotion ten years later, with the image of its ancestors. Alas, the objective is not achieved. The fault falls about it on various more or less irritating problems, to start with a certain lack of coherence.
PlayFrance, 8.5/10.
It should well be acknowledged, Fallout 3 is relatively close to Oblivion, the preceding production of Bethesda: one finds there in particular a structure articulated around multiple searches, a good interaction with the environment, of the dialogues with multiple choices and the combat in real-time to quote only some similarities. Unfortunately, certain defects are them also present like the suffering graphic engine of some a little painful gel of screen and the very convincing artificial intelligence of the adversaries not always. Fortunately, the play manages to dissociate thanks in particular to its completely different post-apocalyptic universe, its system of combat SVAV and some modifications in the evolution of the character. The fans of the series will have perhaps evil to adopt this third shutter, more accessible it is true than the first both Fallout, but the amateurs of the Bethesda leg will find without any doubt their account there. With you to see in what a camp you are located!
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News for Wednesday, December 31, 2008
Fallout

 Fallout 3 reviews round-up #86
  Posted by Per - at 2:36

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Fallout

Maxishine, 9.3/10.

This game is a very neat game, you can play your own style and the game has HUGE content. The graphics are good and the sound is average. But, you have to like RPG's a bit to fully enjoy the possibilities of Fallout 3
Static Multimedia, 4/4.
Fallout…Fallout never changes.

I’m glad it doesn’t. Welcome to Eric M. Martin’s official vote for Game of the Year 2008. This game is everything I wanted it to be and a whole lot more.

Whenever your company takes its time to make a survival guide manual that’s chock full of those high school safety video illustrations, that’s a team that’s committed to their product and to the fact that they aim to sell primarily by product strength rather than a bloated reliance on advertisement buffer and peripherals.
Deaf Gamers, 9.0/10.
Despite its shortcomings, Fallout 3 is arguably one of the best RPG's on the PlayStation 3 to date. Some diehard Fallout fans won't be happy with the game and will simply label it as a post-apocalyptic Oblivion rather than a true sequel to Fallout 2 and in some respects that's a fairly convincing argument. The important thing to remember is that if you ignore the Fallout heritage for a moment and take the game for what it is, you have to admit that it's actually a very impressive RPG. Some of the Fallout flavour has been retained thanks for the most part to the skills and perks used during the development of your character, the V.A.T.S. combat system, which is excellent, and the interface artwork but it's still an Oblivion-like RPG.
The Rebel Yell.
“Fallout 3” is the best thing since sliced bread.

In fact, it’s better. From now on, when comparing how good something is to something else, you say, “It’s the best thing since ‘Fallout 3.’” Sliced bread is out, because at best, sliced bread can serve as one of three parts of a sandwich. If you don’t have meat, or mustard, or cheese, or a tomato or even lettuce, you’re screwed. Bread can no longer help you, sliced or otherwise. “Fallout 3” doesn’t require some unholy confectionary produced by even the most mediocre of sandwich artists – just a game system advanced enough to run it.
Eurogamer.nl, 10/10.
Where Fallout excel 3 further in the way is all characters reach life, particularly the quality of the talked into dialogues. Bethesda a heap excelling voice actors to the work has not only put, also the things which is considered effectively said its malignant and sometimes even terrible humoristically. However none flat joke, but more earlier black humors and gekkigheden critical of the social structure expect.

Another minpuntje which are traditionally linked to the games of Bethesda are the fact that characters move on themselves rather woolly. Especially when an antagonist comes in a trot to your run see you that asperities in the subsoil have little to no impact on its or its attitude.

And nevertheless these minuses cannot prevent that Fallout 3rd history will go in as of the best game ever.
Gamer Limit review, 9.5.
The game itself looks good, but the Oblivion system’s aging does show through. The characters look much more impressive than Oblivion, but they still have a subtle creepiness to them. Graphics aside, the game is jam packed with technical glitches, hiccups and finicky geometry. Characters will disappear, and things will behave incredibly awkwardly (Every time I exited a certain town, a body went flying into the wasteland).

For all of it’s technical short-comings, Fallout 3 is completely unique. It’s an experience every gamer should have. Regardless of what you’re looking for in a video game, Fallout 3 probably has it, and it probably has it in spades.
Grupo 97.
Anyway, that is not a Fallout does not mean that it is an evil game. At least, not by that reason. It has a great putting in scene, is adult and it invites to the exploration of his more than 80 places of interest, some of which deserve to visit themselves. Account with a main history relatively long, and stupid, for the present standard and multitude of secondary adventures that are ramifican as well in that they are one of his strongpoints. The truly bad thing is the depth that was lost with respect to the previous games, something that surely will not matter to the consoleros that have approached this series for the first time.

Although it can seem a negative analysis, in fact I believe that Fallout is a good game. From Morrowind it is the best thing than Bethesda has done, and is one that even thinks that from Dagger Fall. He is funny, it entertains, it is tuna and it has some very good things. A pile can really be done of things.
Fallout
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Fallout
News for Monday, December 29, 2008
Fallout

 Fallout 3 reviews round-up #85
  Posted by Per - at 23:38

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Fallout

Do the Italians like Fallout 3? You can bet your sweet olive oil they do.

Giochi Gratis.

After the magic and the touched happened one with Olblivion, Bethesda softworks returns overbearing to overturns with a title succeeding destined it to the same one: Fall-out 3.

To judge from the first hours of game, Fall-out 3 seems a real one capolavoro.
4News, 90/100.
Fall-out 3 is therefore the confirmation that Bethesda is better to give games from real sublime atmospheres that role game. And certainly we will not reject it for this. The ruolistica member decidedly is improved respect to Oblivion although some thing still needs of some improvement. In any case, we find again ourselves of forehead to one of the best productions than this autumn that we advise to eyes sluices to who has loved Oblivion and the post-apocalyptic atmospheres. We advise the test a little however to all. Draft of a product very made, cured for the majority of the aspects and above all with a longevity from brividi. Fall-out is returned.
Recensioni videogiochi blog, 9.
In the light of all said how much up to now your choice appears clearly that Fall-out 3 is a game voted to the exploration, in which every will have a precise consequence to the aims of the weft. If therefore you are not gotten passionate of GdR of this type you would make better to orientarvi towards other Lydians. If instead you are of fan of the sort Fall-outs 3 it becomes a purchase to say little unavoidable above all considered that all how much said up to now is not that a smallest part of the possibilities that Bethesda offers to the title it to you and that playing you will only be able to discover to all the surprise that offers. If mistresses the GdR you absolutely do not let to escape it.
GamesNation, 9.60.
Clearly, our judgment on Fall-out 3 would not be equally entusiastico if to support the weight of a such conceptual architecture, we had not found an adapted technical section. Fortunately, he goes however emphasized sin from quickly that, in beard to every reasonable perplexity, also in this context the boys of the Bethesda Softworks have exceeded themselves.

We could now close this book review, inviting every sincere lover of the videogame repentinamente to buy up a copy of Fall-out 3, was also full of radioactive slags.
Games4all, 9.5.
In all this, plauso a detail goes to the technical section, simply deadly. All, from the acclimatization to the models of the creatures, human and not, it denotes a remarkable cure and abundance of polygons. The programmatori Bethesda are expenses not little in order to recreate a perfect post-apocalyptic atmosphere, than for how much placed in the future riecheggia myths of the America of according to post-war period. Optimal the effects, corposi and appropriated, and evocative musics, perfectly wearing with the acclimatization.

Bottom Linens: Fall-out 3 is the perfect model of RPG “to the western one”. Besides this, it is an impeccable game under the profile of the gameplay, balanced and miscellaneous, and from the technical point of view, to say little charming.
MondoXbox, 9.4.
Fall-out 3 will provoke various reactions from the fan of the series, which must take action of the change of generation and gameplay, than although it has inherited some characteristics of the precedence tito them has been changed a lot with the passage to the mechanics 3D in real time. Saying this, Fall-out 3 can be thought to our warning perhaps the better action-RPG dell ’ year, for acclimatization, fascination, offer of game, longevity and depth of gameplay.
XboxWay, 8.5.
The product Bethesda Softworks represents an authentic pearl in the kind of the western games of role. To forehead of a such freedom of choice, Fall-out 3 maintains the giocabilità promises, also being free from sporadic defects is not on the graphical depositor that on that one of the pure one gameplay. What will be never some sacrifice to the altar of the complete personalizzazione and exploration of the map?

The warm autumn of Xbox 360 could not begin better: Fall-out 3 is a title it that neither the lovers of the immediate action neither those of the meditated exploration can let to escape.
Eurogamer.it, 9/10.
Fall-out 3 is placed therefore between the obbligatori purchases, without some danger to remain some disappointed. What you will have between the hands will be a title enormous it, epico and equipped of great personality, roba that least other titles them can boast. Bethesda centers in full load the objective to throw again a brand historical, conquering once again the admiration of the immensest videoludica platea. Of we are sure.
Fallout
Fallout

 1UP interview with Emil
  Posted by Per - at 23:22

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Fallout

1UP posted an interview with Emil Pagliarulo called "Fallout 3 Afterthoughts".

1UP: This could easily be a case of not being quite observant enough, but it seems like there are references to previous Fallouts, but not quite direct connections. For example, the Chosen One in Fallout 2 was supposedly a direct descendent of the Vault Dweller in Fallout. Is there a familial thread in Fallout 3 that I just didn't notice? And if so, was there a particular reason to not tie the Fallout 3 Vault Dweller to the previous games?

Emil Pagliarulo: Looks like your observations were pretty dead-on, actually. It's true there are a few references to the characters, events, and locations of Fallout and Fallout 2, but they're mostly there as cool nods for fans that played those earlier PC games. And, yeah, there's no familial thread -- your character in Fallout 3 is not a descendent of the Vault Dweller in any way, shape, or form. It just didn't seem necessary. We wanted to tell our own story, without too many direct ties to what had come before.

1UP: Fallout had the Master and the Supermutant army as the main antagonists, and then Fallout 2 featured the Enclave. Why did you decide to feature the Enclave again, rather than introduce a new faction/antagonist? Was there ever a story draft that featured a different faction?

EP: No, actually, there was never a draft of the story that featured a different faction -- it was always the Enclave. Why? For us, it just made so much sense. I mean, Fallout 2 established the Enclave as the remnant of the U.S. government, yet they'd set up shop on an oil rig off the coast of California. Wouldn't they eventually want to get back to Washington D.C. -- the nation's capital -- and set up shop again? Our game's set in D.C., so they were the perfect antagonists for us.
There are a number of spoilers so I won't quote anything juicy, but there are among other things talk about the logic of the endgame, why there were so few Behemoths, and where you can find a special ghoul.

Thanks to sonicblastoise.
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News for Sunday, December 28, 2008
Fallout

 Fallout 3 reviews round-up #84
  Posted by Per - at 21:52

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Fallout

The Gathering.

Fallout 3 is a RPG with a thick layer of shooter sauce or actually a RPG where you don’t click on your enemy but have to aim to hit it (first or third person). A RPG always has stats and skills. Fallout 3 also has perks which also influence your ability to shoot, talk, sneak, picklock etc.

Are there any negative things to say about this game? It can’t be perfect, right? Yes at the start of the game I found that the animation of the running was a bit jerky, but somehow after a few hours of playing I was looking at the running again and it was normal and good. Is that the power of brainwashing beauty, awesomeness and epicness?
The Cherokee Chronicle, 10/10.
The combat system is great. Fallout 3 can be played in first or third-person. The player can use Fallout 3’s VATS, Vault-tech Assisted Targeting System, which allows the player to target specific body parts of a person or creature and blow off limbs with ease. The player can freeze combat, target someone’s head, and switch targets to another person’s leg, and watch the carnage unfold. The combat doesn’t take away from the RPG feel, either.

This is probably the best RPG on the Xbox 360, and will be for a long time.
ocaholic.ch.
Fallout 3 is a very recommendable game. Therefore is doesn't matter if you're looking for a well thought plot, beautiful graphics, impressive sound or excellent gameplay. Nearly everything is on a very high level and is able to fascinate for a long time. It is especially positive that the plot isn't linear. That means it is completely down to you if you want to look for your dad who escaped or if you want to do just something different ... killing for example.

We are generally impressed by Fallout 3. Finally Bethesda did the small miracle to develop a game that fascinates with a non-linear plot, comes with some really nice graphics and supreme sound effects.
Game Guru, 10/10.
The entire world of Washington D.C has been remarkably recreated with the utilization of Gamebryo technology. Although the desolation and destruction has been aptly recreated for the player, the character models fall weak and the game in general suffers form numerous technical glitches, which include impossible to kill enemies or a rather obtrusive V.A.T.S. system during combat.

Certain segments of Fallout 3 also feel horribly repeated, which might be a little annoying for the player. These include recurring train stations and certain Vaults that the player comes across through the game. The player might also feel tired with the map of the game, and since it’s vast a module of transportation would have been a welcome addition to Fallout 3.
Don't Panic.
The balance between adventuring, problem solving and ass kicking doesn’t quite work with RPG elements suffering for the shoot’em up functions and vice versa. Upgrading your character is tough, but once you’ve gone through the lengthy process you’ll often find there simply aren’t enough weapons or ammo to justify the effort.

As a result of all this I’m very much in two minds about Fallout 3. The gameplay is solid, the graphics are awesome, but it’s a frustrating thing to play. I mean if a deadly virus infects the entire world and turns everyone into zombies, do you want to spend hours developing a cure or do you want to pick up a shotgun and kill everything in sight? Well Fallout 3 tries too hard to cover both, which is a shame, because behind the many boxes the developers have tried too hard to tick, this is a pretty good game.
Xboxdynasty, 9.2.
Fall out 3 is an absolutely ingenious play experience. The developers created above all a gigantic atmosphere. Song of the 50's in the radio, cracking the radioactive jets and the really very impressing graphic presentation develop an uncanny suspense-creating moment. Also the play history of Vault 101 is simply ingenious.

Of from there it briefly and scarcely: Who in the search for a good role performance is shocking, which must absolutely slam 3 shut with fall out. Fall out 3 must have played you.
GameCity, 90%.
Fall out 3 is more than more successfully category-mixes, which will give above all Konsolenjüngern a shootermässiges role performance end time experience. While Shooter on consoles possess still a rather bad to moderate Gameplay, it creates fall out 3 with the new steering control very much fun to bring. Who leaves itself to time with exploring, so all kinds of interesanntes and useful discovers. Perhaps it creates also someone without an opponent to settle by the play.
Fallout
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News for Saturday, December 27, 2008
Fallout

 Fallout 3 reviews round-up #83
  Posted by Per - at 23:25

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Fallout

There are some blogs.

Tha Lounge.

The game is top notch and while I disagree with most prices for games, this game is worth every penny due to the size of the world and the hours you will be spending exploring everything you can. The story was one of the best experiences I’ve had with a game, with top notch voice actors. The game play while not without its faults is still solid, but aggravating at times. Which is why the V.A.T.S. system saves this game from being a bland attempt at a unique mixture of FPS and RPG.
Uppercut Justice.
The game play is amazing and you probably heard several people say the same thing, which is that they damn near forgot about the main story and just ended up wondering around mindlessly. While that doesn’t sound that great, it’s actually a great deal of fun and at times you nearly forgot there is a main quest. While this may seem similar to Mass Effects, Fall Out 3 had more human interaction and interesting places to visit, rather than stupid barren planets like in Mass Effect.
Power On, Sound Off, 9.5/10.
Bethesda studios can call this one their masterpiece, Fallout 3 has been surpassing gamers’ wildest expectations of what open world gaming can truly be and mean in this generation of console technology.

The game looks gorgeous, and you'll find yourself marveling at the scenery and character models and designs of the various monsters and other inhabitants of the wasteland in your adventure. While the PS3 version does have some texture lag problems, they're usually the sort of thing you'll barely notice out of the corner of your eye before the game catches up and corrects the issue. In short, the game is gorgeous, and may just be too pretty for its own good.
Obtuse Gamers, A+.
I expected the RPG mechanics to be pretty weak in this game because it was a FPS game. I've never been so glad to be wrong. The game has a depth that you don't see in many standard RPG's let alone a FPS on a console. There are literally hundreds of ways you could level your character up, each one equally as viable as the next. It's probably the first time since KoTOR that I've felt this much control over my character creation.

Fallout 3 offers so much choice in game play that I'm tempted to say that if you don't have fun with it it's probably your fault, not the game's.
Ceci est un blog.
Then there's the storyline. While it's not particularly original, I found it surprisingly engaging for an RPG—at least, engaging enough that I completed the game in about 15 hours despite the preposterous number of side-quests and dungeons you can explore. Perhaps the quality voice acting helped, as did the downtown Washington, D.C. setting of the latter stages of the game, which I was eager to see after having visited the real city a few years back.

Fallout 3 isn't a flawless gem, of course. Exploration can get monotonous, and the strange mix of real-time and pseudo-turn-based combat sometimes feels clunky and frustrating. Perhaps I would've been happier with a slightly more linear game had Bethesda spent more time mixing things up in the main campaign. But that's also what makes Fallout 3 great: even though I've already completed it, I have a burning urge to start over and take a different path through the wasteland this time.
Overvolted.
If you've logged some ungodly hours on Oblivion like I have, you've probably become intimately aware of all the ins and outs of the game—particularly the technology of the engine. You know where to expect slowdowns; you know how the models look and act; you know all of it. So naturally, Fallout 3 in many ways looks exactly like its predecessor. Movement and jumping even feel identical to Oblivion. Dialogue operates in almost the exact same way, where the game pauses and centers on the person you're speaking to. And dialogue is really the first place where Fallout 3 fails spectacularly in my opinion.

Look, it's 2008. Mass Effect exists.

For what it's worth, I do enjoy Fallout 3, and I frankly suspect it's going to live and die by its mod community the way Oblivion did (vanilla Oblivion isn't particularly great, either).
Mobias.
Thank you, Bethesda, for this awesome game...the bar has been raised, for interactive art. sometimes, a game comes along that really amazes me, and this is one.

By far, this was a very inspiring 2-hour intro into a world that i am positive i will enjoy for many, many more hours.
GotMMOG?, 8.
Speaking of wandering the wastes, I had to mention, even if it's brief, the cars. There are futuristic cars, trucks and buses littered across the landscape. Some of them still have their engines which means if you shoot the vehicle enough, you'll set it ablaze...at that point, you need to move way back since the engines seem to contain nuclear material. I got a kick of out just randomly shooting vehicles here and there just to enjoy the bang. Better still, in some places, it turns into a tactical tool like when I nuked a band of raiders with a drive-in theater full of cars. Beautiful.

Finally, if you've never played an RPG or adventure game and are looking to try one out, this is definitely for you. It represents a best of breed despite its flaws and does what an RPG is supposed to do, immerse you in the story and environment and allowing you to role play as you want, not as the story wants you to role play. Get it.
Fallout
Fallout

 NMA's Fallout 3 Mod Showcase: 27th December 2008
  Posted by Mikael Grizzly - at 16:19

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Fallout


NMA's Fallout 3 Mod Showcase


Wattz 2000 Laser Rifle Mod


Yes, you read that right! A modder by the name of joefoxx has modeled, textured and placed the laser rifle every Fallout fan is familiar with in Fallout 3!

Come grab it off the Fallout 3 Nexus and NMA, as soon as the file comes through!

Tribal T-51b Power Helmet


Fallout 2 players remember the loading slide with a tribal wearing the destroyed T-51b power helmet. Now, thanks to the work of SpeedyB and SplitSoul, it is a wearable item in Fallout 3!

Grab it off the Fallout 3 Nexus and NMA, as soon as the file comes through!
Fallout
Fallout

 Fallout 3 reviews round-up #82
  Posted by Per - at 13:57

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Fallout

A few more Swedish reviews, with a Norwegian one at the end.

Digitallife.se, 8/10.

The adventure can last up to 80 hours with all the side missions and has a lot of lovely experiences on offer. Apart from some bothersome elements, and sound and graphics that perhaps don't measure up to 2008 standards, Fallout 3 is a really nice RPG with a lovely atmosphere.
Subdogs, 5/5.
Fallout 3 manages to combine a classic RPG system with a modern game design and solid aesthetics. It maintains its ties to the original games without feeling the least retro. If you like open RPGs where your character can develop freely but don't mind a little action now and then, this is heaven. The developers have not only managed to create a technologically and mechanically impressive title, but have also filled Fallout 3 with an overwhelming amount of content and enjoyment.
Gamereactor.se, 7/10.
The problem is that the world of Fallout 3 feels dead. Nuked, deserted, ruined, sure, but also dead on a gaming level that constantly yanks you out of the illusion of a real world. People keep repeating themselves and can bid you welcome and say it's nice to see a new face in the world ten times in a row, as in an old Super Nintendo RPG.

It's more Oblivion in the future than Fallout, and on top of this a little too desolate and impersonal. It's still a good game but I had actually expected more from one of the most legendary RPG series of all.
Retry, 8/10.
Bethesda don't take advantage of one of the genre's strongest features. They have no great inclination towards playing with the game's narrative, to let actions have the consequences they should, and actually force the player to really think their choices through. The difference between Fallout 3 and another of this fall's greatest RPGs, The Witcher: Enhanced Edition, is frankly gigantic in this regard.

It's different from its predecessors. So much is clear. But the core is there, and Bethesda have tended to some elements very carefully, while they've thrown others out the office window. Apart from the dialogue and plot I don't think Black Isle could have done a much better job with a modern Fallout.
Norrköpings Tidningar, 5/5.
Just as in the earlier games in the series, your actions influence how people respond to you. Friend or foe is quickly determined, but also the going prices of goods and dialogue options. A classic RPG set-up, in other words.

Still, all told Fallout 3 is a game you quickly get stuck with. The feeling is there and the twisted humour strikes on occasion. Fallout fans have waited for a long time, but we didn't wait in vain.
ITpro, 5/6.
Fallout 3 provides you with an adventure in a post-apocalyptic world of devastation and monsters. Despite all the death, depravity and desolation there's almost something beautiful about it all. Bethesda Softworks’ tendency towards dark humour is predictably in place and contributes to an entertaining experience. Even if the game greatly resembles Bethesda's previous work, Oblivion: Elder Scrolls IV, this is no reason not to try out Fallout 3.
Fallout
Fallout

 Fallout 3 GotY: GameSpot PC #1, Sky News #1, GamingShogun #1
  Posted by Per - at 11:48

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Fallout

After raking in the RPG of the Year prize at GameSpot, Fallout 3 went on to fill the PC Game of the Year slot. MGS4 prevented it from walking away with the Xbox 360 and cross-platform accolades. Motivation:

The easy way to describe Fallout 3, Bethesda's superlative sequel in one of the most beloved role-playing franchises on the PC, is "huge." Even after spending more than 30 hours in the postapocalyptic Capital Wasteland, you will have only scratched the surface. Consider that you spend an hour simply creating your character, from the moment you exit the womb as an infant to the moment you emerge from the safety of Vault 101 as an adult in search of your father. From there, with a bombed-out Capitol building looming in the distance, you explore a wasteland that is incredibly detailed and immersive, both bleak and beautiful, where even the life-giving nourishment of a glass of water is tainted by radiation. Nothing is free here, and the punishing setting of Fallout 3 and the temptation to accumulate powerful items will strain your very moral compass. Will you cannibalize an enemy for a small health boost at the expense of your own virtue? Will you defuse an atomic bomb and save a city, or detonate it for the sadistic pleasure of watching a mushroom cloud grow in the distance? Can your loyalty be bought? Choose wisely, for karma has a way of catching up with you. No matter whether you're good or evil, Fallout 3 represents the very definition of "role-playing."

Bethesda Softworks should be credited for making Fallout 3 accessible to shooter fans and RPG diehards alike. Playable in both first- and third-person modes, with real-time combat mixed in with the pause-and-play Vault Assisted Targeting System with which you carefully disassemble Super Mutants limb by limb, Fallout 3 is a game enjoyed however you want to play it. There are flaws, yes, but they are instantly forgivable in a world of such grandiose scale and intimate detail. Fallout 3 is simply the finest PC game of the year.
Elsewhere, Fallout 3 nips the Sky News GotY award.
Who would have thought trudging around a drab, sparsely populated, post-apocalyptic wasteland could be so much fun? On paper it might not sound like Game of the Year material, but the brilliance of Fallout 3 didn't surprise anyone who played developer Bethesda's previous title, Oblivion.

From the first moment to the last, this was an incredible experience: a mature and thought-provoking game which continually asked the player questions about the kind of character they wanted be, demanding only that they live with the consequences of their decisions as they rippled through the world around them.

But the real treat was the game world itself - a startling vision of a Washington DC devastated by nuclear war, its iconic locations testament to the destruction: some empty, broken husks; others transformed into makeshift defence shelters against the monsters haunting the wastes.

The standout in a year full of brilliant releases, Fallout 3 was a title that delivered on every level. Game of the year by some margin.
And GamingShogun:
When Bethsoft began their work, they started from scratch and brought the game into the first-person using the game engine previously seen in their popular RPG, Oblivion. In keeping with the retro-1950's style mixed with a HUGE helping of dark-humour, they have created a post-apocalyptic world which is, in some ways, even better than what Black Isle created in the first two adventures.

Fallout 3 puts the player in a living and breathing (sometimes wheezing) 3d world where danger lurks just over the next scrap heap. The stories of the current residence of the D.C. Wasteland are not the only ones told as the player also gets a solid picture of life before the bombs fell. A pair of charred skeletons 'spoon' in the upstairs bed of a seemingly-intact suburban house. Nuclear-powered cars rust at a drive-in movie theater while a few are parked some meters away at what appears to be a 'lover's lookout'. Fallout 3 is a truly moving, engrossing game and will provide you with many hours of play and re-play (Bethsoft has designed the game so that you cannot possibly do everything in one sitting).
Thanks to José Cruz.
Fallout
Fallout

 Fallout 3 reviews round-up #81
  Posted by Per - at 1:35

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Fallout

Thanks to Ausir, we can enjoy the first Polish round-up translated by a professional.

IDG, 7/10.

When describing the combat system, it is hard to avoid comparisons with previous parts of the saga. First of all, the isometric view, which worked well in previous installments, is gone. The third Fallout resembles a shooter, in which you can control the steps of the hero in the first or third person mode. Additionally, "One" and "Two" (not to mention Fallout Tactics) offered a turn-based combat mode, which, let's say it openly, was excellent. The action point-based system sometimes caused us to think hard. Shoot? Make a precise shot that costs more points? Or maybe use a stimpak, maybe retreat and reload the weapon? The combat maybe was less dynamic, but you didn't have to nervously mash your mouse buttons and keys in order to get rid of your opponent. Now... you do.

Summing up - all in all, the game is worth buying. Fallout 3 will give many hours of good gameplay even to players who expected something more from this title. It is definitely one of the most important games of this year, a worthy celebration of the 10th birthday of the first part of the series.
Miastogier, 9.8.
Fallout 3 is a title that was worth waiting the long years. Although the developer did not avoid a few minor flaws and did not fix the bad animations from Elder Scrolls IV, we have one of the most immersive and unique adventures in the history of virtual entertainment. I'm certain that all hardcore fans of previous installments of the series who thought that Fallout 3 would not live up to its predecessor will change their minds after spending a few hours in the game's world. If you're looking for high quality entertainment, the latest masterpiece of Bethesda Softworks is for you!
Onet, 10.
Sure, I could join the critics who say that the new "Fallout" is a great RPG, but not a successor to the "Fallouts". I won't do it for one simple reason: "F3" from Bethesda, despite enormous fears and high expectations is a brilliant game. I suspect that it's the game of the year and one of the best RPGs of the recent years. You have before you a great game, which you simply must play. Just like its predecessors. Without doubt I give it the highest mark. I simply cannot imagine how "Fallout" could be done better today.
Tawerna RPG, 4+/6.
Judging Fallout 3 is pretty hard. Generally, the game can be described as an FPS with many action-RPG elements that in terms of plot references the world known from previous parts of the series. It is exactly what the fans of its predecessors expected and what its producers denied. Therefore those who waited for a full-fledged cRPG and a canon product will likely be unsatisfied. However, people who had no previous contact with the titles or had a realistic approach to Bethesda's statements will have much more fun. Objectively, we received a quite good, if sometimes tiresome, game.
Wirtualna Polska, 9.0.
The plot of the new Fallout is of good quality. The quests are well developed, interesting, often allowing you many ways of finishing them and various endings. But there aren't many of them. Bethesda focused on quality, not quantity. There is no feeling that there's a maiden waiting to be rescued in every building or at every corner. No. The several dozen quests are very varied, with extensive background, and many of them rival the main plotline in terms of scale.
Techkultura.
Everyone was afraid that F3 would be "a postnuclear Oblivion" - that Bethesda will not be able to leave the stylistic framework of their previous cRPGs. As it turns out... it's partly true. But, because I played veeery little of the Elder Scrolls games, I focused more on the effects - and it's very good. I'd even say that F3 very much resembles... our The Witcher, especially in the TPP mode.
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News for Friday, December 26, 2008
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 Fallout 3 reviews round-up #80
  Posted by Per - at 16:50

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German edition, part 2 of 2.

Spieletipps, 92.

But the developers made an almost perfect job with packing „the Oblivion stand “in „the fall out garb “, even if some smaller inadequacies from the quasi-predecessor were exported. The end time tendency is however simply magnificent caught and draws into an oppressively triste world inclusive society criticism and much Sarkasmus. There playing makes simple for mood despite many Déjà vus. For role performance fans must!
Splashgames, 8.9375.
Who feels only a breath discoverer urge in itself, its atomic Paradies finds in fall out 3. Which interests me a gescriptete history, if I can form the world with all my acting. I am free to save villages to close friendships and protect the weak ones. Freedom meant in addition, humans their have and property to steal to destroy houses or enslave NPCs!
Mega-Gaming, 88%.
Fall out 3 connects the strengths of fall out and fall out 2 and creates it in addition to extend it by some innovations. And it functions. The play principle functioned, the power of decision is largely, the technology is addressing. Where fall out draufsteht is also fall out in it - and fall out 3 is better ever! History around the fled father connects the happening of the play, which is good for some surprises again and again.
Daddelnews.
Apokalyptiker of the old school will need its time, in order to get along in the new, large, dangerous world, but if they are occupied sufficient with the subject, becomes them bitter-bad humor, which used oppressing Setting and seeing again with old acquaintance a probably-industrial union-warm Kribbeln in the gastric region provides. Beginners in the fall out sector can access here still unloaded, are here nevertheless really offered a better Oblivion with Knarren, cool scenes and a binding Storyline. Well, the play must argue in parts with crashes, Freezes and the devil in the detail, but nevertheless, for a recommendation and an invitation to the post office supergau walk it is here still enough.
4players, 87.
If one first times the magnificent entrance of the played character charaktererschaffung enjoyed and to the brittle beauty got accustomed postapokalyptischen Washington, then one comes loosely so fast no longer of it. One sinks between orders and dependence, between prejudices and surprises, between unbesuchten places and not chopped computers - there is so much to discover, while the atmosphere loop tightens itself merciless. The combat system is however a zweischneidiges sword: So much one over the tactically intelligent to sight as well as is pleased the spectacular slow motions, is noticeable so much the misfires within the AI range, which rob the reliability from so some situation. Fall out 3 has also comfort gaps in the inventory as well as weaknesses in the graphic detail, which become again balanced however by the architectural Monumentalität and the end time tendency.
eXp, 8.4.
And how does the title from the technical side present itself? No question, the world is enormous. And it works stimmig. But an optical splendour is it really not. The animations are ridiculous to large parts and many textures are wash.

No question, fall out 3 is a worthy successor. In certain respects. But - and that is here emphasized - it is not perfect. It is far to be perfect.
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News for Thursday, December 25, 2008
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 Fallout 3 reviews round-up #79
  Posted by Per - at 17:50

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In further anticipation of the Polish edition, the German edition, part 1 of 2!

GamingXP, 93.

Unfortunately there are a few little things to also criticize. If a manufacturer speaks of a world completely freely which can be explored, the alarm bells ring, such promises in the reality as wrong information already too often emerged with me. So I had the feeling also with „ fall out 3 “ particularly in the ruins of Washington DC sometimes in a direction to be floated.

As independent SpieleMagazin one should actually hold back oneself with Purchase Recommendations, but in this case I can express such with good conscience. If you want to get yourselves a good play in the house, „ fall out 3 will not disappoint you “ surely.
Areagames, 10/10.
Here Bethesda operated much simplification, which arranges character development for it however clearer and more transparent. Which brings me also directly then to the reason for the maximum valuation: Ever a 3D role performance created it at so many points an influenceable to represent complex and enormous play world to become too repetitiv or technically fail without losing thereby at aliveness.

To the conclusion of this result still a few words to all faithful fall out fan: Even if the third part is not any more the fall out like their it from in former times knows, then the universe experiences a worthy rebirth owing to Bethesda now. Who knows whether a original-faithful continuation the classical authors could have become fair at all.
Spieletest.
Bethesda Softworks has a masterpiece with fall out 3 simply to create, because one has many freedoms and as it for the play belonged gives oneself it also different conclusion sequences. Evenly on it as one arrives behaves. The play time is likewise considerable, because one can count with more than 60 hours, if one likewise masters the Nebenmissionen and not only the Hauptstory. With fall out there is also and small Patzer, but that is forgivable with the giants world. Who likes a triste environment with end time tendency, that is correct with fall out 3 straight!
DemoNews, 92%.
What did I have already for fears for „ fall out 3 “? I saw one of my dearest computer game series mutated to a thinmembranous Actionspiel, which would not catch the magnificent atmosphere of the Interplay role performances in the removing. I saw Bethesda failing because of expectations of the fan municipality and to the Totengräber of a once large name become. And how I was mistaken here! „ fall out 3 “ creates the feat to drive and open for beginners a gate into fascinatingly different role performance world series connoisseurs the joy tears into the eyes.
OnlineWelten, 91%.
Here there are innumerable formative little things to discover so much, here lies in wait that one wants to zollen the RPG experts from Maryland with each meter respect. One is surprised, because the fall out soul laughs also after a decade as strongly as to Black Isle times. Motivated, because the no-load operation fails because of the bolt of the creative Quest Design. Frightened, because Bethesda crudely produces this adventure, neither with aufgespießten corpses nor with decayed dirt corners geizt. And most pleases, because after a felt eternity the large role performance bomb is finally ignited, which had the category necessarily.
GameCaptain, 90.
Fall out 3 offers a felt play experience to me that the GothicFurther information- row very close comes and it partly exceeds. Here as we have a large freedom of action, the world are open to us there proverbially. We feel at any time in the middle in the event and are close at telling rank or in other words: The Plot and the red action thread are clearly before us and we not with great quantities because of senseless Quests are vollgemüllt.
Krawall Gaming Network, 89%.
I am a gigantic „ fall out “ - fan and remember these days with nostalgia the old times back. Because so beautifully the new combat system also functioned, the old tactics fights feel I also today still simply as much better and more interesting. Besides the play is well written, cannot attach in the German version however not as well to the classical authors, as the English original.

If one separated however times from the fact that there is evenly no way back to the 90's, Bethesdas is new role performance a constituted point title.
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 Fallout 3 wins RPG of the Year at Gamespot
  Posted by <subject name here> - at 0:33

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Fallout 3 won Gamespot's award for RPG of the Year in their "Best and Worst of 2008" feature. Shocking.

Why did it win, you ask? Here's their explanation.

All of the finalists combine immersive storylines with fantastic gameplay, but Fallout 3's ability to infuse life into a postatomic Washington DC through its development of non-pl