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Posted by WorstUsernameEver - at Wed, 04 Mar 2015 15:24:55 GMT

Perhaps unaware of the fact that GDC is an event mostly aimed at industry members rather than the general public, Destructoid contributor Nic Rowen has penned a piece where he expresses his hopes for a Fallout 4 announcement this week, all while reminiscing about his experiences with Fallout 3, the game that made him fall in love with open world game design. According to Rowen, neither Fallout: New Vegas nor Skyrim scratched that itch:

I made the Capital Wasteland my sandbox, and Bethesda provided me with all the right tools and set dressings to play in it. It is a rare and precious thing to lose yourself completely in a game, and Fallout 3 provided me with some of the most memorable and potent moments I've ever had the pleasure of experiencing.

I want to feel that excitement again. Skyrim was great, but for as much fun as I had with its dragons and necromancers, a part of me was always wistful for the nuclear ashes of America circa 2277. Obsidian’s New Vegas was a good dose for keeping the shakes at bay, with some welcome mechanics that made soft-skills more important and some colorful characters (all hail “kai-sar”). But its endless brown deserts and frustratingly lethal wildlife left me cold. It felt like the game was always trying to punish me for going off the beaten trail and trying to explore it like the Capital Wasteland.

I want to see what the A-team can do. I want to see what Bethesda has learned from Skyrim, what ideas it can poach from New Vegas, and what it'll leave on the cutting-room floor. I want to return to the wasteland, see what kind of stories it has left to tell, what kind of characters are still rattling around in the grave of the old world. I'm hungry for it, ready to chomp down on any scrap of news, hell, I'd be happy even for the meager crumbs of a teaser trailer, anything.

Posted by Sander - at Thu, 26 Feb 2015 02:39:15 GMT

If you're reading this, you've presumably played some Fallout games. Perhaps quite a lot of them. Perhaps repeatedly. Perhaps you've tried some things to make play-throughs more interesting, like playing through Fallout 1 without killing anyone, or an Iron Man run in any of the games. I don't think you've quite done what YouTuber Many A True Nerd has done, though: played through Fallout: New Vegas without ever healing.

Playing through the entire game that way turns it into a tense, stealth-based affair where avoiding enemies suddenly becomes the most important thing to do. More important than completing quests, or playing like a good person -- or a bad person, for that matter. Many A True Nerd ends up killing folks just to get some good armor. It's pretty crazy -- and a completely different experience from any New Vegas run I've done. Kotaku has a ton of details and quotes from the guy, if you prefer reading instead of watching someone play a game. Regardless, this is a pretty impressive accomplishment.

Posted by WorstUsernameEver - at Sun, 15 Feb 2015 19:19:14 GMT

While there isn't much Fallout-related news to report, we've still rounded up a few minor news items for you to read.

- IGN Middle East has published a list of features and improvements they'd like to see in a hypothetical (but very likely) Fallout 4. While IGN is popularly perceived as a lowbrow website, they seem to actually be very concerned about the game's writing, and dedicate it two items on the list ("A personal story" and "Better writing"):

Better writing

As much as I love Bethesda, I will be the first to admit that they don’t know how to create memorable characters. Fallout 3 absolutely nailed the world building, the freedom, the atmosphere, but the characters were as charismatic as a wet tissue. New Vegas on the other hand had far more memorable characters (Mr. House, anyone?), with interesting dialogue, fleshed out companions, and most of all, the dark humor. This made Fallout 3’s shortcomings all the more obvious in contrast.

Fallout has always been about balancing the the doom and gloom of the wasteland with the black humor of its characters. Fallout 3 did have memorable characters like Fawkes and Three Dog, but these were few and far between. We don’t want a The Last of Us-type plot, but we would appreciate a few livelier cast of characters to accompany you while you Mad Max it up.

- YouTube channel TheGebs24 has a video on the canceled Fallout Extreme. It's mostly a round-up of info that was already available, though apparently some of the devs that worked on the title were contacted and the video might be updated with their feedback in the near future:



- Finally, Kotaku has highlighted the work of a Reddit user who played Fallout: New Vegas on an old black & white TV. Surprisingly, the game is still largely playable on the positively ancient TV, and one might argue that this setup even enhances the atmosphere.

Posted by Sander - at Tue, 10 Feb 2015 17:16:13 GMT

Bethesda Softworks has announced a dedicated conference at this year's E3 on June 14, according to EuroGamer. That's a first for Bethesda, who are generally pretty reluctant to share any details with the press.

The announcement of a conference at one of the biggest yearly game press events in the world isn't exactly world-breaking news, except for one thing: we've seen rumor upon rumor that Bethesda has been working on Fallout 4 for quite some time now. And that dedicated Bethesda conference would be a very logical place to announce the next installment in the franchise.

Posted by Sander - at Wed, 28 Jan 2015 03:30:34 GMT

Game developers are closer to gamers than ever, with social media accounts and...well...social media accounts. One of the more active social media guys associated with Fallout is Josh Sawyer, the lead designer of Fallout: New Vegas and one-time lead of Interplay's Fallout 3 project that never got finished. And he's been answering some questions on Tumblr, like whether or not he thinks a Fallout game could be set in the South. Or, why was the voice actor for General Oliver just some random dude? Well, because they screwed it up.
Fallout: New Vegas had ~65,000 lines of spoken dialogue. To record all of the lines, we/Bethesda had four studios recording VO concurrently for a few months. It was a huge undertaking and unfortunately a few actors/parts got mixed up in the process.

Understandable but also hilarious. Too bad I don't even remember this General Oliver. Apparently the general for the NCR troops at the Hoover dam?

Posted by Sander - at Mon, 26 Jan 2015 02:52:47 GMT

People produce the craziest things on the internet. Like a fight between Fallout 3's Lone Wanderer and Skyrim's Dovahkiin? I don't know if that's the word for their player character. Never played that game.

Made by andrewmfilms, who apparently make this kind of stuff all the time.
In my dreams, the Vault Dweller comes in and kills both of them with a Turbo Plasma Rifle. Sadly, my dreams died in 2008.

Wed, 04 Mar 2015 15:24:55 GMT
Destructoid wonders why Bethesda hasn't announced Fallout 4 yet
Thu, 26 Feb 2015 02:39:15 GMT
Someone beat Fallout: New Vegas without healing
Sun, 15 Feb 2015 19:19:14 GMT
Fallout news tidbits round-up
Tue, 10 Feb 2015 17:16:13 GMT
Bethesda announces E3 conference, Fallout 4 rumors heat up
Wed, 28 Jan 2015 03:30:34 GMT
Bethesda/Obsidian screwed up some of Fallout: New Vegas voice acting
Mon, 26 Jan 2015 02:52:47 GMT
Video: Lone Wanderer vs. Dovahkiin
Mon, 26 Jan 2015 02:42:35 GMT
inXile will develop Bard's Tale 4
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-FO1_pistol_sound_patch
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul