Beautiful Desolation Kickstarter and CAYNE release

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We've previously highlighted The Brotherhood, known to NMA for making STASIS, helping with development on Wasteland 3 and making beautiful Fallout concept art.
Now they have gone back to Kickstarter to create another isometric adventure game, this time set in one of those post-apocalyptic wastelands we love so much around here:
https://www.kickstarter.com/projects/bischoff/beautiful-desolation-isometric-post-apocalyptic-ad

Sure looks pretty doesn't it? Note the map screen at around 2:10, riding that line between homage and rip-off.
Sounds like they are going for something less spooky than Stasis, but post-apocalyptic fiction set in Africa is rare enough that they have a new hook to draw people in.

At the same time, they have also released a free follow-up to Stasis called CAYNE, with some bonus goodies like wallpapers and soundtrack available if you want to throw a few bucks their way. Could not find any info on who did the soundtrack though, specifically if it was Mark Morgan again. Chime in in the comments if you can confirm either way. Waiting for the GoG release myself.
 
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I never did try out Stasis. I might check that out. I liked the Fallout tribute they did some time back. It really showed how good a true Fallout game would look.

3gLBYFL02.jpg
 
Oops, I forgot to edit the OP to include the fact that there's an early bird special that gets you all three games + bonus content for the price that Stasis is currently going for on steam/GoG. (and an even better deal if you live in UK/EU because the kickstarter uses $ vs steam/gog using €)
Now there's only two hours left on that.
OH WELL

Also, I guess anyone interested in this or on the fence should just go try out Cayne since it's free.
 
I never did try out Stasis. I might check that out. I liked the Fallout tribute they did some time back. It really showed how good a true Fallout game would look.

3gLBYFL02.jpg
Eh... It looks pretty and all but I personally find it to be 'too pretty'. What I mean with that is that the details upon details upon details comes with certain design limitations.

Remember how once you figured out a container was a container and could contain stuff then anything that has that same sprite is a container? Well, when a game gets to look that good it means that the variety with lockers, tables, desks etc will increase and it will either be annoying to scan everything inside a building just to see what can be looted and what can't or worse they go the Wasteland route and just have a highlight key that completely ruins any secrets. Same thing with computers. There were some that you knew you could potentially use and some that were just there for flare. But occasionally a sprite that is usually just a static object is actually usable which brings me to...

The inspection cursor. Kiss that goodbye. I like the inspection cursor. It was always a treat to inspect something and see the [use] cursor pop up that made you raise an eyebrow and go "oh, well what's this thing over here". I think that is something that newer cRPG's completely missed out on. Because they want to have an automatic cursor that changes to the applicable cursor depending on what it is hovering over it comes with its own limitations. For example, if you wanted to walk behind something then you could just right click to the movement cursor and click on the hex you wanted to go to but with an automatic cursor and an inspection mode for any ingame object (the way it should be) it means you'll be forced to rotate the camera and then click move (which takes far longer than simply right click+left click).

If cRPG's are meant to be inspired from PnP then where the hell are all of the little neat descriptions? Yes I can clearly see that that is a roughed up couch right there but reading a little something like "You see broken couch with springs sticking out and more stains than a parkinson disorder's shirt after a day of serving taco's" would be far more interesting and fun.

And finally, I really don't like how in other newer games the game areas have so little space to move around in and all of that clutter in those images look like it'd limit the areas movable space.

I think there's a middleground to be found but personally I think those mock-ups just look pretty but wouldn't be functional for a proper Fallout game. Sacrifices would have to be made. Sacrifices that I would not like at all. Oh it would definitely be 'more' of a proper Fallout game than FNV was but it wouldn't be a true 'proper' Fallout game IMO.

Whenever any game gets to be too graphically impressive it makes me wonder what sacrifices had to be made with its game design in order to work with said graphical improvement.

I could be completely wrong and maybe everything could work out wonderfully. But I very much doubt that. If it did then where are these neat features in newer cRPG's that are graphically impressive and filled with details upon details upon details?

/cynical cunt.

[edit]

At the end of the day I am playing a game and I want good gameplay for its genre. I simply don't think impressive graphics or detail upon details upon details tells us a damn thing about it. If anything it just makes me worried about certain features that would either be a chore to deal with cause of the new flare or if those features would be limited so that they wouldn't get in the way of the new flare.

I'm too skeptical about this kinda stuff at this point. Better graphics more often than not means more limited gameplay features. And I'd rather have an official Fallout 2 clone with a new story than some pretty game that plays like Wasteland 2.

Again, it looks good. It looks damn good. But I've seen series strip away features that didn't fit in with the new flare and I don't think I've ever liked it. Hell, I miss item crates from the first Deus Ex in DXHR.
 
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I liked STATIS for the most part & backed this as well.
Haven't played CAYNE yet, but will shortly.

I have no doubt this will be worth the meager price they're asking for the digital edition.
 
Do you know if there is any plan to put Cayne on GoG.
The problem with Steam free games is that they don't appear in your library when you uninstall them.
 
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