Fallout 1 mod Fallout Fixt - v0.90beta is being worked on! (Jan 2019)

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    I'm interested in those criticisms to the design. I'm personally all about pre-processing the original data, but mostly because I can't really think about another way to accomplish that.
     
  2. dozen

    dozen First time out of the vault

    Jul 22, 2011
    Well, that's not entirely true:
     
  3. Prisoner416

    Prisoner416 First time out of the vault

    Nov 3, 2014
    Found a typo.

    https://i.ibb.co/tD7xSL6/Screenshot-2019-04-07-18-42-40.png

    Bit hesitant on the idea of new features like playing as a super mutant or killing the overseer. There's patching and then there's modding. The Vampire: The Masquerade- Bloodlines Unofficial patch suffers HORRIBLY from this.
     
    Last edited: Apr 8, 2019
  4. Hooper

    Hooper First time out of the vault

    Apr 8, 2019
    Quick question – does Fixt use an updated damage calculation via Sfall? And if so, where can I find and edit this setting?

    I'm trying to recreate Magnus' Weapons Redone mod in F1, so I'm tweaking ammo damage mods. I'm using Fixt's reduced ammo stacks, and noticed they have different damage mods to the default. Is this because Fixt uses a different damage calculator?
     
  5. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Well, Fixt generally lies in between, as it's to be considered sort of what 'Restoration Project' is to Fallout 2.
    Playing as a mutant does fall out of scope for a restoration mode, as it was never intended for the original release.
    However, last time I checked the Fixt installer allowed to cherry-pick what you did and did not want of the mod, and there's even a fixes-only binary for download, just like with RP.
     
  6. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    I don't think fixt or restoration projects creators ever claimed that their mods were unofficial patches.
    On the other hand, their mods INCLUDE some unofficial patches (some having been created by themselves) .
     
  7. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Of course not, but both their authors provide unofficial patches that provide vanilla game-play, as well as custom install for the mods themselves.
     
  8. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    I don't personally subscribe to the Purist mindset, but I generally understand the thought process behind it, hence why over time I've made things more customizable. :ok:

    Also, I've consistently worked with the community through feedback from you all to make it more "Purist-friendly" whenever complaints are brought to me. In particular, the users of RPGCodex tend to be even more passionate than NMA regarding purism, and I've gotten a lot of good input from them in our discussions about what should and should not be included with my mod.

    Anyway just wanted to update you all that I'm considering having install be manual (literally just extracting a zip file) going forward. Almost all customizations will soon be possible in-game through the Vault 13 Door Computer, and furthermore this will allow folks with Linux, MacOS, and other uncommon setups to still enjoy Fixt without any hassle. [I get requests somewhat regularly for a manual install option from players on non-Windows systems]

    At the moment in the installer there is "purist" and "standard" and "full", i could keep those but just as zip files instead of an installer. Then if the person wants to tweak individual settings they'll do so in-game instead of in the installer.

    What do you think?
    There's really no perfect solution here, it's a trade-off either way.
     
    Last edited: Apr 12, 2019
    • [Rad] [Rad] x 2
  9. Foxx

    Foxx It Wandered In From the Wastes

    Oct 31, 2017
    I don't approve, it turns the game into a game. Casual and no seriousness, the clown is still close to add and will be fine.
     
  10. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    What does this mean? I don't understand this sentence at all grammatically.

    I've updated my reply above regarding multiple zips so the in-game customization would not be strictly necessary in that case.
     
    Last edited: Apr 12, 2019
  11. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    Your idea for the different zip files makes sense. Specially for purists.
    They can just get the purist zip and not bother with the computer. Other OS compatibility is always a plus too. :salute:
     
  12. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    IMO it's reasonable, BUT it should come with some good docs about how to cherry-pick the changes, should the need arise. This need not be inside the package (download time may or may not matter, depending on location), but need to be somewhere.
    Regarding the Vault computer feature, I agree with Fox, that wouldn't be compatible with purism (it sounds quite cool for the other modes, tho). It'd be adding meta elements that weren't there in the original game.
     
  13. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    I think Auto-install is the best option for noobies. Also i hate having those settings ingame. Notably pissed having a popup asking me if i want to keep playing while i am having a tense conversation with the overseer.
     
  14. Prisoner416

    Prisoner416 First time out of the vault

    Nov 3, 2014
    I'm a purist, but don't mind certain changes that were obviously intended, such as the fixed Followers path. I would just use caution when veering into mod territory, as you might want to make it a side project. At the least, right now the installer makes it clear what options are customizable. Hell, I'll admit to doing a few runs that disable the water chip/mutant timers just for fun. But things like that, carry weight changes, anything that isn't a pure fix to something obviously broken, should be a tweakable option and not a default.

    Part of the reason I bring it up is Vampire: Bloodlines and the "Unofficial Patch", which adds a lot of garbage that now, sadly, some people think was part of the vanilla game.

    A few more errors:

    https://www.dropbox.com/s/6j3kqqjvurh5c6y/Screenshot 2019-04-08 01.15.37.png?dl=0 "anyway" needs to be "any way" in this instance.

    https://www.dropbox.com/s/auf9b31bzavr9p0/Screenshot 2019-04-08 22.44.51.png?dl=0 I don't recall if numbers normally have commas elsewhere in the game (2,000), but the reference to "script" confuses me.

    https://www.dropbox.com/s/moafxlbexv8hwv6/Screenshot 2019-04-08 22.30.15.png?dl=0 This line doesn't actually match what the voice actor says. I have to go back and see what he actually says, though... I accidentally saved over my loading point.
     
    Last edited: Apr 13, 2019
  15. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Totally agree, but as Sduibek mentioned, there are upsides to zips too. Maintaining both may or may not be a burden.
    That seems rather easy to fix: if you install the mod with the extended ending enabled, then you want the extended ending. If you don't, then it isn't. No popup.
    Worst case scenario, you installed it and you don't want it in a specific play. Solution? Just close the game after you finish.
    @Sduibek, what do you think about this?
     
  16. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    What you describe is more a workaround than a solution. Better have that choice outside the playthrough.
     
  17. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    I don't see how it's a workaround. The choice is outside gameplay: you want to continue? Install the mod to continue. You don't? Don't install that mod. The workaround is if you want to have the option *after* you installed the mod. IMO, you should make your mind before picking which features get in.
     
  18. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    At this time the main issue for me is players who want to install on non-Windows / old-Windows systems are getting screwed [cannot install at all so they have to install on a supported machine then manually copy over and hope it works]. I don't feel that's an acceptable tradeoff for having an installer, and I definitely have no plans to build multiple installers to support multiple operating systems.

    Interestingly, everyone I spoke with at RPGCodex who self-identifies as a purist and chimed in on my Fixt thread there disagrees with this. They all said they were fine with the customization options via the computer: https://rpgcodex.net/forums/index.php?threads/fallout-fixt-by-sduibek.76182/page-21#post-5201885 .

    I could make the zip files self-extracting. You just enter the path and hit extract, boom.

    You would really rather have to fully reinstall Fixt from scratch to make the tiniest of settings changes? That is how it currently is btw unless you want to dive into VAULT13.GAM which isn't user-friendly whatsoever. I am taking care to make the in-game customization phrasings as non-immersion-breaking as possible, and as mentioned I could still have multiple downloads so most people wouldn't have to fiddle with the in-game settings much if at all.

    This is literally the only way to do it with Fallout1 engine. Fallout 2 does this with an engine prompt rather than dialog prompt. Does that piss you off too?

    The way Fallout1 engine works is if the endgame cutscene plays it is *impossible* for the game to continue. I've tried but it's hard-coded. Hence the prompt - if you want to continue play you must choose to not trigger the endgame cutscene, there's no other way. I am genuinely surprised you find issue with this as a small tradeoff for being able to continue playing.

    Yes that is why one of the options would be the purist one.

    I appreciate the bug reports btw! Will get those fixed.
     
    Last edited: Apr 14, 2019
    • [Rad] [Rad] x 1
  19. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    That's fair. I thought it was just a bonus, not an explicit target.

    That's curious, indeed. I'm not a purist, so I don't really oppose that, but I find it surprising.

    Out of total ignorance, does that work correctly on non-Windows OSes? I never really tried self-extract on Linux.
     
  20. dozen

    dozen First time out of the vault

    Jul 22, 2011
    There shouldn't be any problems if you stick at using Wine for everything (unziping included). Most Linux filesystems are case-sensitive, so using internal tools will just create doubles if the modified files had different cases.

    Regular Linux users are well aware of those pitfalls, though.