cameroncr95
First time out of the vault

As much as I loved Fallout 3 and New Vegas, the flaws in both games were painfully obvious by the time you get mid way through each games story. So, he is something I want to A FUTURE fallout game, but not exactly Fallout 4.
Developer: Obsidian. Yes, I loved Fallout 3 and their developers are great, but Obsidian really made Fallout NV feel like what Fallout 3 should of been. It was more lore friendly, the story was more interesting (It also did not have a garbage ending!), etc. Obsidian really did a good job.
Players: ONE and ONE ONLY. I don't want any multiplayer bullcrap.
Story: Something new. I had a story I was writing based on Fallout but thought it would be a cool idea for a fallout game story. In 2306, you are living in a vault up in the rural hills of Massachusetts. You are the 17 year old son or daughter of the lone wanderer. You are told by the overseer that the mainframe has been detecting suspicious activity outside of the vault, and asks you to go investigate. You go outside and immediately you get knocked in the back of the head by someone. Later, you wake up in a cell inside an old building. A brotherhood of steel scribe, young, female, with short, comes in with food and smiles at the player. She gives the player food and apologizes to the player. She introduces herself as Mira, and states that they need his help accessing their vault. He asks why, and she tells him that they have a large bunker to the west of Boston, but their mainframe is failing. She explains that if the mainframe fails, the bunker will lock down and self destruct. She tells him that they need access to his vault so they can find an extra replacement part. She goes on to say the he/she and the residents of the vault will be safe if they cooperate. He/She refuses to help, and she leaves. You then pick the lock and escape through an air duct, and quickly run back to the vault. You get inside and find the overseer, where you explain what is happening. Right after, a large explosion occurs in the lower level of the vault, so the two run down there. The overseer quickly pulls he/she into a closet with him and tells him to be silent. The brotherhood is out in the atrium trying to force residents to tell them what they know about the vault. They then proceed to execute the ones who do not comply. After, the two silently escape into a vent shaft and get back to the vault door. They both escape and find their way to a town about a mile north called Alanslade. After doing some quests, you meet some more vault survivors out in the wastes, and one of them, someone who was your best friend all your life, Ian, you find and can recruit as a companion.
Guns: Lore friendly only. Also, stop allowing low level players to have access to the fat man. I mean, really?
Voice Acting: For such a high profile and big game, why does bethesda use the same voice actors over and over again for different characters? They should each have their own unique voice to add to their character.
Locations: Rural Massachusetts, boston and surrounding areas.
Returning Enemies: Super Mutant, Raiders, Talon Company
Vaults:
Vault 113: The vault that the player is from. 16 years ago when the player was a year old, the players father, the lone wanderer, followed in his fathers footsteps and took his only child to a vault to be safe. After, the lone wanderer vanished without a trace. Now, the vault, due to being one of the only vaults in the area still active, is sought after by the BOS. This vaults goal was the same as Vault 101, but the newer overseer was less afraid of the outside than Vault 101 overseers.
Vault 115: A vault in the outskirts of boston that was abandoned years ago and is now filled with raiders. The original inhabitants left only 115 years after the bombs dropped. They used their G.E.C.K to set up a town nearby.
Vault 120: A vault inside of boston that is still active, but hostile to anyone from the outside world.
Vault 123: A vault that was meant to house important government officials to later open and join the enclave. Due to unfortunate luck, one of the atomic bombs landed directly on top of the vault and caved in the atrium and entrance, trapping everyone inside. Due to lethal levels of radiation, all of them are feral ghouls.
Vault 124: A vault that, while seeming compete, did not have a door. The inhabitants were meant to try to survive without the door, but they succumbed to raider attacks eventually. It is now filled with Raiders.
Vault 126: A vault that was never completed. Only the entrance, some halls and atrium were built. The rest is just caverns. It is filled with Super Mutants.
Vault 127: A vault that held over 400 people, but contained only 40 beds. This caused the vault to riot, and many left.
Vault 128: A vault that was filled with teenage boys from a local high school. Intentionally, the vault, rather than being filled with entertainment sources, is filled with porno mags and holotapes. The intention was to see how a group of 150 teenage boys with raging hormones would be able to handle their sexual desires. As planned by VaultTec, the teenage boys all turned to other ways to release sexual desire. Many became gay, others raped others, and some became depressed. Due to the way the vault was built, there was no way to open the door from inside. Due to this, all 150 boys never produced offspring, which caused the vault to be unoccupied later on.
Vault 129: Same as above, but instead, 150 Females. The same outcome occurred as with the boys vault.
Secret about 128 and 129: They are connected by a secret tunnel that was intended by vault tec for the teens to eventually find, allowing boys
and girls to meet up again. However, it was never found.
I will add more later!
Developer: Obsidian. Yes, I loved Fallout 3 and their developers are great, but Obsidian really made Fallout NV feel like what Fallout 3 should of been. It was more lore friendly, the story was more interesting (It also did not have a garbage ending!), etc. Obsidian really did a good job.
Players: ONE and ONE ONLY. I don't want any multiplayer bullcrap.
Story: Something new. I had a story I was writing based on Fallout but thought it would be a cool idea for a fallout game story. In 2306, you are living in a vault up in the rural hills of Massachusetts. You are the 17 year old son or daughter of the lone wanderer. You are told by the overseer that the mainframe has been detecting suspicious activity outside of the vault, and asks you to go investigate. You go outside and immediately you get knocked in the back of the head by someone. Later, you wake up in a cell inside an old building. A brotherhood of steel scribe, young, female, with short, comes in with food and smiles at the player. She gives the player food and apologizes to the player. She introduces herself as Mira, and states that they need his help accessing their vault. He asks why, and she tells him that they have a large bunker to the west of Boston, but their mainframe is failing. She explains that if the mainframe fails, the bunker will lock down and self destruct. She tells him that they need access to his vault so they can find an extra replacement part. She goes on to say the he/she and the residents of the vault will be safe if they cooperate. He/She refuses to help, and she leaves. You then pick the lock and escape through an air duct, and quickly run back to the vault. You get inside and find the overseer, where you explain what is happening. Right after, a large explosion occurs in the lower level of the vault, so the two run down there. The overseer quickly pulls he/she into a closet with him and tells him to be silent. The brotherhood is out in the atrium trying to force residents to tell them what they know about the vault. They then proceed to execute the ones who do not comply. After, the two silently escape into a vent shaft and get back to the vault door. They both escape and find their way to a town about a mile north called Alanslade. After doing some quests, you meet some more vault survivors out in the wastes, and one of them, someone who was your best friend all your life, Ian, you find and can recruit as a companion.
Guns: Lore friendly only. Also, stop allowing low level players to have access to the fat man. I mean, really?
Voice Acting: For such a high profile and big game, why does bethesda use the same voice actors over and over again for different characters? They should each have their own unique voice to add to their character.
Locations: Rural Massachusetts, boston and surrounding areas.
Returning Enemies: Super Mutant, Raiders, Talon Company
Vaults:
Vault 113: The vault that the player is from. 16 years ago when the player was a year old, the players father, the lone wanderer, followed in his fathers footsteps and took his only child to a vault to be safe. After, the lone wanderer vanished without a trace. Now, the vault, due to being one of the only vaults in the area still active, is sought after by the BOS. This vaults goal was the same as Vault 101, but the newer overseer was less afraid of the outside than Vault 101 overseers.
Vault 115: A vault in the outskirts of boston that was abandoned years ago and is now filled with raiders. The original inhabitants left only 115 years after the bombs dropped. They used their G.E.C.K to set up a town nearby.
Vault 120: A vault inside of boston that is still active, but hostile to anyone from the outside world.
Vault 123: A vault that was meant to house important government officials to later open and join the enclave. Due to unfortunate luck, one of the atomic bombs landed directly on top of the vault and caved in the atrium and entrance, trapping everyone inside. Due to lethal levels of radiation, all of them are feral ghouls.
Vault 124: A vault that, while seeming compete, did not have a door. The inhabitants were meant to try to survive without the door, but they succumbed to raider attacks eventually. It is now filled with Raiders.
Vault 126: A vault that was never completed. Only the entrance, some halls and atrium were built. The rest is just caverns. It is filled with Super Mutants.
Vault 127: A vault that held over 400 people, but contained only 40 beds. This caused the vault to riot, and many left.
Vault 128: A vault that was filled with teenage boys from a local high school. Intentionally, the vault, rather than being filled with entertainment sources, is filled with porno mags and holotapes. The intention was to see how a group of 150 teenage boys with raging hormones would be able to handle their sexual desires. As planned by VaultTec, the teenage boys all turned to other ways to release sexual desire. Many became gay, others raped others, and some became depressed. Due to the way the vault was built, there was no way to open the door from inside. Due to this, all 150 boys never produced offspring, which caused the vault to be unoccupied later on.
Vault 129: Same as above, but instead, 150 Females. The same outcome occurred as with the boys vault.
Secret about 128 and 129: They are connected by a secret tunnel that was intended by vault tec for the teens to eventually find, allowing boys
and girls to meet up again. However, it was never found.
I will add more later!