So, I hope i'm not speaking out of turn being the "new guy" on the forums but i'm surprised noone has suggested a community engine for fallout 1, 2 and tactics.
I have been browsing the mod forums and some of the modders here have some grand determination, some spending 9 years on and off modding game content. To me, it seems logical that the evolution of this would be to make an open source community variation of the engine similar to what was done with the League of legends community (ace client)
At this point your probably thinking this is a monolith task, Which would probably be right but i think the key to actually getting something like this done would be something like they are doing over at the skywind, A conversion tool that converts maps and scripts into the community engine.
Now, Its my understanding that there is a wealth of tools already available that include a map editor so that means the battle is half won because there already a pre defined schema on how to load data to be rendered. the rendering part is the part that has to be filled in.
immediate benefits to this would be Total freedom to develop, deployment on different devices/platforms such as tables and smart phones, along with bug fixes and optimizations.
Only thing that would seem to hold this back is the legality of it. depending on your interpretation you could take another page out of skywinds book and make sure that the original came has been purchased, and no assets are bundled with the client.
Discuss?
I have been browsing the mod forums and some of the modders here have some grand determination, some spending 9 years on and off modding game content. To me, it seems logical that the evolution of this would be to make an open source community variation of the engine similar to what was done with the League of legends community (ace client)
At this point your probably thinking this is a monolith task, Which would probably be right but i think the key to actually getting something like this done would be something like they are doing over at the skywind, A conversion tool that converts maps and scripts into the community engine.
Now, Its my understanding that there is a wealth of tools already available that include a map editor so that means the battle is half won because there already a pre defined schema on how to load data to be rendered. the rendering part is the part that has to be filled in.
immediate benefits to this would be Total freedom to develop, deployment on different devices/platforms such as tables and smart phones, along with bug fixes and optimizations.
Only thing that would seem to hold this back is the legality of it. depending on your interpretation you could take another page out of skywinds book and make sure that the original came has been purchased, and no assets are bundled with the client.
Discuss?