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FIXT n°1 fan
Thanks, I guess?You guys are funny.
That's essentially what's missing for it to be supported in gemrb or FIFE, so it's the same I said in... my first post.Beside this, as I've mentioned far, far above, such an engine already exists. It is called the FOnline engine. It can be run in singleplayer too and if someone spends some time on it, it's even possible to port Fo1/2 over to the engine. It "only" needs either a true script converter, to get all the original scripts into AS automatically, or someone will go script by script and rewrites them all manually into AS.
Implementing a script converter or implementing a script interpreter for another engine is pretty much the same, you need to write a parser and make it do things depending on what it reads. If you want an interpreter, it will call the proper engine's functions, if you want a converter it will output an equivalent command stream to the expected language, but it's pretty much the same work.
Anyway, is FOnline open source? Does it run on Linux? Both are required, IMO. And this means that even if I get the time to work on it, I won't use that engine if the answer to those questions is no, because those are the reasons I have to do it. I'd like Fallout to run native on my main OS, and I'd like to be able to fix engine bugs when they get found, and being open source is crucial for the latter.
I'd like to, but I have to finish other projects first. If someone else wants to go ahead, I don't have any problem. But until at least next year, I'm not working on it. I have to finish a port to Qt for a modding tool for Infinity engine games and implement a few features in a Wolfenstein engine. Plus, I'm pretty much messed up with college, so I really shouldn't add another project for this year. Also, I need to finish studying compilers first, as I won't be able to write neither a converter nor an interpreter until I fully grasp how these things work.Both ways are possible, both ways will require time to get done. But if everyone only talks about it and nobody starts doing it, it won't ever happen. Not even with a different, 100% new engine.
True. That's why I said starting one from scratch was a bad idea.Creating yet another new Fallout-like engine is the most stupid thing a human can do.
Actually, aren't both FIFE and IanOut the same project?We already had several tries: IanOut and FIFE to be the most prominent ones.
I'm not sure who are you talking to. I said I won't start a new engine. The other guy said he won't start a new engine, except if he gets paid for it. The OP kind of just asked for someone else to do it. Killap just pointed out one of the posters is a troll, and Pixote pretty much the same. Nobody said "I'll write a new Fallout engine". And getting help was again something only the troll expected.Both were in development for years and nothing really playable came out of it, ever. But who am I to judge. Go on and start a new one, but don't expect to get much help.
Also, FIFE got playable things, it only dropped the Fallout part. I don't know why did they drop it, though, I assume it was either that they feared they'd get sued by Beth or that they deemed the task of writing the script interpreter too heavy (this is the missing piece for FIFE, AFAIK, as I saw there are implementations for all or most of the file formats Fallout uses).