Let's just establish right away that we are talking about Wasteland 2 in its current state - we all know that it's in beta and things are bound to change. Also, I am only addressing issues that has to do with the gameplay, not the story - I'm all over the story 
I'd like to discuss where I see WL2 going, cause I wanted to hear some opinions on it. Like a lot of you guys, I played WL/FO and loads of other CRPG's and have felt the decay of the genre throughout the years, so I was ofcourse excited and backed the kickstarter campaign for WL2 right away. I monitored the development, and I was really into it - right until they started moving from the design documents into the actual game design.
From the first screenshots, I thought the design direction was way, way off even though (some of) the concept art was looking really cool in terms of atmosphere, lighting and color palettes. Instead, as the game is now, it feels incredibly genetic and incoherent in its visual expression. This is problably due to A: getting assets off of the unity community, which I cannot understand why they would do. It feels really cheap. If I was designing for this game, I wouldn't let anyone come near the production and I think that's how they should feel as well, but they obviously don't. And B: They chose to go with Unity and the 3D thing. I know it was discussed a whole lot which engine they were going to go with, but it was never discussed if this should actually be a sprite graphic based game. We heard one of the animators just the other day say, that because it was not sprite based he would never be able to do death animations as cool as they was in FO. I strongly believe that sprites looks way better. There was never any problem with sprite based games except that you couldn't zoom (and who really needs that?) and last of all - did they not set out to make a good old fashioned RPG, and is sprites not the fucking essence of those games' visual expression?
The combat mechanics aren't nearly as nice as XCOM's and even if they were, I'm not sure I want the combat to that advanced.
The user interface has been re-done a couple of times, but it's utter crap and what they should do is hire an actual Interface Designer and get it done the right fucking way. Make it functional, coherent, discrete and make it look. It's not hard, I work with this stuff.
I'm not necessarily saying that they chose poorly in the decisions, I'm just looking at the consequences. At what the game looks like right now, and how it is shaping out to be. So to boil it down to one question that I would like to ask you: Do you actually enjoy the game, in it's current state?

I'd like to discuss where I see WL2 going, cause I wanted to hear some opinions on it. Like a lot of you guys, I played WL/FO and loads of other CRPG's and have felt the decay of the genre throughout the years, so I was ofcourse excited and backed the kickstarter campaign for WL2 right away. I monitored the development, and I was really into it - right until they started moving from the design documents into the actual game design.
From the first screenshots, I thought the design direction was way, way off even though (some of) the concept art was looking really cool in terms of atmosphere, lighting and color palettes. Instead, as the game is now, it feels incredibly genetic and incoherent in its visual expression. This is problably due to A: getting assets off of the unity community, which I cannot understand why they would do. It feels really cheap. If I was designing for this game, I wouldn't let anyone come near the production and I think that's how they should feel as well, but they obviously don't. And B: They chose to go with Unity and the 3D thing. I know it was discussed a whole lot which engine they were going to go with, but it was never discussed if this should actually be a sprite graphic based game. We heard one of the animators just the other day say, that because it was not sprite based he would never be able to do death animations as cool as they was in FO. I strongly believe that sprites looks way better. There was never any problem with sprite based games except that you couldn't zoom (and who really needs that?) and last of all - did they not set out to make a good old fashioned RPG, and is sprites not the fucking essence of those games' visual expression?
The combat mechanics aren't nearly as nice as XCOM's and even if they were, I'm not sure I want the combat to that advanced.
The user interface has been re-done a couple of times, but it's utter crap and what they should do is hire an actual Interface Designer and get it done the right fucking way. Make it functional, coherent, discrete and make it look. It's not hard, I work with this stuff.
I'm not necessarily saying that they chose poorly in the decisions, I'm just looking at the consequences. At what the game looks like right now, and how it is shaping out to be. So to boil it down to one question that I would like to ask you: Do you actually enjoy the game, in it's current state?