Niner1209
First time out of the vault

I'm not sure how FO3 handled companions because I never really got very far into it but FNV handled companions mildly well, I liked the 2 companions however I hated that I could only have 1 human at a time. My hopes for FO4 companions:
- Up to three companions at a time
- Any mix of human or nonhuman
- Slightly nerfed or at least no OP companions (I'm looking at you Veronica)
- More variety and choose with companions, if the map is as big as New Vegas I should be able to pick from at least 10 or 12
- Companions should interact with each other either positively or negatively
>i.e Boone and Veronica would clash verbally and argue when you're just standing around due to Veronica being lighthearted and Boone being the loveable sourpuss he is
> Certain companions will straight up refuse to work with others such an NCR companion and a Legion companion
- Varying levels of loyalty, basically how willing they are to die for you with the most loyal chasing after every mole rat within perception distance and the least not jumping in until you're already taking a significant amount of damage.
- Idle chatter so they don't feel mindless. Like if Boone would make a remark (without starting or opening a dialog box) about how all this hiking reminds him of his days in the NCR.
Any feedback or additions to this would be nice
- Up to three companions at a time
- Any mix of human or nonhuman
- Slightly nerfed or at least no OP companions (I'm looking at you Veronica)
- More variety and choose with companions, if the map is as big as New Vegas I should be able to pick from at least 10 or 12
- Companions should interact with each other either positively or negatively
>i.e Boone and Veronica would clash verbally and argue when you're just standing around due to Veronica being lighthearted and Boone being the loveable sourpuss he is
> Certain companions will straight up refuse to work with others such an NCR companion and a Legion companion
- Varying levels of loyalty, basically how willing they are to die for you with the most loyal chasing after every mole rat within perception distance and the least not jumping in until you're already taking a significant amount of damage.
- Idle chatter so they don't feel mindless. Like if Boone would make a remark (without starting or opening a dialog box) about how all this hiking reminds him of his days in the NCR.
Any feedback or additions to this would be nice