Right, so I'm playtesting traps for the Economy & Combat mod, and I like stuff about them but there's one thing keeping me from being able to use them in places where they would be most useful. Some critters "aggro" from a mile off regardless of sneak. It doesn't matter how traps work, it's just that some critters are truly bizzare and I'd love to know what exactly triggers their aggro.
For example there are the deathclaws in the Abbey in RP which aggro from, well, a screen away or more. And there's the wannamingos in the wanamingo mines - the distance they aggro from ranges from very little to only one guy aggros to whole leverl comes at you at once. There are also the Raiders - sometimes you get a whole group of them coming at you, sometimes ony some, and 2 out of 3 guys in combat armors never ever come to help the squad even if you killed everyone else and are looting the hideout.
So, does anyone know what handles these things?
For example there are the deathclaws in the Abbey in RP which aggro from, well, a screen away or more. And there's the wannamingos in the wanamingo mines - the distance they aggro from ranges from very little to only one guy aggros to whole leverl comes at you at once. There are also the Raiders - sometimes you get a whole group of them coming at you, sometimes ony some, and 2 out of 3 guys in combat armors never ever come to help the squad even if you killed everyone else and are looting the hideout.
So, does anyone know what handles these things?