Fallout 4 and the problem of verisimilitude

CT Phipps

Carbon Dated and Proud
To go with the Synths and androids, Bethesda set up Fallout 4 in Fallout 3 with the whole Replicant plot in Rivet City. It was actually intriguing with the Institute representative there describing it as a kind of technological paradise surrounded by a Hellish chaotic environment similar to the Capital Wasteland. Furthermore, the Captain *WAS* an android who just happened to appear human. I don't think the Synth storyline was in any way a bad thing and could have been the basis for an interesting storyline for the Commonwealth.

It's just Fallout 4 was dramatically underwritten. It's very clearly an incomplete game in my opinion and even Nuka World, which I love to death, is missing an entire branch of storytelling to make it as good as it could be. Far Harbor is basically what Bethesda SHOULD have done with the game as it's in-miniature the kind of conflict they were trying to set up for the Commonwealth with fanatics on one side (BOS/Children of the Atom), decent but ignorant people on the other (Commonwealthers/Harbormen), and the High Tech but Ruthless Assholes in the Middle (Institute/DIMAH).

Imagine for example this kind of Commonwealth:

How CT Phipps would do Fallout 4

The Sole Survivor emerges from their cryogenic tomb to find a chaotic, murderous, and hellish Commonwealth which is distinct from the Capital Wasteland in the fact broken technology is much more common in this world. At the center of the Commonwealth, in a fortified Vault city-esque Institute is a paradise which is full of synthetic servants who cater to the whims of its populace but it enforces a brutal stranglehold on the surrounding area as it loots the surviving communities for technology as well as loot to serve it.

Aside from the Institute, there are the Commonwealthers who are a impoverished people who have to give up portions of their wealth to the Institute and obey their laws or be wiped out by robots. Even so, there's lots and lots of robots repurposed by them because of cultural osmosis. Raider gangs use mechs and there's even the option of Cybernetics. A lot of them want to destroy the Institute, though, so they can be free. A smaller, smaller faction is the Railroad which wants to have a Synth revolution even though most Commonwealthers think Synths will murder all humans because that's what robots do and renegade ones are common.

Finally, entering the equation is the Wild Card in the Brotherhood of Steel who invades the Commonwealth and starts taking over town by town. The Brotherhood of Steel is here to confiscate the Institute's technology and take over the region for their leader, High Elder Maxson. They claim, also, that they will distribute technology and resources fairly across the Commonwealth as well as "free" the people there--even if they have absolute control over other bits. Then have the SS choose a side or his own. Maybe also force a treaty by replacing Elder Maxson with a Synth.

Again, like Far Harbor.

Verisimilitude

The problem, for me, isn't the setting or ideas, it's the fact there's very little done with them and the setting is not nearly tight enough to handle the ideas. They needed serious editing and additional material to keep it working. Fallout 4 is like a bunch of independent set pieces which really don't link up to one another, like Nuka World's Kingdoms. They're all independent and it makes the story weaker as a result.

Take the Atom Cats, for example, who I love. The Atom Cats are a group like the Kings which could have been interesting but we don't have how they fit into the rest of the world. Are they Diamond City citizens? Where did they get their power armor? Where did they get their know-how?

I really thought an interesting Brotherhood of Steel mission would be Elder Maxson giving you the orders to wipe them out and take their power armor because, well, the Brotherhood of Steel would do that. You could work to save them or fight off the BOS or convince them to disband. Instead, they're kind of just there.

It gets doubly annoying because there's hints of this actually having been planned like the Raider journals all being updated depending on which groups you've wiped out. Imagine if the Raiders had been all from Nuka World and were a joinable faction.

You could also expand on the Railroad and its origins-how did it get so big? Where did it get its resources? Maybe they're a bunch of exiled Institute members and their robot families/creations. It would add a lot to their struggle.
 
To be honest, I can't give a frosted crap. It's just Blade Runner and had no chance of being well written as it was directed for idiots, by idiots.
It just feels like a Fallout 3 fan fiction, with all the problems.
Wasteland 2 even did synths too and it wasn't the deepest plot, but was neatly handled.

Good rant anyway
 
I think you put more thought into it than they did during development, CT. I really feel like the development team came up with some cool ideas (like Nick Valentine), but never coordinated them into a cohesive whole.
 
Wasteland 2 even did synths too and it wasn't the deepest plot, but was neatly handled.
At least Wasteland 2 did not throw out half-assed pretentious writing like 4 did with it's attempt of using Blade Runner. It just went for the simple story of evil robots
controlled by the original evil AI of the first game
and stuck with it.
 
At least Wasteland 2 did not throw out half-assed pretentious writing like 4 did with it's attempt of using Blade Runner. It just went for the simple story of evil robots
controlled by the original evil AI of the first game
and stuck with it.
Yup. The only thing that I didn't like is that the ending mission had an excuse to fuck up one of your units
Rose, the Medic. Couldn't finish the game becouse of that
and that's a gameplay aspect.
 
At least Wasteland 2 did not throw out half-assed pretentious writing like 4 did with it's attempt of using Blade Runner. It just went for the simple story of evil robots
controlled by the original evil AI of the first game
and stuck with it.

Complexity = Prententious?

What?
 
Yup. The only thing that I didn't like is that the ending mission had an excuse to fuck up one of your units
Rose, the Medic. Couldn't finish the game becouse of that
and that's a gameplay aspect.
Yeah... losing Rose and/or Lexcanium because of the Cochise AI was annoying from a gameplay perspective.

Suddenly having to fight off a well-equipped and high level former party member was difficult, or would have been had I not been forewarned by my own readings of Wasteland 2's TV Tropes page.

I think you put more thought into it than they did during development, CT. I really feel like the development team came up with some cool ideas (like Nick Valentine), but never coordinated them into a cohesive whole.
It's a shame that cool and 'complex' ideas don't work if they are not executed or coordinated properly. It does seem like Bethesda only thought of cool ideas like the ones your throw in a suggestion box but only began coordinating them in late into the development cycle (of 5 years if one were to judge it based on the gap between 4 and Skyrim's last DLC).
 
I even had (them) super weak with the starting pistol, but had 10 in most support skills and of course healing duty. 30 of each medkit tier T-T. Only a few hours before the end I had some foresight and started making the "Leader" char a support healer.
 
I even had (them) super weak with the starting pistol, but had 10 in most support skills and of course healing duty. 30 of each medkit tier T-T. Only a few hours before the end I had some foresight and started making the "Leader" char a support healer.
Ah... good thing I made a dedicated healer who was not Rose in my own playthrough.
 
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