Einhanderc7
Vat dipped, grown and still oozing with perfection
Hello everyone,
I was discussing with a friend of mine about using sneaking in combat with the original Fallout games. They had some interesting ideas, as did I; but I would very much like your take on it as well.
The discussion started on how to approach hardened or well defended locations in the games such as the Mariposa Military Base, Sierra Army Depot, or Navarro.
My typical approach to such locations is to arrive at the location in the middle of the night with a stealth boy and my trusty sniper rifle. Constantly maintaining a good distance from the enemies at the location. But a sniper rifle is hardly ideal for close quarter engagements. While my approach works wonders out in the open, it simply fails when combat is forced into a enclosed space.
My friend on the other hand would focus on sneak kills at close range, quietly taking down foes while avoiding groups of enemies (They prefer melee vs. ranged assaults). However this can sometimes prove problematic with encounters as enemies can run away and alert others. While sound isn't something that is directly factored into the game, the sneak skill is. But once the player engages a group of enemies they will all typically react to the player's presence.
There is also the sabotage option of planting explosives nearby to cripple enemies, but that will typically alert them to the player's presence as well or potentially fail and catch the player in the explosion.
What do you think are optimal options to using sneak in combat oriented situations?
I was discussing with a friend of mine about using sneaking in combat with the original Fallout games. They had some interesting ideas, as did I; but I would very much like your take on it as well.
The discussion started on how to approach hardened or well defended locations in the games such as the Mariposa Military Base, Sierra Army Depot, or Navarro.
My typical approach to such locations is to arrive at the location in the middle of the night with a stealth boy and my trusty sniper rifle. Constantly maintaining a good distance from the enemies at the location. But a sniper rifle is hardly ideal for close quarter engagements. While my approach works wonders out in the open, it simply fails when combat is forced into a enclosed space.
My friend on the other hand would focus on sneak kills at close range, quietly taking down foes while avoiding groups of enemies (They prefer melee vs. ranged assaults). However this can sometimes prove problematic with encounters as enemies can run away and alert others. While sound isn't something that is directly factored into the game, the sneak skill is. But once the player engages a group of enemies they will all typically react to the player's presence.
There is also the sabotage option of planting explosives nearby to cripple enemies, but that will typically alert them to the player's presence as well or potentially fail and catch the player in the explosion.
What do you think are optimal options to using sneak in combat oriented situations?