Urban Predator
First time out of the vault

Is karma affected when for example, one is wandering close to bunker alpha to stock up on stimpaks and shotgun shells (currently using flechette shells a lot, especially for those moments where one needs a couple of stealthy shooters to crawl down low below line of sight where there are multiple enemies behind say, a counter top, table etc. and then have the gunners pop up and loose off with a pair of double-barreled shotguns loaded with flechette rounds, pretty much guaranteed early on in game to tear the unlucky recipients to something resembling that kind of raspberry jam that has the little whitish pip bits still in it, before ducking down, reloading, if there is anybody left alive then give them the same treatment from near point blank range...result...messily reincarnated enemies left to a new existence as a 'decorative' wall hanging.) but having to stock up by stealing regular shotgun shells. and save the flechette rounds for the buggers that really have it coming and need to be put down fast, hard and permanently. Preferably in the form of a meat jigsaw puzzle)
And karma-wise, well, lets say for example, figured that a single such murder wouldn't screw my entire game, especially early on. One of my current squad (4 members currently) has the awareness perk, and happened to notice that during a civilian random encounter, one of the civilians was packing a neostead combat shotgun, a significant improvement over the pump-action versions, so, sneaking up behind, and staying concealed throughout, had my best stealth squad member creep up behind the civilian in question, set his cattle-prod baton to 'overload' and (I've a significant number of small energy cells already, liberated, along with a load of laser pistols to sell to the base quartermaster, from various brotherhood scribes, elders etc. Figured that since the fourth man in the team, a new recruit, has a decently high skill in energy weapons as well as both the kamikaze and fast-shot traits, he's able to squeeze off a laser pistol round for just 2 AP. Not bad when your up to your arse in radscorpions looking to rip off your face
)
And said civilian...they met a very, very messy end, with an 'overload' cattle-prod strike to the eyes, pretty much bursting the poor unfortunate devil like a rotten tomato that just got stepped on by a very large boot. Split in half and plenty red juicy fog. All the time, remaining undetected.
Do such stealth-kills of innocents affect karma? (didn't want to do it, but they had the combat shotgun and it was needed to replace the pump-action variety of the trooper who most often ends up sneaking up close to enemies then charging in like a rampaging rhino, wiping out those close with shotgun blasts and anybody a bit further away with burst fire from her AK-47.)
Bit of a nasty job, but it had to be done. I've less problem with just nicking stuff from the civilians, indeed I'm currently hanging out around bunker alpha, just for that reason, civilian encounters, since they often carry a few stimpaks and goodies like 9mm armor piercing rounds, shotgun shells (question-do the civvies ever carry flechette rounds? love those things for their..ahem...'crowd control'..capacity, leaving multiple piles of human marmalade with extra shreddy bits with every pull of the trigger) but that unfortunate sod with the combat shotgun was carrying it, so pickpocketing it was not possible and they had to die.
And karma-wise, well, lets say for example, figured that a single such murder wouldn't screw my entire game, especially early on. One of my current squad (4 members currently) has the awareness perk, and happened to notice that during a civilian random encounter, one of the civilians was packing a neostead combat shotgun, a significant improvement over the pump-action versions, so, sneaking up behind, and staying concealed throughout, had my best stealth squad member creep up behind the civilian in question, set his cattle-prod baton to 'overload' and (I've a significant number of small energy cells already, liberated, along with a load of laser pistols to sell to the base quartermaster, from various brotherhood scribes, elders etc. Figured that since the fourth man in the team, a new recruit, has a decently high skill in energy weapons as well as both the kamikaze and fast-shot traits, he's able to squeeze off a laser pistol round for just 2 AP. Not bad when your up to your arse in radscorpions looking to rip off your face

And said civilian...they met a very, very messy end, with an 'overload' cattle-prod strike to the eyes, pretty much bursting the poor unfortunate devil like a rotten tomato that just got stepped on by a very large boot. Split in half and plenty red juicy fog. All the time, remaining undetected.
Do such stealth-kills of innocents affect karma? (didn't want to do it, but they had the combat shotgun and it was needed to replace the pump-action variety of the trooper who most often ends up sneaking up close to enemies then charging in like a rampaging rhino, wiping out those close with shotgun blasts and anybody a bit further away with burst fire from her AK-47.)
Bit of a nasty job, but it had to be done. I've less problem with just nicking stuff from the civilians, indeed I'm currently hanging out around bunker alpha, just for that reason, civilian encounters, since they often carry a few stimpaks and goodies like 9mm armor piercing rounds, shotgun shells (question-do the civvies ever carry flechette rounds? love those things for their..ahem...'crowd control'..capacity, leaving multiple piles of human marmalade with extra shreddy bits with every pull of the trigger) but that unfortunate sod with the combat shotgun was carrying it, so pickpocketing it was not possible and they had to die.