(Theorizing) How Would You Implement Player Housing in Fallout 2?

Sunking

First time out of the vault
While working on a project today this thought just sort of sprung to mind. I know of at least one mod that does such a thing, but it's fairly simple. So I wanted to see what you the community could come up with, thinking as if you were game designers of the original or a remake, as ways in which a player could theoretically obtain their own little house in the wasteland (if any of that makes sense to you).

One idea I had was the NCR Rangers - you have the option to join them in Fallout 2 and there are various mentions in dialogue of there being Ranger Safehouses, so to me, that seems like a very surefire way of implementing a house for the player that they have to earn.
 
Not sure why I didn't think of this yesterday when coming up with theoreticals, but another possibility would be acquiring a room or small home in Vault City's Central Council (third district) after you obtain citizenship.
 
Buying a house from someone in New Reno like Horusxav's house mod makes sense to me. I think there would be some real estate business after so many years from the Great War, especially in some bigger cities like NCR.

Or maybe a special encounter that you can find the clue of the location of some abandoned small military storage/outpost or fallout shelter in caves as a house.
 
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The point of the main quest isn't really supportive of a "playerhouse", nor are the distances between settlements. The Chosen One isn't supposed to settle down once outside of Arroyo, but be in search for a remedy to the tribes predicament before it's too late.

At most the player might find and renovate a small trailer to pull with the Highwayman with a lowered speed, increased energy cost for traveling and a higher chance for random encounters. Maybe with the right companions and skills it could be themed slightly towards certain professions like science lab (Myron) or a mobile doctors office (Lenny) or some such while still working as a mobile home, but that's about it in my opinion. I don't see much sense in establishing a stationary "home" or a "base" since you're supposed to be constantly on the move against the clock.
 
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The point of the main quest isn't really supportive of a "playerhouse", nor are the distances between settlements. The Chosen One isn't supposed to settle down once outside of Arroyo, but be in search for a remedy to the tribes predicament before it's too late.

At most the player might find and renovate a small trailer to pull with the Highwayman with a lowered speed, increased energy cost for traveling and a higher chance for random encounters. Maybe with the right companions and skills it could be themed slightly towards certain professions like science lab (Myron) or a mobile doctors office (Lenny) or some such while still working as a mobile home, but that's about it in my opinion. I don't see much sense in establishing a stationary "home" or a "base" since you're supposed to be constantly on the move against the clock.

Having a base or established home (away from your actual home of Vault 13/ Arroyo) kinda ruins the wasteland wanderer character that Fallout's protagonists are based around. I think New Vegas got it right with the "player homes" just being hotel rooms until you beat OWB and can use the Sink as a base.

Having the Highwayman pull a caravan is an amazing idea, though.
 
The point of the main quest isn't really supportive of a "playerhouse", nor are the distances between settlements. The Chosen One isn't supposed to settle down once outside of Arroyo, but be in search for a remedy to the tribes predicament before it's too late.

I don't see much sense in establishing a stationary "home" or a "base" since you're supposed to be constantly on the move against the clock.


Without a doubt this is the best and most logical refutation of the need for a immobile player home. That being said, I really like your idea of a Caravan/Camper Trailer as I had always found the idea of a simple tent to be rather unsatisfying. The 1950's was a time when camper trailers really began to innovate with stuff like plumbing, bathrooms, kitchens, luxury interior designs, and even two-story designs. Two specific camper trailer brands(?) that come to mind would be the Airfloat and Spartan.
 
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