Ediros
Water Chip? Been There, Done That

So, after playing New Vegas for over 1000 hours, I have decided to come up with this thread. As you know, vanilla New Vegas uses almost pure DT system. With the highest number of achieveable dt equal to about 50 dt.
The damage formula is simplified here, but it should get my point across.
(Damage x dr - dt)*chems=final damage.
Where chems are few in number mostly atomic cocktail and such. Those only affect fire and energy weapon damage.
Dr in vanilla can only be increased by using things such as med-x, slasher and battle brew up to 85 dr.
For example a deathclaw from Lonesome Road deals 350 damage per hit. So a player with 50 dt and 0 dr, dies in two or three hits.
To top it off, explosives are seriously overpowered with fixes in New Vegas. A missile deals 150 + 200 damage and they are quite common without fixes. However with fixes a single missile deals 350 damage. So two missiles can kill a deathclaw, without perks. Compared to all other weapons in game like anti materiel rifle, ycs Gauss riffle or anything else. It is simply too powerful. I counted that in Fallout 2 both Gauss and missile launcher were both on a similar level. One needed 5 hits with max damage no crit to kill enclave comnander, the other 4. In New Vegas though they are vastly superior to anything else in terms of damage. The ycs deals 140 damage. While standard missile 350, more than twice as much.
Fatman deals 1000 damage with explosion using fix. Mod ammo fixes.
You see where I am going with, arent You? Pure dt system with damage like this is simply not enough. So there are a few choices, either buff all the armours and other weapons to compensate, nerf the damage of deathclaws, missiles and such or add dr. Though You need at least 50 dr to make any difference. (50% damage reduction).
My question is what is your opinion on the matter?
The damage formula is simplified here, but it should get my point across.
(Damage x dr - dt)*chems=final damage.
Where chems are few in number mostly atomic cocktail and such. Those only affect fire and energy weapon damage.
Dr in vanilla can only be increased by using things such as med-x, slasher and battle brew up to 85 dr.
For example a deathclaw from Lonesome Road deals 350 damage per hit. So a player with 50 dt and 0 dr, dies in two or three hits.
To top it off, explosives are seriously overpowered with fixes in New Vegas. A missile deals 150 + 200 damage and they are quite common without fixes. However with fixes a single missile deals 350 damage. So two missiles can kill a deathclaw, without perks. Compared to all other weapons in game like anti materiel rifle, ycs Gauss riffle or anything else. It is simply too powerful. I counted that in Fallout 2 both Gauss and missile launcher were both on a similar level. One needed 5 hits with max damage no crit to kill enclave comnander, the other 4. In New Vegas though they are vastly superior to anything else in terms of damage. The ycs deals 140 damage. While standard missile 350, more than twice as much.
Fatman deals 1000 damage with explosion using fix. Mod ammo fixes.
You see where I am going with, arent You? Pure dt system with damage like this is simply not enough. So there are a few choices, either buff all the armours and other weapons to compensate, nerf the damage of deathclaws, missiles and such or add dr. Though You need at least 50 dr to make any difference. (50% damage reduction).
My question is what is your opinion on the matter?