Overlay window for BIS mapper

rcorp

First time out of the vault
Does anyone know if it's possible to hook into the renderer of the BIS mapper to show an overlay window in the application and how?

I thought this might work: https://github.com/hiitiger/gelectron, but it supports only dx9+ and does not want to work with the mapper and I'm not able to figure out if the mapper uses D3D at all, if yes what version, and how to hook into it, this is just way over my head.

Having the overlay is probably not crucial for what I want to do (a better selection window for assets, as I guess it could just be on a second screen if you have one), but it would be really nice to have that functionality.

Thanks!
 
Mapper can be launched in the window, using sfallM to it.
tyvm stalin,needed to find a way to do maps greater then 255,thnx

edit : does sfallm have a github page?

edit : google translate of ru changlog
List of changes:

v1.1
+ The GPUBlt variable has been added to the [Graphics] section.
- SkipSizeCheck and ExtraCRC variables are removed from the [Debugging] section (another way of checking data integrity is used), as well as Init (important messages are always recorded in sfallM-log.txt).
! Fixed handling of the return code when reading from a file.

v1.0
+ Added variables PatchFile, SingleCore, ProcessorIdle, ExtraSaveSlots, BoostScriptDialogLimit and DebugMode.
+ Added the ability to use patch ###. Dat (### = 000-999), and also changed the algorithm for creating a chain of directories / dat-files, which allows you to fully use patch ###. Dat.
! Fixed a crash bug when re-trying to download any game if HRP is installed.
! Fixed "print to file" bug.
 
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