Fallout 5 should have cars like in Fallout 2

VinitBelam

First time out of the vault
You could use it for faster travel, (hopefully it isn't as bad as Skyrim Horses), have a trunk that lets you have a crafting station, storage for clothes/weapons/corpses, etc. Also customizing it to rep your faction or use it as a player home. Idk i had this idea after drinking a few radiated beers and some mentats.
 
Based on what Fallout New Vegas: The Frontier (....ew? idk, it seems to be trying hard now) has made a rather impressive and working driveable vehicles system shows that at the engine is capable of doing such a thing, even if it's scripted to hell, and with tons of elbow grease and lack of sleep.

Certainly Bethesda can do something like this. They have the engine knowhow, and goddamn modders have proven that cars can work in the NetImmerse/Gamebryo/Creation Engine, and as of The Frontier, without breaking much of the game.

There's the question of "Can the engine do cars" out of the way.

Now, the question will be "Is Bethesda going to do this?"

Maybe if enough people asked.

I certainly want to go on a joyride with the Highwayman again, perhaps in a wasteland somewhere in the Southeast Commonwealth. It's probably going to be powered up by goddamn Fusion Cores, rather than MFC and/or SECs, if FO4 Power Armors are any indication, but I'll take what I can get.
 
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Honestly, the fast travel mechanic makes vehicles redundant.
 
Maybe, but maybe if the worldspace presented in the current games were larger and some details are taken into account, it may work. Filling a larger world with plenty of content and worldbuilding is a prospect in itself, but putting working vehicles into the mix and making it work is something else.

The worldspace may be big, but making sure the world isn't just a set of towns with shops and a population of randomly generated nobodies with only two or more lines of dialogue makes for a living world, or at least what's close to it, but I digress...

If we're talking problems regarding fast travel, certainly I feel the mechanic seems more of a convenience, and less from an immersion standpoint. A convenience for the players and devs alike. Its existence alone, especially in Fallout, prevents more creative stuff from actually thriving.

Why bother going on a train ride to a major city, when you can just fast travel? Why bother gathering parts for a Highwayman and the fuel needed to power it, when you can just fast travel? Why bother going on a lone walk like a lone wanderer or sole survivor, when you can just fast travel?

I guess the only way working vehicles as a faster travelling option in Fallout can work and be a viable thing is if the ability to fast travel is removed entirely. To my eyes, getting rid of it and nothing significant changes for the worse, aside from perhaps adding more to your playtime.
 
Fast Travel in general was an huge mistake.
Some people maintain it's a Quality of Life thing, and admittedly it makes travelling across the map easier and faster, but if it was a thing in Fallout 2 for example, conversations about the Highwayman become wildly different, if you will.

And unfortunately, I'm one of those people who invested into the Highwayman, expecting a faster way to travel, after walking long distances to gather what I need to put it back together.... and I liked the stuff that happened along the way,as with getting the Highwayman itself and riding the thing.
 
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The only way I can really see it work is if you substitute it as a mechanic.
For example, you can't fast travel until you get the car and you'll need to keep it gassed up.

But honestly, that would be such a massive waste of time.

I'm honestly okay with Fast Travel, if you don't want to use it, don't use it.
I've done playthroughs where I've not used fast travel, they are fun.
It's all down to personal choice
 
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