Mod Idea: Scrapheap Integration and Necropolis fix

setting Scrapheap in place of Necropolis is also dumb since nobody wants to re edit the map and all random encounters just to put a small meaningless location there, and as you said too late for getting dogsh!t, not to mention Necropolis would be moved to the desert, where supermutants are frequent in random encounters.. meeting a random encounter with supermutants is a suicide without some PA, unless Lexx would wrote a script that if dude and his humanoid party is wearing cathedral robes the supermutants would not turn hostile. otherwise You'd be forced to do BoS questline to get PA..
isn't Bakersfield south of lost hills bunker where there is only brotherhood patrols and raiders encounters? i don't think you can meet super mutants around
 
isn't Bakersfield south of lost hills bunker where there is only brotherhood patrols and raiders encounters? i don't think you can meet super mutants around
I figured the intention was to populate the desert to the east with some towns ( necropolis in this case) since #1 it was easier for the mutants to find it, and #2 there's literally nothing there, and eastern part of the map is swarming with towns already..

I'm not american nor versed in geography of their towns, nor knew the idea giver ment Bakersfield as the place for Necropolis.. I don't even know where Bakersfield is placed in real world for fucks sake.. and i simply don't care, i just pointed out how i see this from gameplay perspective, that it's counterprroductive and may cause problems further down the road.. anyways Lexx said He won't lift a finger for this, so you peons may just live your wet dreams about it.. We have scrapheap in EtTu in form of a computer simulation, and that's it..
 
No Necropolis was going to go in the spot where it actually is in the lore and where it is according to verbal directions in game and where the mutant invasion timer implies it is. Bakersfield.

Which IS on the map as one of those random city tiles.

Necropolis is in the middle of literal nowhere in the final game.

Scrapheap is canonically in the middle of nowhere, after Junktown and before Necropolis.
 
The naysayer response is kind of funny because we've hit the point where it comes down to blindly accepting Fallout 1's world design as infalliable and appealing to the authority that is Lexx (you can just make an add-on for Et Tu, it's open source). Why is this thread still going?
 
I figured the intention was to populate the desert to the east with some towns ( necropolis in this case) since #1 it was easier for the mutants to find it, and #2 there's literally nothing there, and eastern part of the map is swarming with towns already..

I'm not american nor versed in geography of their towns, nor knew the idea giver ment Bakersfield as the place for Necropolis.. I don't even know where Bakersfield is placed in real world for fucks sake.. and i simply don't care, i just pointed out how i see this from gameplay perspective, that it's counterprroductive and may cause problems further down the road.. anyways Lexx said He won't lift a finger for this, so you peons may just live your wet dreams about it.. We have scrapheap in EtTu in form of a computer simulation, and that's it..
well in lore it make sense to place it there the super mutants take the place and it is near to 2 major bases for them the cathedral and mariposa and i think it is the third town for the mutant invasion
Scrapheap is canonically in the middle of nowhere, after Junktown and before Necropolis.
isn't it the town between the mountains
Screenshot 2025-06-09 231010.png
 
well in lore it make sense to place it there the super mutants take the place and it is near to 2 major bases for them the cathedral and mariposa and i think it is the third town for the mutant invasion

isn't it the town between the mountains
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as Golbolco said.. this isn't about someone doing it.. Lexx already said he isn't going to.. so unless the farting uncle and that piano guy are going to develop this as a standalone addon mod,, this idea remains in *wet dream* territorry.. period.. there's literlly no point in correcting me in my ignorance.. there's nothing that'll change the status of this idea from a wet dream to actual mod, besides the actual honest modding work of the dudes involved in the idea.. it's not likely anyone else is going to lift a finger for this..
 
This idea sounds crazy, scrapheap was just a beta version of the Junktown map. Junktown is iconic with its wall of cars, entrance, and doc morbid's building. why would you want another instance of a map copying all those iconic assets? it would stick out like a sore thumb.
 
This idea sounds crazy, scrapheap was just a beta version of the Junktown map. Junktown is iconic with its wall of cars, entrance, and doc morbid's building. why would you want another instance of a map copying all those iconic assets? it would stick out like a sore thumb.
Agreed! That's why I suggested to only keep the characters and quests of Scrapheap but integrating them into Junktown. But adding them to the Boneyard is also good IMO. The only thing I really like about Scrapheap is the Brahma-dung-fueled-generator though.
 
Interesting thread. Let me thrown my ten cents:

1. Location: I agree with the idea of the switch, through I wouldn't place in the same tile as Necropolis, unless you're willing to make it look way more urban. Modding the world map itself might be necessary (essentially exchange the appearance of the tiles). Although the idea that Scrapheap is a minor location in L.A is interesting - and could excuse giving the gangs of Scrapheap better weapons (ever wonder who's buying these weapons from the Gun Runners?).

2. A lore issue: Merchant Caravans. AFAIK, Water Traders and Far Go Traders run caravans to Necropolis. Which is kind of weird because it's implied Necropolis is super-isolationistic, and the Water Traders tell you that Necropolis doesn't want to buy water (which is a hint that they have their own water source... The Water Chip). The demo seems to imply Necropolis is more like a semi-legendary location few people know where, but everyone knows where Necropolis is in the final game - Killan Darkwater says he sent a bunch of patrols there, but no one ever came back.

Possible Solution: Necropolis is not put in your world map normally. You need to get it from Lexx or someone else (Talius in Boneyard?). Merchants in the Hub refuse to put it in your map because they want to keep the location to themselves (and make money). Maybe Bakersfield itself is huge, but the parts we are interested in are lost amid a large urban ruin maze, and thus you need to know where the Necropolis itself is. The final game already implies Necropolis is a maze of ruins, which is why it's such an ass location to travel around, that you need to crawl through sewers to go between the three main areas. Also, instead of caravans to Necropolis, you get caravans to Scrapheap instead. Maybe someone in Hub tells you about Scrapheap, and perhaps that they heard a guy there knows how to get to Necropolis.

(Also explains why no patrols ever came back - not just because of the ghouls, but because the place is a maze of ruins and destroyed buildings, and the patrols couldn't get out before something there killed them)

3. Place in the game order: I agree, Scrapheap seems to be a mid-game location. Leather/Metal Armor + Miniguns is harder than any encounter in Hub, but easier than Necropolis with its Super Mutants, Laser Rifles and Flamethrowers. I think Scrapheap makes sense as either before Necropolis or after Necropolis (with a buff).

4. Scrapheap looks too much like Junktown: Agreed. Idea: Scrapheap is the Junktown of Days Past. Scrapheap looks like Junktown looked like when it was founded, except it had no Papa Darkwater type to keep order in the place. Maybe make the Brahmin Dung generator bigger, with a bigger brahmin pen. More junk spread around, everything looks more messy, and a good chunk of all the junk is not just messiness, its people doing work day-to-day and/or barriers between the gangs. More people. Maybe more people, well, scrounging junk in the ruins. Heck, if we're putting it in Necropolis' place, make it more like a small camp built of junk surrounded by urban ruins.

5. Scrapheap needs more depth. Agreed. I would deepen the Fools vs Crypts quests, make it a longer quest line. Add a few more armed guys to each side with more weapon diversity (If we're building off Et Tu, good spot to add some FO2 weapons - Needler? Scoped Hunting Rifle?). Maybe some extra solutions to the main quest?
 
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