Recent content by DDTerr

  1. D

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.55a)

    Do you plan to add fixing of the following bugs to your TODO list? Or some kind of hooks/LUA solution? Thanks 1) Sentry mode bug after changing Player Index 2) Electronic lockpicks 3) # alive in a zone 4) Chems on machinery Also nobody replied to my FT Improver questions in its thread, so maybe...
  2. D

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.55a)

    1. Is there any chance you would update your wiki with Available LUA functions soon? 2. What is your time schedule for this year? I'm asking because the amount of implement features would make some of my modding easier and I don't want waste my rare free time to create another triggering hell...
  3. D

    FT Improver - a way to improve Fallout Tactics

    I want to go very deep in triggers programming. This thread seems to contain the most detailed info regarding trigger's behaviour (thanks to the jarekfall's analysis of GOTOMISSION trigger). The most important thing for me is: 1) How often is a particular trigger started? Does it depend on types...
  4. D

    Failed Entry Read

    There is a less known 1.27a patch by jarekfall: http://jarekfall.cba.pl/index.php?display=files&lang=eng It repairs those "broken" ent files and some other issues as well.
  5. D

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.55a)

    Is it possible to report back to the game the actor (his/her name or tagname) of my team who initiated speech with a NPC? I would like to give a perk to the right person and use that info also for other regular triggers. Maybe having it stored into some new/reserved variable? Moreover, the main...
  6. D

    How to make an item give a perk?

    Great. Is there any chance you would update your wiki with Available LUA functions? 8-)
  7. D

    How to make an item give a perk?

    Will it apply to the main character only or to all the actors in the first player index? I would like to differentiate members of my team according to tagnames...
  8. D

    Failed Entry Read

    This is a known problem regarding Unicode and newer/older editor versions: http://www.nma-fallout.com/threads/ft-improver-a-way-to-improve-fallout-tactics.190346/page-4#post-3731634 .ent files saved with the newest editor may be unredable by some older editing tools. Then only hexediting may...
  9. D

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.55a)

    No starting inventory patch: I still think it would be better to have only a short hex patch done by FTSE to remove the call to that auto-equipping routine or just insert a return command at the beginning of that routine instead of zeroing the path strings to those ent files - even if it works...
  10. D

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.55a)

    According to my calculations and the modified OpenFM Demo exe file, you should use 1) offset: 898F04, patch = 33x 00 byte 2) offset: 89D494, patch = 1450x 00 byte Melindil will correct me, if I am wrong, but the proper JSON entry should look something like this: { "name": "No starting...
  11. D

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.55a)

    Desired feature: Empty starting inventory Modders (incl. me) often want to start the main character with an empty inventory, but FOT fills it with some stuff according to traits choosen. Workarounds: 1) Renaming of all the auto-inserted ent files (entities) and creating new ones with different...
  12. D

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.55a)

    Citing other modding gurus: 1) "When working with tagnames always add the tagname in the level editor and not the entity editor, unless your tagged item or recruit is going to be placed in an inventory, or be available via the Recruit or Quarter Master. Because when you place items or actors...
  13. D

    Comprehensive FO:T Engine Bug List (1.27)

    Unused content: RepairBot? There's a nature mode called "RepairBot" and a demeanour named "MiscAssistHeal" see aitable.txt Also something is mentioned in the exe file about link to C:\dev\bos\game\entity\ai\base_ai_dem.cpp and the text "AI: Non reapir bot attempting to call assist heal" can be...
  14. D

    Comprehensive FO:T Engine Bug List (1.27)

    Bug: Sentry mode bug after changing Player Index blkaddr: "If you move an entity from a non-human playerId>1 to a playerId=1(human) the player will not be able to adjust the sentry mode for the unit until a save/reload sequence. Kind of a pain. I tried starting the npc on the human team and...
Back
Top