A small minor update for anyone reading:
Unfortunately I haven’t gone too far into the project yet, since I did hit a bit of a brick wall. I’m currently using a public reverse engineer tool in order to reverse engineer this game, but I noticed a lot of things. First off, under the exe file...
I am well aware there are already reverse engineering versions already (such as fallout 2), however, I wanted to give this a shot, try to see what I can learn from this experiment. Sure, I could just use fallout 2’s engine because it has already been reverse engineered and source code has been...
I am using an older Iso from one of the original files I found online. I could’ve done things like the Trilogy, and steam and GoG, however, upon further research, I heard about some modding issues with the situations of those.
Note before reading: THIS IS NOT A FALLOUT 1 MOD. It is a work in progress of trying to recreate its source code, so keep that in mind.
My goal is to try to recreate the source code of the very first fallout game that started the whole franchise. Now, I know that currently as of right now, it’s...
While I’m studying the language of C, I have noticed that some commands are somewhat similar to C++, all I need to do is finish studying C, crack the exe file, and also learn how the game works. While maybe some have probably tried to crack open fallout 1, and might have either failed, or had...
which is what I’m trying to do. I’m trying to hack the exe file as of right now, and sure the debug may not be too useful, I do still need it for part of the functions, the rest on the other hand, I’m currently working on learning how to open each one.
Hello, I was wondering if anyone can help me with an issue I’m having. I am working on a “technical mod for fallout 1”, but before I do any modding, I wanted to study how some of the functions work with the built debug.
However, after creating a batch file with additional commands I found from...