Recent content by Goat_Boy

  1. Goat_Boy

    Fallout 2 mod Fallout F.I.S.S.I.O.N.

    If scripts could be taken from different .lst pools and that would be really cool. For example: if you made a mod with new npc scripts and dialogues, Fission would read them for "Cambragol_Scripts.lst" and "Cambragol_Dialog.lst" (example names) respectively. This would save modders having to...
  2. Goat_Boy

    Fallout 2 mod Fallout F.I.S.S.I.O.N.

    That's fantastic! If it was possible to do with scripts as well, it would be a game changer. Looking forward to see more :)
  3. Goat_Boy

    Fallout 2 mod Fallout F.I.S.S.I.O.N.

    That's awesome man (as your usual)! That said, I would love to finally see a fully Sfall compatible CE port :cry: Sfall aside, this could be an awesome new basis for future mods. Would it be possible to add new content without having to modify any .lst and make mods compatible with eachover?
  4. Goat_Boy

    New animations 2

    Looks awesome! Hope this project sees the light one day :) Are the duplicate files causing issues?
  5. Goat_Boy

    New animations 2

    NCR Critters Hi everyone, here are some NCR critters I made for Fallout Yesterday. All I ask is credit to me (Goat_Boy) and the aforementioned project. NCR Soldiers Weapon Set - Unarmed, Knife, Baton, Pistol, SMG, Rifle Here is a set of 6 (4 male, 2 female) NCR soldiers. These some of the...
  6. Goat_Boy

    New animations 2

    Yoo! Nice :ok: Will they be part of a project of yours?
  7. Goat_Boy

    New animations 2

    Hahaha love the idea of the mutated chicken, I made this quite quickly so I just rigged a premade chicken model. Maybe in the future I'll make something more creative.
  8. Goat_Boy

    New animations 2

    Chicken Critter Once again I wanted to share a critter, here is chicken with all basic animations to be functional. Are chickens canon to Fallout? Not sure lol This was made for Fallout Yesterday but the critter hasn't been tested yet - so I am unsure of how well the animations work. Bare...
  9. Goat_Boy

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    That's awesome to hear! Really glad you're considering it :) Had a quick look at the companions scripts, I think PartyBKG_FoN is only there to set up the background the talking head uses - it's to make sure the background changes depending by location. A quick fix could maybe be commenting out...
  10. Goat_Boy

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    This looks great, hoping to try it when I finally have some time off :) There was a cool mod for Nevada that added 2 humans and a dog companions but it's sadly outdated. Would you consider integrating it to this project?
  11. Goat_Boy

    New animations 2

    A tad, yes.
  12. Goat_Boy

    New animations 2

    Metal Armour Ghoul Critter Hi everyone, here is a ghoul critter clad in metal armour for anyone to use. All I ask is credit (Goat_Boy). Weapon Set - Unarmed, Hammer, Rifle Known Issues: - Critical deaths were a hastily made and aren't of the highest quality, might replace them in the...
  13. Goat_Boy

    Setting up Sfall Script Editor for RPU

    My bad! I misread your post above my reply. Glad you sorted it out :)
  14. Goat_Boy

    Setting up Sfall Script Editor for RPU

    I believe that's just the optimizer doing it's job, it removes unused code. You shouldn't have any issues with the compiled script. In the "Optimization" option you can change the settings to "None" if you wish to keep everything:
  15. Goat_Boy

    Fallout 2 utility Fallout - ProtoManager

    I believe you need to change the map Ian is in as well. What I mean is, with the mapper (on this site), open the Shady Sands map and edit/place the new Ian critter
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