Recent content by Iprovidelittlepianos

  1. Iprovidelittlepianos

    How to set Exit Grid Dest Map to numbers over 160?

    I thought that might be it, but when I tried applying the patch it said that either the patch was already applied or the mapper is corrupted. So I tried reinstalling the mapper, but now it won’t even open. Something to do with an error loading the resolution. I guess I’ll figure this out later.
  2. Iprovidelittlepianos

    How to set Exit Grid Dest Map to numbers over 160?

    The mapper tells me I can only input a number between -2 and 160. But the numbers in the map.txt go up to 172 (added by Restoration Project, I know). So how did they do it? I haven’t been able to find an answer to this so I’m reaching out here.
  3. Iprovidelittlepianos

    Prometheus Wept now in Early Access

    Wasteland comes to mind But… I like nuXCOM’s shitty system…
  4. Iprovidelittlepianos

    Prometheus Wept now in Early Access

    Perhaps that it uses action points instead of a more traditional one-action-per-turn system.
  5. Iprovidelittlepianos

    Where’d the Statue of Liberty come from?

    Is that an encounter? I don’t think I’ve ever gotten it.
  6. Iprovidelittlepianos

    Where’d the Statue of Liberty come from?

    Messing around in the BIS mapper and found the Statue of Liberty in scenery. I assume it was added by RPU or something, but… why? I don’t remember seeing it in the game. Is it a special encounter I missed? Just curious.
  7. Iprovidelittlepianos

    More mutant wildlife

    Didn’t they own the license for DnD video games? I think the Deathclaw was lifted straight from a canceled DnD game they were working on.
  8. Iprovidelittlepianos

    More mutant wildlife

    Huh, I always thought they were just swinging their arms as they walked.
  9. Iprovidelittlepianos

    More mutant wildlife

    I really don’t know how tall they’re supposed to be. I guess 12 feet makes sense. But they seem bipedal to me.
  10. Iprovidelittlepianos

    Fallout 2 mod Fallout et tu - Release v1.12

    Ah, so it was a stupid question. Thanks for answering.
  11. Iprovidelittlepianos

    More mutant wildlife

    Right, I was just comparing giant raccoons with giant pigeons as similarly “mundane” (as far as what’s acceptable for Fallout). I suppose 13 foot tall killer pigeons would be a bit too extreme, but only because at that size they’d rival deathclaws. But as far as mutant pigeons go, I don’t think...
  12. Iprovidelittlepianos

    Mod Idea: Scrapheap Integration and Necropolis fix

    Pedantically correcting people is its own reward
  13. Iprovidelittlepianos

    More mutant wildlife

    I think that would be cool. We could use more avian creatures. But I’d like them to look a little uglier. Maybe make them featherless or something. I also had an idea for bald, flightless vultures that would be similar. I thought the S’lanter were removed mostly for being anthropomorphic...
  14. Iprovidelittlepianos

    Fallout 2 mod Fallout et tu - Release v1.12

    So this might be a stupid question but… let’s say I wanted to edit random encounters in Et Tu. Where would I find the WORLDMAP text document it uses?
  15. Iprovidelittlepianos

    The Outer Worlds 2 (Releases on October 29th, 2025)

    Lots of combat, not a lot of RPG-ing. This trailer tells me nothing.
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