Recent content by NovaRain

  1. NovaRain

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Top - vanilla FO2 iface, middle - your Sonora iface, bottom - my version.
  2. NovaRain

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I have own edit to hr_iface_800 in the zip as well. I remade the iface from RU one because I wasn't satisfied with the recolored skilldex text label in your translation pack.
  3. NovaRain

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Here's my take on Sonora interface bar in English (top - FO1 iface, middle - Sonora original iface, bottom - my edits): I edited the area on the left of INV and Options buttons to be more inline with FO1. The attached zip also contains my edits of the inventory box (main inventory, loot...
  4. NovaRain

    UP and RP updates

    The minimum speech level to convince him that the raiders are not rangers is 101%, and you have to pass a speech roll with -15 or -25 penalty first. https://github.com/BGforgeNet/Fallout2_Restoration_Project/blob/master/scripts_src/raiders/icscout.ssl#L301
  5. NovaRain

    Fallout 2 mod Fallout: Sonora

    The map edge files are map-specific, you can't take the ones for vanilla FO2 and expect them working on Sonora. You can also check my sfall support pack for Sonora.
  6. NovaRain

    [Collection] Inventory FRM edits

    I think the "cut" for the slide should reach the end of the pistol, like: so I made a few edits on your version: Another variant with a decoration (as a safety of some sort) to make the side not look too monotonous.
  7. NovaRain

    Fallout 2 mod Vault 13 Good Ending mod for Unofficial Patch

    Here's a simple mod that prevents orphans in the Den from stealing from you as an extra. It's made mainly for UP, since in RP you can help set up an orphanage to remove the kids from the streets.
  8. NovaRain

    Fallout 2 mod Vault 13 Good Ending mod for Unofficial Patch

    NovaRain submitted a new resource: Vault 13 Good Ending mod for Unofficial Patch - Restores V13 good ending without breaking save compatibility. Read more about this resource...
  9. NovaRain

    Vault 13 Good Ending mod for Unofficial Patch 1.0

    This mod is based on UPU v32/33. Info: Although the V13 good ending was cut during development, some of its content remains in the game. Seraph restored the ending in his unofficial patch using an additional global variable, but this broke save compatibility with vanilla 1.02d. I reimplemented...
  10. NovaRain

    UP and RP updates

    UPU and RPU v33 have been released, quoted from BGforge: UPU and RPU v33 UPU and RPU 33 are now available. This time, it’s a routine release with mostly minor fixes. Bozar sound is now back to machine gun, sfall is updated to 4.4.6.1, with expanded interface graphics added. Savegames are...
  11. NovaRain

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    A suggestion to party members' scripts (should be six of them) if you're going to recompile Sonora scripts, in their critter_p_proc it's better to change this: // in FCMer.ssl if (self_TEAM == TEAM_PLAYER) then begin if ((map_var(MVAR_PNX_RING_START) == 1) and (cur_map_index ==...
  12. NovaRain

    Setting up Sfall Script Editor for RPU

    You need to download sfall modderspack and put all .h files from its scripting_docs\headers\ to a "sfall" folder in RPU script source, like this:
  13. NovaRain

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Sonora already has a fix for that in ZTMap. if (town_known(AREA_VILLA_DSTR) != MARK_STATE_INVISIBLE) then begin mark_area_known(MARK_TYPE_TOWN, AREA_VILLA_DSTR, MARK_STATE_INVISIBLE); mark_area_known(MARK_TYPE_TOWN, AREA_VILLA, MARK_STATE_VISITED); end
  14. NovaRain

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    CE doesn't include sfall's MovieTimer_artimerX setting yet, so if you're gonna to include your own CE build, removing the whole timer/movie/rep decrease code should be a simpler choice.
  15. NovaRain

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I think they are fine as they are. Attaching them to the main quest might catch some players who played Sonora before off guard (Madre/Padre suddenly die or Villa quests fail, but I didn't do anything special in my playthrough), unless you add a timer note similar to the water timer in FO1.
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