Recent content by Riel88

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    FO2 Mechanics Overhaul Mod

    @pixote. About the subject - armor degrading&repairing with powerarmor specifik. Could the power armor hardening proces in san fran raise the durability ? & the power armor manuall have influence on the mechanic ?
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    FO2 Mechanics Overhaul Mod

    Damn Pixote, you really took it to another level ! I like your train of thought, proposed idears really allow for skills and or perks that are normally worthless or just give nothing much in return compared to the other choices to make a comeback. For example, the how many weapons one can...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Quoting Ardent & Timeslip: ardent I'm all for sneaky murders and the Sneak + one-shot kill rarely does the job IMO, so the stim murder is the only option left. In fact, I would love to see the "poison" item be made into a non-unique drug that drains hit points quickly, so you can use it on...
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    FO2 Mechanics Overhaul Mod

    That is great news Jim ! Yeah, the idear of an even bigger world with more to do can be a little overwhelming at first. But because they stayed so true to the source and focused for the most part of restoring things that were left out due to time or money restriction it flows really well and...
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    FO2 Mechanics Overhaul Mod

    Wow ! Jim, your making unbelievable progress man ! All of the features you have implemented really hit home and sound so logical, fun and fresh. Ive been playing fallout 2 ever since it was released( im 25 now so go figure) and im so accustomed to the flow of combat I have become a ingame...
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    FO2 Mechanics Overhaul Mod

    This ! : "I believe combat in Fallout should be thought of as much more dynamic than it looks through the trappings of turn-based combat; what seems like a stationary target in the middle of a dirt road is best thought of as actually someone maneuvering at speed from cover to cover (hence...
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    FO2 Mechanics Overhaul Mod

    Hey ! I like your temporary healing device idear a great deal and i get what your saying about staying true to what a stimpack is or supposed to be in the fallout world. Im all for having more purpose and use for all the different underused skills. Guess the only thing i will miss is...
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    FO2 Mechanics Overhaul Mod

    Hey Jim ! I found those old files i told you about, the ones that make stimpacks heal over the course of multiple - i think 3- turns... This way one cannot heal him/herself magickly in one single turn... This gives combat a whole new layer... making you have to think ahead, judge the...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Yes, optional is always good ! Everybody enjoyes something different. Ive just been playing fallout 2 for so long i wanted it to be more challenging, more realistic, more gritty and forcing me to make decisions skill and equipment wise. With double weight, i was choosing more & more for...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Hi there ! I love and really apriciate your work on this mod Phobos ! I loved magnus's mod & Haenlomal also made a good mod called YAAM. Nirran, Josan12 & Cubik2k also helped me to alter the way combat felt like in fallout. (I just gave input or tested it but they did all the real work...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    "And how about finding random basements in the random maps of destroyed city streets?" ''I still find it oddly unfair that killing Japanese mobsters begets karma gains, but killing American mobsters loses karma. The same goes with killing the guards.'' You got some good points right there...
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    [Collection] Inventory FRM edits

    Wauw !! All these new weapon frms look wicked ! I really like the pistols you made as well as the nsiper rifle & armageddon wasteland minigun. Hope you can put them ingame next to the original weapons, as unique weapons. Bye !!
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Teamplayer ! you got another vote ! Would love to show Miria some love again. Bye !!
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I like knockback. Give Sulik a PowerHammer, set his movement range to stay close to me & attack range to the closest. This way he will knockback all melee critters with for example rippers/powerfists/sharpened spears who come close to the player character ! Cassidy will then finish them...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Yeah, we need some penetration on that weapon. Also because allot of critters use the powerfist this would make it more difficult for the player character. (& difficulty=good) Besides that Im reallyreally happy you have revitalised this mod because it is awesome Magnus !! Bye !
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