Recent content by robbforce

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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @Sduibek Congrats on the new release! I added a few more fixes on the master branch and created a pull request for you. Also, I created a new "changes" branch on my fork of fixtlang. It has some commits that are usually specific per dialogue file. They aren't errors, but mostly modifications to...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @Sduibek I'm adding a couple branches to the github project: "fixes" and "changes". Fixes will have what I hope are fixes only, like misspelled words, missing punctuation, deleting or adding whitespace, etc. Changes will have my sentence modifications to improve the read-ability of the...
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    MSG Review (text corrections / changes for Fallout 1)

    I looked at the readme to recall why I did it. It was a tricky problem. If you ask Cabbot about "Ancient Order" then he goes on to explain a group split from the Brotherhood during their Exodus from the Military base, after stealing a bunch of equipment, then headed southwest to another...
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    MSG Review (text corrections / changes for Fallout 1)

    Just came back on a whim! I agree that the long (em) dash should be used for pauses in sentences, instead of hyphens. No opinion on slashes. I don't see much difference there, honestly, other than the small difference in angle. I did review nimrod's readme when I was just starting and used his...
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    MSG Review (text corrections / changes for Fallout 1)

    I'm still around-ish. ;) I was getting burnt out working a bunch of hours at work (programmer) then trying to sit and edit text when I got home. Then with your current releases I thought I'd wait until you stabilized and create a new patch based on 6.x instead of 5.3. I'll check back in...
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    MSG Review (text corrections / changes for Fallout 1)

    Sure, I can put up the text files. Wasn't sure if it was a "no no" putting up modified game files, so I did the patch thing instead. I was using netload and ryushare because I had accounts, for other downloads. Here's the link for the TEXT folder archive...
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    MSG Review (text corrections / changes for Fallout 1)

    Updated first post with the new patch. It includes a "pre-patch" that removes line breaks from the dialogue. The archive also includes a lot of new fixes, improvements and an updated readme.
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    MSG Review (text corrections / changes for Fallout 1)

    Here's an example from JAKE.MSG: [spoiler:0c46fe67a6]Before: {107}{}{You want to help. I don't think you are good enough to help me out. Go talk to Neil.} {108}{}{I would love to fight you, but I am much too busy helping Nicole right now.} After: {107}{}{You want to help. I don't...
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    MSG Review (text corrections / changes for Fallout 1)

    Thanks! I thought I was subscribed to this thread, but didn't get any emails of your replies. Obviously I stalled because editing can be tedious. I was going to get back into it though, try to push through and finish the review. I was thinking of doing one patch that simply removes all the...
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    MSG Review (text corrections / changes for Fallout 1)

    First post has been updated with a new patch file.
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    MSG Review (text corrections / changes for Fallout 1)

    I've reviewed about 1/3 of all the FO1 dialogue files with patch 5. Happy holidays!
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    MSG Review (text corrections / changes for Fallout 1)

    Updated first post with v4 of the patch.
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    MSG Review (text corrections / changes for Fallout 1)

    First post has been edited with a new patch. I was curious about how many changes have been made so far and counted over 100 true fixes already. :)
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    Opinions on grammar for FO1?

    I'm rethinking the bracketed text guidelines to something simpler. In my examples:vanilla - "I hope you have a heart . . . (She winks at you as you fall under.)" fixt - "I hope you have a heart... [She winks at you as you fall under]" new - "I hope you have a heart... *wink* (You fade into...
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