Recent content by Samira

  1. Samira

    Fallout 2 mod Fallout et tu - Release v1.11

    Meh. Fallouts rewards goody two-shoes playstyle (and punish the opposite) more than enough already, no need to add to that. Making NPCs react instantly to action(s) they shouldn't know about is even more meh, even if it's very 90s thing to do.
  2. Samira

    Fallout 2 mod Fallout et tu - Release v1.11

    Just make it random like in 2238, or set to 18th July (anniversary of first 1@2 commit) ;)
  3. Samira

    Fallout 2 mod Olympus 2207 (english translation)

    I've been told AI.TXT is very fragile, so... it seems [PARTY KIRK CUSTOM] and [PARTY ROBOTRON BERSERK] are both using packet_num=76, which might be Very Bad Thing. Also, it looks ROBOTRON.INT->start() contains... critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_AI_PACKET, 46) ...but there's no...
  4. Samira

    Fallout 2 mod Olympus 2207 (english translation)

    Any alternative download link available?
  5. Samira

    [SteamDetour] Run Fallout mods from Steam

    Small tool to "force" Steam into running external executable (read: located outside of game directory) as selected game; makes running Fallout mods [using mod folders] from Steam less annoying to setup. Unlike all guides i found around, this one does not require touching any of game files and...
  6. Samira

    Complining the SFall source code.

    Try adding "C++ Windows XP support for VS 2017 (v141) tools [Deprecated]" in VS installer
  7. Samira

    Complining the SFall source code.

    TL;DR Follow this script and you should be fine. - Clone https://github.com/NovaRain/DXSDK_Collection.git to some <directory> - Copy <directory>\DXSDK_Aug2007\Lib\x86\dinput.lib to <directory>\DXSDK_Jun2010\Lib\x86\ - Set environment variable DXSDK_DIR to "<directory>\DXSDK_Jun2010\" (trailing...
  8. Samira

    Fallout 2 mod Fallout et tu - Release v1.11

    Ah shit, here we go again. Every half year this subject resurfaces i'm suprised Lexx still keeps that thing in, knowing how much stuff coming from fixt was removed already.
  9. Samira

    Fallout 2 mod Fallout et tu - Release v1.11

    I'd also wait until french translation is done; would kinda sux to have it waiting for v1.7
  10. Samira

    Fallout 2 mod Fallout et tu - Release v1.11

    Once EtTu is installed properly, you don't need anything from Fallout1 (all used content is extracted and kept in Fallout1in2/ directory) In case of Fallout2, you need only master.dat and critter.dat
  11. Samira

    Fallout 2 mod Fallout et tu - Release v1.11

    Note that it includes files which are not part of repository: - Fallout2/critter.dat + master.dat 476mb (from Fallout2) - Fallout2/Fallout1in2/data/art/ 268mb (from Fallout1) - Fallout2/Fallout1in2/data/sound/speech/ 105mb (from Fallout1) - Tools/.../ 224mb (random stuff) - whatever else game...
  12. Samira

    About the Fast Shot trait effects

    I feel like core of the problem sits in a way how FastShotFix is configured, and not what effects to apply. Instead of giving limited amount of choices (which is a meh approach, what's proven by this thread itself), allow to define effects exactly. ; Fallout1 vanilla FastShotFix=RangedApCost...
  13. Samira

    Fallout 2 mod Change Weapon damage to real

    You guys sure this thread shouldn't be on Arma forum?
  14. Samira

    Fallout 2 mod Fallout et tu - Release v1.11

    Take a look at f2_res.ini
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