I disagree, you could queue attacks and pause after your queues were empty... which made it much closer to turn based then DA:O which really was real-time with pause. There was no real twitch factor except when you needed to move, but that didn't matter much because most combat was in your...
KOTOR was turned based...
KOTOR was in essence turn based. I really liked that queuing system.... That was a very popular series, too.
I can imagine a combat system where there was a pause before attack to queue and then default attack if no actions were queued. Maybe set triggers if...
Beat it. I found it almost unplayable at Level 40+ on Very Hard and very easy when I switched to Normal. Very linear, maybe 7 locations not on the main path.
I'm still not sure anything made sense...
I for one am optimisitic..
All I've read seems to confirm that it follows a lot of the material which is in the FO Bible and probably even recycles a lot of the material from Van Buren. The intact nature of Vegas is even a possible reference to Wasteland where "after the bombs fell, a number...
This comes on the heels of a Sega product evaluator commenting: "felt barely RPG. Initial level too challenging for players."
Personally, I don't have a problem with a good sneaking game like Thief: The Dark Project with only minor RPG elements or a challenging game with multiple approaches...
wait a month...
In a month Alpha Protocol will come out and if it sucks, we can all not hold our breath for the next 11+ months after that. This was a game which they had plenty of time for development and was not somebody else's IP. I did enjoy KOTOR II though still.
After that, there's...
How about that Alpha Protocol?
The previews of Alpha Protocol I've seen make it look really deep with complex faction, character/weapons customization and varied approaches. If the game is a deep as it seems, we should have hope!
Anyways stuff I'd like to see:
1. I'd like it to continue...