Alpha Protocol Delayed until Spring 10!

Stardude82

First time out of the vault
This comes on the heels of a Sega product evaluator commenting: "felt barely RPG. Initial level too challenging for players."

Personally, I don't have a problem with a good sneaking game like Thief: The Dark Project with only minor RPG elements or a challenging game with multiple approaches like Hitman 2 (as long as they don't make a crappy movie out of it).

So is this a case of Obsidian sucking, the publisher forcing Obsidian to dumb down the system for the console market or Sega just moving the title to a less crowded time of the year?

And most importantly will this impact FO: NV at all?
 
This is probably mostly on Obsidian. They've been bad schedulers since day 1.

Stardude82 said:
And most importantly will this impact FO: NV at all?

No. But if you expect Obsidian to be able to finish this title within the deadline in a bugfree manner you haven't been paying attention.
 
Brother None said:
This is probably mostly on Obsidian. They've been bad schedulers since day 1.

Stardude82 said:
And most importantly will this impact FO: NV at all?

No. But if you expect Obsidian to be able to finish this title within the deadline in a bugfree manner you haven't been paying attention.

It's a fiscal thing from Sega, not Obsidian's fault.
 
If we had at least some kind of information about the size of the world (is it done like Fallout 3 or divided into maps like Fallout 1&2 and also, how big is it compared to Fallout 3), then I could say if I suspect it to reach the deadline with an acceptable amount of bugs,

I do not believe, however, that Alpha Protocol's development time and release schedule will have an impact on New Vegas, since I suspect that Obsidian split it's staff accordingly.
 
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