I would assume that it did, but in small pockets of underground counter-culture. After the war, whoever actually has the means to be a musician may or may not take a liking to it.
Possibly one of the only things Bethesda did right was removing that 'F.E.V. and radiation' crap that some of Black Isle's directors debated about. I've always believed that ghouls were simply the product of heavy doses of radiation activating a hidden gene within a small amount of people. It's...
I like to consider the Black Isle vaults to be more of the result of tragic failures or disasters with the occasional social experiment (most were probably 'control vaults' anyways). For example: according to Van Buren, Vault 70 in Salt Lake City, Utah, had three G.E.C.K.s. I'm guessing a nearby...
I watched the first few back when they came out in 2014, and I loved the series. I always used to cringe at the voice acting, though...and personifying the 'storyteller' and introducing some 'sidekick' characters made it far, far worse. Not to mention they butchered the lore, put Bethesda above...
Exactly. One of the game's most interesting designs was its ironic division between the civilized perception of the old world (something Bethesda took way too literally) and the truth of the anarchy that broke out in the days before the Great War and afterwards. There was always this 'every may...