I suppose back then when I was a younger Bethesda fanboy I wouldn't of found Fallout 1 or 2 to be not fun because back then turn based games were "boring" to me compared to the fun rump fps fallout has become, makes me wonder if my generation would ever play games like fallout 1 or even heard...
I do wish the Medicine skill wasn't just the end all be all of healing skills, I liked First Aid and Doctor existing (although from a gameplay perspective I found Doctor more useful then First Aid.)
I wouldn't mind it as real time as much if you couldn't spam healing items out the ass ( like in 3 and new vegas), I actually liked it when they made it so stimpacks wouldn't insta heal on use in 4 but I get why is turned based in 1 and 2.
At first with the Rat's and Scorpion's I fought missing 50/50 of the time I had my worries as you said it can be quiet dull in the beginning, but I think around the time I got to The Hub and had decent stat's/equipment at this point I started liking the combat a hell of a lot more. More so in...
Recently I completed my first Fallout 1 playthrough and currently on Fallout 2, I must say as both these games are from the late 90s they surprisingly hold up in the graphical and gameplay department along with the role-play elements. I'll just be listing a few noteworthy things about each game...
Apprently during the conference the lead writer himself did he talked about how it was frustrating and annoying for the other writers to write the hole game around the idea of you having only 4 options and yet for some reason neither him or anyone on the staff team bothered to say this might be...
Wasn't there at one point when Todd himself said the 4 dialogue system wasn't exactly the best choice after Fallout 4 came out? I remember hearing this as a talking point in Mr Captions video, if that's the case they might not try something this dumb again for fallout or even the next elder scrolls.
I think correct term for 76 is a dumpster fire, not only the game but the pr surrounding it has been such a mess and I'm not at all surprised Zenimax wanted Bethesda to pump the game up with horrid microtranactions considering Fallout Shelter exist.
While the creation club idea for console...
Well I'm more glad then ever to of never bought into Bethesda's games thinking they were perfect, aside from my new vegas purchase on gog I think I'll be boycotting all of Bethesdia Studio's product's for the foreseeable future as I'm sure many on here has as well to send a message that we...
As much the skills being somewhat gone is bad, I argue the worst thing bethesdia got rid of (or in this case forced into Fallout 4) is the no more then 4 or less then 4 dialogue choices this completely strips and dumb downs the conversion system literally every other Fallout game (including 3)...
Oh defiantly I would take new vegas not existing if it means us not getting Fallout 3 or Fallout 4, and I do agree some IPs reach a certain deadline where they should either be put to rest or put on hold for an certain amount of time, I would honestly compare Fallout's foundation being rotten...