No Mutants Allowed

TheAdversary
TheAdversary
How so?
Ben Soto
Ben Soto
While Bioshock has certain elements that are better (the integration of Plasmids into the story, the variety of Plasmids and weapons, and the weapon wheel,) I've always preferred the large, bright, open areas in Columbia compared to the claustrophobic feeling in Rapture.
Ben Soto
Ben Soto
Furthermore, I like how we're seeing the collapse of Columbia as it happens as opposed to going to Rapture almost a decade after the fact. It really makes the impact of the destruction feel more real.
TheAdversary
TheAdversary
So basically Infinite is better because you like the setting more. I can hear a faint, but noticable echo of Fallout 3 in that statement.
Ben Soto
Ben Soto
It's not just the setting, but the level design that comes with it. Rapture always felt tight and confined. It's perfect for a horror setting, but it's not quite my cup of tea. Add to that the complete destruction of most areas and it loses that sense of wonder that the game wants build up to.
Ben Soto
Ben Soto
By contrast, Columbia is large and open. While the levels are, in reality, fairly linear, in most areas you feel like you have a lot more freedom to explore. The fact that most locations are outdoors with fighting happening in the streets, while Rapture is mostly an interior location because outside is ocean, helps out with that feeling.
Ben Soto
Ben Soto
I also want to point out that guns feel slightly nicer in Infinite, despite the variety feeling less interesting.
T
TorontoReign
...maybe. They are both overrated FPS cinematic games.
Ben Soto
Ben Soto
I think most of the problems with Infinite would've be resolved if it wasn't a Bioshock game or if Bioshock was the subtitle. Like "INFINITE: BioShock" or "COLUMBIA: BioShock" or "RACIST SKY PEOPLE: BioShock."
T
TorontoReign
Yeah or make a good System Shock.
TheAdversary
TheAdversary
Infinite's level design is even more restrictive than Bioshock. The level design is condensed into what can be summed up as a CoD-esque progression of sorts. Wholly linear, giving very few rewards for player exploration. If you're alright with being led around on a tour, then that's fine, but there are no moments where the level design blossoms beyond the occasional cover-shooter battlefield.
TheAdversary
TheAdversary
The guns don't really feel nice to use, limp actually. It also doesn't help that enemies barely respond to being shot.
Ben Soto
Ben Soto
In practice, the level design is more restrictive, but it feels more open.
Walpknut
Walpknut
Hadn't played the first but Infinite was pretty fucking terrible so now I don't wanna bother with the first either.
T
TorontoReign
Just play System Shock 1 and 2 instead.
TheAdversary
TheAdversary
Bioshock 1 was pretty decent, and for a game in 2007, that's a fairly high standard. The plot, lore, and setting are good, but the biggest problems come from its gameplay. Primarily the usefulness of weapons and plasmids. The moral choices were all binary, and the final boss is a travesty. I'd give it a light 7/10.
Ben Soto
Ben Soto
@TorontRayne Seriously? System Shock 1? You want to put him through _that?_ It's been a while since I last went through that game, but I came away from it thinking "this is one of the first real FPSRPGs, and it really shows."
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