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  1. Nineeva

    Fallout 2 mod Fallout 1 in Fallout 2

    How far do you feel you are from Alpha release? Sounds like there isn't many major bugs. But then I suppose you have mainly listed what you have fixed than what is still not working. Excited to give it a go and see how it works though.
  2. Nineeva

    Fallout 2 mod Fallout 1 in Fallout 2

    That is impressive given how little time it's taken you both. Is there much more you need to do other than test for bugs? i.e. can you play the game from start to finish now doing side quests and having random encounters as it was in fallout 1?
  3. Nineeva

    Fallout 2 mod Fallout 1 in Fallout 2

    Thanks, I'll make an account and have a play on the first few maps for now.
  4. Nineeva

    Fallout 2 mod Fallout 1 in Fallout 2

    That's really quite impressive in such a short time. Did you say several of you are working on it? Would love to have the option to level up past 21 though, given how easy the monsters are in fallout 1 that might be a little over kill. Will be great to have the ability to control followers...
  5. Nineeva

    Fallout Restoration project map changes

    I'd say it's about 70% done already, but progress will be slow for next couple of months as I go on holiday on Thursday, change job soon after that and move home! So don't expect much till late June.
  6. Nineeva

    Fallout Restoration project map changes

    Regarding the Klamath bar area, the idea is that I'll probably move the car into the garage near the top and make it locked from the inside so it can only be accessed once you go through the rat infested caves. The area with actual rats is all enclosed otherwise in the mall. Rats don't...
  7. Nineeva

    Fallout Restoration project map changes

    Put all the screenshots of the edited NCR areas so far together so you can see how it all looks in one picture. Planning to put a road down the side of the road on the west side of the ranch map so that also has buildings on its side. That way NCR should finally look like a big town/small city...
  8. Nineeva

    Fallout 2 mod Fallout: Nevada (extended)

    I've done the first lot of files I was given, they weren't too bad except one really long script for NCStrikr, his editing needed a lot of changes and concentration to fix as it was sometime hard to understand what tense really needed to be used as the grammar structure in the sentence...
  9. Nineeva

    Fallout Restoration project map changes

    Not a bad idea, I would like to make some changes to that affect, like I say, I'm not good with adding scripts but I've seen some people have made easy to follow script editors so I might give one of them a go. I'd love to make San Francisco a little more interesting, the ideas you mentioned...
  10. Nineeva

    Fallout Restoration project map changes

    Must have changed in one of the more recent updates, I'll probably revert back to that version then as it does pretty much what I intended I guess.
  11. Nineeva

    Hi Snikers, Dionis said I should message you regarding editing the translated files for Fallout...

    Hi Snikers, Dionis said I should message you regarding editing the translated files for Fallout of Nevada. I would love to help so please let me know what I can do.
  12. Nineeva

    Fallout Restoration project map changes

    I've added a link where you can now download the maps, I've edited most areas like I say, I will be updating with more info on the change log and screen shots of those areas when I have a bit more time!
  13. Nineeva

    Fallout Restoration project map changes

    Thansk! I will make a changelog, I think I made additions to nearly every area, especially NCR as they are suppose to have 1,000's of people according to the holodisk from Vault City... Got the spoilers to work now thanks to you!
  14. Nineeva

    Fallout Restoration project map changes

    Years ago I made some big changes to the maps to make them feel more life like adding a lot more buildings and other bits to make the settlements feel like they are a bit more realistic (i.e. feel like a town rather than a place with only 12 people in it!). It should be 100% compatible with the...
  15. Nineeva

    Fallout 2 mod Fallout: Nevada (extended)

    When you are done with translating I'd love to help with editing! I would be happy to do one of the medium size settlements.
  16. Nineeva

    Fallout 2 mod Fallout: Nevada (extended)

    Are all the new files up loaded on the github link as I downloaded it a few days ago and didn't find that many areas translated and was thinking there would be more from what the forum post say. If not will they be uploaded soon do you think? thanks!
  17. Nineeva

    Fallout 2 mod Fallout: Nevada (extended)

    Hi Dionis, I'm a native English speak but I also speak Russian quite well as I lives in spb for 3 and half years. I'd be happy to help check over some (not all!) of the translation work you have done as I have a good understanding of the typical errors Russian speakers make when translating...
  18. Nineeva

    Armoured talking heads

    Thanks Drobovik! Worked perfectly for both of them! :)
  19. Nineeva

    Armoured talking heads

    I can't get this mod to work, I've made sure all the files are in the correct place and everything and I have RP 2.33. So far: - Cassidy won't even enter dialogue with me - Sulik's screen goes black when I talk to him with any armour on. I've not tried Myron as I'm assuming he has similar...
  20. Nineeva

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    I've noticed that if you give the vertibird plans to Matt who is in SF working for the brotherhood AFTER you've killed Horrigan he still comes and kills Matt. A little bit wierd considering he's dead and all.
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