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  1. H

    The exact effects of Scout and Explorer?

    Both of these perks claim to give a bonus to finding special encounters. What kind of a bonus, exactly? Five percent, five hundred? With the game taken apart in so many ways already, surely somebody has figured this one out?
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    Fallout 2: Is "Swift Learner" useless?

    Actually, its net effect is that you get to all the following levels, and thus the more interesting perks, a little bit earlier. The idea is that the 3rd level perk pick, where you get to choose from Toughness, Quick Pockets and not much else, isn't worth even remotely as much as the later...
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    High intelligence: A must when creating a character!

    Actually, in Fallout, Charisma 2 is already one point more than a diplomat needs. This is the problem: to play a diplomat with great success, all you need in the world is IN 10 and Speech as a tag skill. To play a perfect thief, you don't really need anything except a handful of skill points...
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    Weapon progression a tad screwed in FO2?

    I beg to differ. Fallout 1 had proportionally as many useless weapons (but not nearly as many useless armors - you'd use everything except the Tesla Armor) as FO2, but it prompted you to change your weapon of choice more often. In FO2, you're set for the next half of the game when you get your...
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    Amusing FO moments....................

    Soloing the New Reno gangs with just throwing knives and a leather jacket - that's amusing.
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    The dreaded citizenship test

    The minimum requirements are PE 9, IN 9 and LK 9 according to Per.
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    Any stuff related to unofficial F2 patches goes in here!

    Hey, Killap: 1) How about compressing your patch into a nice and tidy patch000.dat like Seraph did, so that it's be easy to (un)install? Whatever packer he used in his final version seemed to handle the compatibility problems. 2) Any chance you'd cook up a similar patch for Fallout 1? It's...
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