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    Fallout mod for Hearts of Iron2.

    1 question, if I may - does this mod have a time limit? Is there a year in which the scenario ends, or is it open-ended, che sera sera, however long it takes? P.S. Just 1 more ;-) Does it require HoI 2: DD, or just HoI 2? Or it works with both?
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    I think he cannot be killed. He only runs away you wound him enough (except in the 5th encounter)...
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    Fallout 2 Restoration Project Gameplay Thread

    Will there be in 1.2?
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    Fallout 2 Restoration Project (v1.1) Suggestions

    How many PLAYERS go around the game area without weapons in weapon slots? Unless it's required by some NPC to "put your guns away" ;-) Why shouldn't the NPC's do the same thing?
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    Fallout 2 Restoration Project (v1.1) Suggestions

    So what's the conclusion? I'd say - put all primary weapons into weap slot. That's it. All else - fair game.
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    Fallout 2 Restoration Project (v1.1) Suggestions

    Dunno. Lazy programmers/creators, not enough time, oversight?
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Then rename mod into F2: Items Redone :-)
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    Fallout 2 Restoration Project (v1.1) Suggestions

    As far as I know , it's because some NPC's have weapons in their "weapon" slots and others don't...
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    Fallout 2 Restoration Project (v1.1) Suggestions

    Killap - will you include the resolution patcher with the RP?
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    Fallout 2 Restoration Project (v1.1) Suggestions

    Nope... Never even occurred to me. I kill only those who MUST be killed.
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    Fallout 2 Restoration Project (v1.1) Suggestions

    Actually, t'was meant as a joke, hence the " :P " i.e. Military base?
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    Fallout 2 Restoration Project (v1.1) Suggestions

    Can you say with certainty that everything that was in the docs was implemented? As for each of those things that weren't - why not? Cause there was no time or did they DECIDE not to put it in after all? :-P Those docs are a 2-way argument :twisted: Anyways killap, what are you doing...
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    Fallout 2 Restoration Project (v1.1) Suggestions

    And how does he, or you, know what was the developer's vision? As for everything else - I agree. Nice post *THUMBS UP*
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    As far as I know, when it comes out, the suggested answer will be - NO.
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    Fallout 2 Restoration Project (v1.1) Suggestions

    I don't get you at all... I divided your post by numbers so I can address your post more easily. 1. You're saying it's ok to skip ahead? It's players choice, right? ANd that this is an open game? 2. Again, you're saying it's players' choice, right? Skip ahead (we're not talking about...
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    Fallout 2 Restoration Project (v1.1) Suggestions

    Definitely. Or else... :lol:
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    Megamod 2,0 + 2.1 install query: is this supposed to happen?

    As I recall, megamod on top of CLEAR install.
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    Fallout 2 Restoration Project (v1.1) Suggestions

    OK... Now, imagine high tech (which EPA is), top security, need-to-know-location (you can't get it by "searching" sectors, you gotta know where it is), state-of-the-art research facility. Don't you think that, though there may be less security (in form of guards, hence less weapons) than in a...
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    Fallout 2 Restoration Project (v1.1) Suggestions

    I disagree, let me explain. My point would be - YES, you CAN go to NR (and if you start solving quests you get real nice exp) from the Den and nobody's telling you you can't. YES, you CAN shortcut to Navarro and do what you want. There are loads of such examples. Ergo, YES you CAN actually find...
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