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  1. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Nice to hear that, and also bad. Have you entered the map before or does this happen when you enter for the first time? I only know my mod crashes when you use turn based mode in later missions, never encountered it (or heard of it) anywhere else. I am afraid there's little I can do, since there...
  2. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Just the authors' nationalities, for fun. I am Czech while RastiC, the creator of those sprites, is Slovak. The game is set in New Mexico. There's a character, though, who is potentially (if you trust him) from the Kingdom of Bohemia :)
  3. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    When I see the quality (or rather lack of thereof) of maps in other mods posted here, it makes me sad no one plays my campaign. So I decided to post a few screenshots. Also I added a banner to the first post (I don't know why it wasn't there). Some maps are pretty vertical... If you...
  4. Reinar

    Fallout Tactics mod The Sum (1.8b)

    I found out your BOS.exe makes all my triggers working with player's tag to stop working :( No more player character speech, no more skill checks (I want companions, so the conditions have to be unit- and not player-targeted). So I was forced to return back to the vanilla .exe, because the mod...
  5. Reinar

    Fallout Tactics mod The Sum (1.8b)

    I wasn't working with FT for months (or rather weeks) either :) That's the problem with me, when I get creative, I can work on something nonstop for two weeks or a month, but then I get to a longer phase of exhaustion or something like that. Right now, I am working on quests, dialogues and NPCs...
  6. Reinar

    Fallout Tactics mod The Sum (1.8b)

    Thanks. Most locations in my campaign have a looping music track with random ambient sounds. I believe it will be enough and that it won't get too annoying, but I'll see once I get to play some longer part of the campaign. I am just playtesting newly added features for now.
  7. Reinar

    Fallout Tactics mod The Sum (1.8b)

    Sorry, I meant your .exe hack. I wish I could just disable the muting of ambient sounds by speech in the settings. Do you think I could use your BOS.exe in my mod? It's fucking brilliant, talking to people without resetting the soundtrack :3
  8. Reinar

    Fallout Tactics mod The Sum (1.8b)

    Well, good job on that. I'd remove the menu music completely if I were you. You spend what, 20 seconds in it in general? Meanwhile the player might spend hours in the actual game. I wish there was some variable in the FT Improver settings to switch this feature on or off as the user pleases.
  9. Reinar

    Fallout Tactics mod The Sum (1.8b)

    How did you manage to make the ambient music work? I couldn't get it to work and I tried it many times in the past years. I had to use ambient sounds on loop, but those are interrupted and restarted by speech.
  10. Reinar

    Fallout Tactics mod The Sum (1.8b)

    I took a look at the maps in editor and a lot of them are really underwhelming (talking only about tiles of course). One of them, named neige_gare, is extremely well made though. It reminds me painfully how much I always wanted to make some snow map but the campaign settings never allowed it...
  11. Reinar

    LAG in worldmap

    Probably a combination of both as I had quite a many times a mission without a name. Especially now with my mod where I use loading + actual "live" maps, where only the loading ones have names.
  12. Reinar

    Fallout Tactics mod How to repair a damaged electric system...

    Oh, you meant this. Well, I just tried it in my campaign. Came to the location for the first time, left, came back and successfully used a science switch. Don't know what might be the problem in your case. If you send me the map, I can take a look at it. Maybe you made some stupid little mistake...
  13. Reinar

    Fallout Tactics mod How to repair a damaged electric system...

    I don't know as I use them for instant actions and don't care what happens to them once you pass the skill check, but the solution should be pretty simple: Use variables. When you turn the switch on, change variable. Then change your script condition to check for the variable and not the switch...
  14. Reinar

    Fallout Tactics mod How to repair a damaged electric system...

    Only Gary in his shack in the middle of the town has implemented the dialogue tree. There's not much to talk, but it's enough for an example. About the turret and switch - I don't know, but should be really quick to test that out.
  15. Reinar

    Fallout Tactics mod How to repair a damaged electric system...

    If you want a working example of the dialogue tree, I can send you one of the first maps of my campaign. Oh, sorry, you need to hold ctrl and then click. I have this move memorized for years, so I don't think about it anymore and do it automatically.
  16. Reinar

    Fallout Tactics mod How to repair a damaged electric system...

    The stand/crouch/prone system is mine and I think it's the best all around solution. You're limited to 3 answers, which is not great, but not that bad either. You can also progress the dialogue by not doing anything, for example the character threatens to kill someone you don't care about. The 3...
  17. Reinar

    Fallout Tactics mod How to repair a damaged electric system...

    Sounds good, but it completely removes the need to have high lockpick skill. You'd only need enough for the easy locks. Not necessary a con, but feels like cheating. It's a pity lockpicks can't have charges like first aid kit. Yeah, I know this dirty move. It's actually pretty good. You can...
  18. Reinar

    Fallout Tactics mod How to repair a damaged electric system...

    Is the crowbar actually just a lockpick? I was thinking about using deathtrap for healing as well. The problem is it doesn't stop at char's max hp, you can easily have 99999/30 HP with it. You need to have it deal less "damage" per tick and deactivate it by trigger when the player has 100% HP...
  19. Reinar

    PROTECTED SHELVES like in FALLOUT1

    Or you can use the category switch at the top of the barter screen :P Anyway it could be used to add new items to merchants during the campaign. You just activate the shelf with new gear after each mission. The merchant can say something like "I am just starting up in this town. Come by later, I...
  20. Reinar

    PROTECTED SHELVES like in FALLOUT1

    Ha, didn't know stealing skill works defensively as well. I am using high perception (with 80 PE, char with 340% stealing wasn't able to get anything in few tries). Though in case of normal shelves, not bartering ones, I leave it low, so the player actually CAN steal from them. Although PE is...
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