...Bit of an idle thought, but do you think that they'd make it possible to take the codes off of other players' corpses? I'm almost imagining a few people trying to grab all the codes and hide them away to keep the 'tards from nuking everything.
Hopefully they still would've avoided the boring turn-based combat. I don't necessarily mind isometric gameplay, but turns are better for games with a heavy emphasis on grand strategy rather than individual units.
Right...
He knows to much, we have to silence him!
In all honesty it's kind of understandable. It wouldn't exactly be fun to run out of things to shoot. Either that or increasing the number that are pre-spawned and mucking about from the get-go... The gamebryo engine would probably commit...
New Vegas has a more interesting story in my opinion, and the gameplay seems much more enjoyable.
Suffice it to say, I'm not particularly fond of turn-based combat outside of strategy games.
...So the possibility of getting a casino is worse than enabling an army of slavers with a cult-of-personality-type-leader, with the eventual enslavement of most of the locals and overall abandonment of technology in spite of all common sense? I'm a tad bit confused as to your reasoning there...
It's an overall good DLC. Difficult, but not impossible. A nice, serious story that managed to balance out what is told up-front, and what you have to dig deeper for. Decent enough characters (although the fact that I had to redo the entire DLC for the best ending that first time because...
I OBJECT!
The lady simply needs to get a bit more practice/experience/knowledge before making an attempt. My advice? Spacebattles. Plenty of writers there who've done a lot of decent fanfics, and you'll get some actual criticism/advice as opposed to the shitty section of a thousand "BEST THING...
I feel obligated to note that what happened at Nipton was entirely intentional and carried out in a deliberately brutal fashion, whereas that incident was the byproduct of communication failure/possible incompetence or some other fault on the part of NCR command.
I find that the best way to deal with Vulpes early-level is to gather those powder charges laying around Powder-Ganger camps, as well as a few frag mines on the bridge at Primm (the perk that lets you walk around without setting mines off is a must). Cobb has a single stealth-boy on him, and...
...I'm not so sure how "terrible," it is, but I figure it's still a safe bet.
The faction is basically comprised of a bunch of tribals who stumbled across a theatre with several reels that managed to survive the Great War. The group then began to adopt a sort of belief system that takes the...