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  1. J

    New animations 2

    Great tutorial, Pixote :ok: Right on the money.
  2. J

    Upload your FRMs to the modding wiki!

    Awesome job, Ghouly :clap: Now we need to fill it up!
  3. J

    Is it possible... (different critter set for Chosen One)

    Yes, that's right. PS can be automated to adjust the size of many frames and it almost worked out. The problem was that i couldn't find a way to restrict PS to increasing the width of each frame by only EVEN or ODD numbers. If there's a discrepency it will screw with the offsets and that...
  4. J

    New animations 2

    Holy shit it's Robby the Robot. :shock: As said above, some details don't fit with the FO style such as the flames, and the perspective (i think) But Robby is absolutely perfect for the FO world (Forbidden Planet, the movie he's from is 50's sci-fi) and i do like the animations as a...
  5. J

    Upload your FRMs to the modding wiki!

    You are a champion, Tom!! Excellent work. I'm sure my complaining about the custom art depository was a factor ;) :mrgreen: But yes - i agree with Lexx that we first need a very organized categorization system, that isn't overcomplicated like the art repository was. I agree with...
  6. J

    Fallout 2 Restoration Project Gameplay Thread

    I think the consensus is that this is a bug ... but i'm not sure if Killap has included it in the RP as yet .....
  7. J

    New animations 2

    sweeeeeeet!
  8. J

    Radiation!

    Thanks guys. I will post my progress and no doubt have more questions on it. While we're on the flee_from_dude command, i want to ask: a) is this a macro? (i found it in the command.h file so am i right in thinking it's a macro?) b) i can't make most macro's work and i don't know why...
  9. J

    Radiation!

    Ok. Thanks again, Lexx. so now that i've created my slave critter, i want him to run away from the dude when left unattended. Now, apparently zcslave.int already does this, although i can't see any critters using it and i can't figure it out anyway. So here's what i've got in the...
  10. J

    Slavery Expanded re-released

    Hey Ravager. I'm still working away on this mod, and we have the same designs for it so if you're still keen PM me and we'll try to figure it out together.
  11. J

    Radiation!

    THanks Lexx. And how do i attach a script to a critter? :oops: Never done it before. Also - has anyone ever sucesfully used: obj_can_hear_obj funtion? I can't seem to make it work. If i change it to obj_can_see_obj then it works fine. Any experiences with this?
  12. J

    Radiation!

    Thanks Ardent. One more question: I can't figure out how to edit certain critters - for example - the slag glowing ones. Which proto do they use? If i use the mapper and click 'p' on them, it says they're 'generic glowing ones'. But if i then edit the generic glowing one critter it...
  13. J

    Radiation!

    Anyone know how i can edit how much poison damage a floater does?
  14. J

    NPC Armor

    Nice idea, but sorry bro, too much work. One thing that people seem not to notice about Myron and Vic is that they're SUPPOSED to be 'tards'. It's written into all of their dialogue, graphics and personality. So i modified their walking animations in PA to be stiff, and unconfident as...
  15. J

    NPC Armor

    Ooops. It seems the old 1.0 version felt left out and crept in. :D Re-linked with a mercifully smaller .rar file (about 45MB) And yes - as x'il says, when the Bald Dude mod is finished Cassidy will get a makeover in Metal. Awesome.
  16. J

    New animations 2

    Excellent stuff as always, x'il. :clap: A fine contribtion. BTW, what's your view on how we should catalogue all this new art? Do you use the custom art repository?
  17. J

    NPC Armor

    I'm posting the final version (1.1) of the NPC armor mod here for any and all interested to download. All of this content is already in the RP 2.1 and, i believe, the MM also. Changelog, v. 1.1 of the Fallout 2 NPC armor mod. 1) Corrections to most animations. (Due to the huge number...
  18. J

    Custom Art Repository

    Yes, it's true it's all we have. I am currently updating all my art for a final release. I'll take another look at the art repository but i remember finding it slow and difficult to upload my art - and i have alot of it to upload!
  19. J

    Custom Art Repository

    Yes, it's true it's all we have. I am currently updating all my art for a final release. I'll take another look at the art repository but i remember finding it slow and difficult to upload my art - and i have alot of it to upload!
  20. J

    Custom Art Repository

    Yes, it's true. For me the repository is a little over-complicated and i had high hopes for Zverot and his project at the top of this page that was going to make a nice simplified version. Ultimately, it would be best if we could just upload the new scenery/animation/TH whatever with an image...
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