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  1. raics

    Fallout Tactics mod Equilibrium (2.2)

    Yeah, working on it around the clock. Well, not exactly around the clock but I've stepped it up lately, I started on more stuff while waiting for Redux 1.3 so I needed to finish that up first and Endocore hasn't updated the first post in his thread so I had no idea it even came out until a few...
  2. raics

    Fallout Tactics mod Equilibrium (2.2)

    Yeah, first you apply ammo damage modifier to the weapon damage roll, then you deduct the armor damage threshold from the remaining number after which you apply damage resistance of your armor. The 'resistance' stat on character screen is the same as your normal damage reduction on inventory...
  3. raics

    Fallout Tactics mod Equilibrium (2.2)

    Wasn't an easy decision but I ultimately went with removing damage threshold almost completely. The main reason was it rendered armor piercing almost completely ineffective unless we're talking about ridiculous amounts with no damage penalty like DU ammo. That happens because DT is applied...
  4. raics

    Fallout Tactics mod Equilibrium (2.2)

    Yes, no ammo is a problem in the vanilla game too, i think Endocore did some more work on random encounters in Redux 1.2 but I haven't played it yet so I can't tell if it's fixed or not. The XP machine was removed in 1.2 so that's one thing off the list. In this case it's the opposite, it won't...
  5. raics

    Fallout Tactics mod Equilibrium (2.2)

    Yeah, you probably will encounter bugs , he tampered with creatures some more in 1.2, and you also won't get any of his fixes in a few missions I modified. I'm 90% done with sprites, some 20 left, a bit of polishing and I might try my hand at some projectile sprites. What's left is weapon...
  6. raics

    Back in the forum

    Nice to hear the salvaging process is progressing nicely, in a community this small every setback is great. Good luck to you and thanks for all the fine work.
  7. raics

    Fallout Tactics mod Equilibrium (2.2)

    Sure, I could give some off-class weapons more range instead, machete has 2 from blades category and ripper probably should too, it looks a lot longer on new sprite. There are no Razor claws anymore, the weapon is honestly too ridiculous for me, blades of that size couldn't be fitted onto a...
  8. raics

    Fallout Tactics mod Equilibrium (2.2)

    Yeah, positioning in melee can be awkward, you sometimes lose points in turn based and more range makes real time more comfortable too. I'm seriously thinking of making 2 minimum range, giving clubs 3 and 4 to spears, you aren't supposed to stand like a statue and swing just your arms anyway so...
  9. raics

    Fallout Tactics mod Equilibrium (2.2)

    Sorry, can't say I'm getting overly concerned about the whole innovation in firearms thingy, nor do I consider myself a gun enthusiast so I'm probably not competent enough to discuss it seriously.
  10. raics

    Fallout Tactics mod Equilibrium (2.2)

    I tried making these weapons as close as I could to their real life counterparts, for instance assault rifle bullet count in burst fire is around 1/10 of real world rpm number and SMGs get a bit more because they're lighter and easier to handle so positioning and aiming should be faster and an...
  11. raics

    Fallout Tactics mod Equilibrium (2.2)

    It's a good concept, we're doing totally different things so there's plenty of room for both mods. I was also thinking about going in the opposite direction and making weapons weaker and armor crappy across the board, that would solve some problems, like deathclaw recruits being generally...
  12. raics

    Fallout Tactics mod Equilibrium (2.2)

    Not exactly roll everything back, in late game we only used energy weapons and heavy, miniguns were crap, a lot of weapons we get later on are weaker than earlier acquisitions. So some things are more powerful, like unarmed/melee, handguns, snipers and SMGs, some are about the same, like assault...
  13. raics

    Fallout Tactics mod Equilibrium (2.2)

    In current version it wouldn't be hard to do even by yourself, you would just have to skip extracting weapon entities, sprites and actors and then revert their descriptions and names in item list to ones from the copy in items.txt, I think that would be pretty much all. Unless Endocore tampered...
  14. raics

    Fallout Tactics Redux Version 1.3

    Great job as always, suppose I'll have to build the next version of my mod on this instead. A good thing I was being lazy and haven't worked on weapon progression yet or I'd have to go through all missions again :)
  15. raics

    Searching for nice minigun sprites

    I've got a few I made for my mod, I'll send them to you
  16. raics

    Fallout Tactics mod Equilibrium (2.2)

    Thanks for checking it out and sorry I saw this so late I don't think it's possible to change the experience bonus without some advanced tools which I didn't use, no idea what caused it. Many weapons deal more damage than they did before (though some also do less) so it's easy for things to go...
  17. raics

    Fallout Tactics mod Equilibrium (2.2)

    Thanks, it was meant for strictly personal use, but I saw other people are interested in something like this in your mod feedback thread. Sadly, it's not really building onto your base as much as providing a slight variation of that base and some small fixes, nothing more than a modest addon.
  18. raics

    Fallout Tactics mod Equilibrium (2.2)

    Redux with Equilibrium (Fallout Tactics) __________ Name: Equilibrium (mod for Fallout Tactics) Version: 2.2 (+minifix) Language: US Author: raics Release: ~2014 Website: NMA || moddb Copyright: Bethesda Softworks LLC. __________ Description: Redux - is a major revision of the Fallout Tactics...
  19. raics

    Adding new weapons sound schemes

    To make the long story short, the 'punch gun' weapon has been bugging me for a long time. The problem is the weapon uses power fist sound scheme and setting shotgun sound scheme doesn't work, I suppose it doesn't because there is no sound for 'one' animation that punch weapons use, and the...
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