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    Fallout 2 mod Fallout et tu - Release v1.11

    Fixt hasn't been updated in years so Et Tu is probably the better option at this point in time. Fallout 2's engine is better suited to mods and the UI is nicer in general.
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    Fallout 2 mod Change Weapon damage to real

    I'm not very familiar with Fallout 2 since I haven't played it in a long time. Fallout 1, however, has enough short range encounters (quests in cities and world map ambushes, for example) that keeping a short gun in a weapon slot will get you out of trouble.
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    Fallout 2 mod Change Weapon damage to real

    I've been trying out something in f2wedit while playing Et tu. I've applied the Weapon Scope Range to all long guns instead of just the unique hunting rifle. I'm trying to replicate the concept that long guns are too unwieldy to use in close quarters so you have to use pistols or SMGs to...
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    Fallout 2 mod Change Weapon damage to real

    @Gizmojunk Ghandi vs The Hulk works for demonstrating HP because it's a melee engagement. The wya I see it, HP represents your ability to block or parry an incoming strike. The more you block and parry, the more fatigue accumulates. When your HP reaches 0, it's because you're simply too fatigued...
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    Fallout 2 mod Change Weapon damage to real

    Also, there's the issue of translating real-life into Fallout's hit points system. There's a wide spectrum of wounding tolerance across the 20-ish character levels. IRL, it's impossible for anyone to become so physically tough that bullets can't cause massive trauma. In Fallout, it's literally...
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    Fallout 2 mod Change Weapon damage to real

    The hard part with properly simulating realistic damage is that both melee weapons and firearms share the same damage type. IRL, armor reacts differently depending on a bludgeoning (hammers and JHP bullets) or piercing (knives, AP bullets or straight up rifles) implements. While guns can...
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    Big Gun rebalance

    on the bright side, making the SMGs as Big guns in Et Tu means that Ian will stop bursting you in the back :P
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    Big Gun rebalance

    out of curiosity, does the game engine allow One-Handed Big Guns?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Because Bethesda will invariably FUBAR it like they ruined Fallout 76.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    To be fair, Fixt has always been slow to update. Also, there's only so much that can be done with the original engine.
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    Fallout 2 mod Fallout et tu - Release v1.11

    You mean I'll finally have a reason to talk to Mathia?
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    Fallout 2 mod Throwing Rebalance

    Just a note about giving Fire damage to molotovs. I remember someone else trying this and it caused major glitches (sometimes crashes) in the game. AFAIK, Fire damage wasn't meant to be used outside of the Flamer weapon. Probably because there's no explosive animation attached to that damage type.
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    Fallout 1 mod Fallout 1 debug mode on DOS version?

    if the mod requires DLL files at all, you're out of luck. Those need Windows to work at all.
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    Any more interesting mods for Fallout?

    Fallout 1in2 is quite good. Right now, it's a fully playable version of Fallout 1's assets within the Fallout 2 engine. There are a few bugs but I haven't come across them in a typical playthrough. A few things from Fallout 2 are present, such as a few weapons, some perks or the unarmed...
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    Fallout 2 mod Fallout et tu - Release v1.11

    What if armor WAS supposed to be so hard to get? It's not a coincidence that Black Isles radically changed the barter skill in Fallout 2. Or that Lexx implemented armor destruction in Et Tu.
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    Fallout 2 mod Fallout et tu - Release v1.11

    Fallout 1's barter formula makes the barter skill so powerful, you can clean out every merchant you find. It is extremely abusive and I refused to increase that skill in the original game.
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    Fallout 2 mod Fallout et tu - Release v1.11

    I could be mistaken but enemies don't have enough skill points even with vanilla penalties to go for called shots on you, anyway :P I can't even recall the last time an enemy precision shot actually killed me. On the other hand, plenty of deaths came from enemies with high tier weapons or even...
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    Fallout 2 mod Fallout et tu - Release v1.11

    That's right, those are penalties. I had calculated those numbers against a target with 45 AC (the theoretical highest AC achievable by the player). With maximum Perception and ranged weapon skill, you will get 50% to hit the eyes out to 9 hexes, assuming no other modifiers are in place. I like...
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    Fallout 2 mod Fallout et tu - Release v1.11

    If anyone is interested, I've been using these ddraw.ini settings for custom called shot penalties. I originally used them in Fallout 1 FIXT but since they also work in Et Tu, I figured I'd post them here as well. BodyHit_Eyes=-150 BodyHit_Head=-100 BodyHit_Left_Arm=-75 BodyHit_Right_Arm=-75...
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    Fallout 2 mod Fallout et tu - Release v1.11

    so, er...any hints on where to get started for that motorcycle? It seems I need to put some parts together like the car in Fallout 2. I found something I thought would fit into the bike but the game ain't letting me do squat with it.
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