Vali
Redeemer
My Idea is change weapons damage more like real weapons, and fix the JHP and AP ammo.
why a Sledgehammer makes more damage than a pistol.
It's as much a valid post as your thread, because at this point it pretty much offers nothing substantial at all.And Ok? Is not valid post.
Because otherwise nobody is using melee weapons.
It's a game, not real life.
It's as much a valid post as your thread, because at this point it pretty much offers nothing substantial at all.
I bet this works out to be non-fun. For one thing, Fallout 1 & 2 combat is double edged... The PC will get one-shotted back—a lot.
You could consider also adjusting the probability to hit (with firearms), and have most people without high level of skill tend to miss rather a lot.... but this too would sink into extended periods of —nobody getting hit. This is very noticeable in certain D&D games, where the combatants might lack the skill rolls to hit their opponents... and just stand there swinging miss after miss after miss.
No it's not.A bullet is every time deadly.
I think it would be better to finish something first instead of making many "ideas" threads without much progress.
Or just a 'my modding journey' mega thread for all the ideas.
It's abstract. Just because you get hit by a pistol shot doesn't mean it was a direct hit. Might as well have been just a grazing shot or it bounced off of your belt buckle or whatever. This is the beauty of these old games - just use your imagination.
You guys sure this thread shouldn't be on Arma forum?
The hard part with properly simulating realistic damage is that both melee weapons and firearms share the same damage type.
IRL, armor reacts differently depending on a bludgeoning (hammers and JHP bullets) or piercing (knives, AP bullets or straight up rifles) implements.
While guns can profit from ammo mods, melee weapons only have Normal damage to work with. Although you could cheat, I guess, and use the hidden Electrical damage for alternate behavior of either sharp or blunt weapons.
But even with all that, guns already deal a shit-ton of damage if your shot placement is good (consistent 95% eye-crits are laughably easy to achieve).
So basically you made unarmed / melee combat useless, because why would you use that against unarmed critters if you can kill them faster with guns anyway.
Well... parsimony.So basically you made unarmed / melee combat useless, because why would you use that against unarmed critters if you can kill them faster with guns anyway.
Well... parsimony.![]()