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    Fallout 2 mod Fallout et tu - Release v1.11

    is there a spoiler guide out there to know which Fallout 2 weapons were brought into Et tu?
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    Fallout 2 mod Fallout et tu - Release v1.11

    In the ddraw.ini file, is it possible to insert an accuracy mod specifically for aimed torso shots? At line 389 onwards, I see all the mods for different body parts but there's no entry for aimed torso shots (only uncalled torso shots).
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Be advised, this topic is no longer pinned?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    With all the work it takes to reverse-engineer the game, you'd think one could just write a new engine from scratch...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I can wait a week if it means we get a straight answer :P
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    We must pray to the Holy Flame! Only then will we get the latest FIXT release!
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    @KevinV6 The tools by Cubik2k will let you edit weapon and critter stats. Assuming you want to apply your armor changes to NPCs, you'll need the latter.
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    afaik, the item files are identical. However, do keep in mind that the item balance is optimized for Fallout 2.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Did you factor in the different formula used by YAAM?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    It needs a few other files to work at all. Also, DOS Fallout doesn't support FIXT.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    ooh, economy fixes? Is it done through buffing NPCs or reworking the actual price formula?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I remember trying to message him on NMA's private messaging system and got no response since roughly last November.
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    Fallout 2 utility Fallout 1/2 Critters Editor

    Is there a changelog? I still have the older 1.0.1.0 and I'm wondering what's different.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Or option 3, he learns to deal with the fact that his feelings are not everyone else's priority. He's acted like this in other topics before and, personally, I don't want to validate his behavior at all.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Ah ok. The only potential issue I see is that, for some obscure reason, the author implemented randomized weapon sounds.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Personally, I would keep the title as is. Practically everyone understands it as the harmless joke it was meant to be. As for knockback on guns, it doesn't work. I've tried it before and it's basically just a multiplier for existing force effects (melee weapons or explosives). And is there any...
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    What exactly is included in the "purist" installation of Fixt?

    maybe the purist from the full installer stores extra data in case you want to switch from purist to full?
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    Fallout 1 utility f2wedit making changes on its own

    that last one sounds like a utility for making F1 maps compatible with a F2 map editor.
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    Fallout 1 mod (SFall) What are common values for custom accuracy penalties?

    I figured that +20% was fair. You use more AP, which can mean anything from losing inventory access to losing an extra attack. One-Hander provides the same bonus with the cost of penalties to two-handed attacks. Both penalties can be compensated for but not without long-term investments.
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    Fallout 1 utility f2wedit making changes on its own

    what kind of changes are we talking about?
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